chris brady
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1600frogs.itch.io
chris brady
@1600frogs.itch.io
level designer / mapper
blighted, drift, echo point nova
info_player_start enjoyer
https://badman-dev.github.io/chrisbrady/
Reposted by chris brady
Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.
November 28, 2025 at 7:51 PM
honestly the "thing doer" naming convention seems to market pretty well
November 28, 2025 at 4:46 PM
mind boggling pride crest
November 28, 2025 at 3:31 AM
god's chosen stock sound effect
November 27, 2025 at 3:20 PM
this game could eventually crash out and fumble the narrative just like the original and I think I'd forgive it. every ounce of gameplay has been a joy thus far.
November 26, 2025 at 3:43 AM
swat 4 feels likes it's influences are moody thriller films, while ready or not feels like it's chasing after youtube era cop fetishism
November 23, 2025 at 1:36 PM
I love that half life was both a pivotal step forward in believable game worlds and the game with the funniest gibs
November 21, 2025 at 2:54 AM
I see the faux ghibli thing in some of the cod ones and just think about the morbid ai slop that the trump admin socials have been posting
November 15, 2025 at 1:45 PM
human pattern recognition evolved specifically to look for source game assets
November 13, 2025 at 12:36 PM