tommyvanson.bsky.social
@tommyvanson.bsky.social
Dad, .... historian and hobbyist game developer.

On Mastodon: https://mastodon.gamedev.place/@TommyvanSon
The first bit of visuals for my new project. I've been testing with #shaders in #Love2d. This is a dual tilemap with a system that converts two black and white 32x32 pictures to this. Shaders convert black and white pixels to the right terrain type. #GameDev
September 17, 2025 at 8:00 AM
So here's my little arcade tank game. Anyone ready to play it and tell me your high scores?

xrocetoxtos.itch.io/tank-game

#GameDev #DadDev #IndieGame
Tank game by Xrocetoxtos
A top-down tank shooter with turrets, catapults and jet fighters to fight.
xrocetoxtos.itch.io
September 1, 2025 at 2:59 PM
Reposted
I attended one of those publisher/crypto meetings, and let me tell you:

None of them cared about the end product.

They have been crapping in this pond for years and are now surprised there are tons of crap swimming in it but little to no fish.

Their solution? Throw more crap, faster, cheaper.
August 28, 2025 at 12:39 PM
A white outline around the sprites makes them more visible for the visually impaired. #Accessibility #GameDev
August 28, 2025 at 2:18 PM
I'm not happy about the fact that the tank and to a lesser extend the plane enemy are visible against the green/grey background, so I repainted them to blue and orange respectively. Having said that, I AM happy about this narrow escape that I happened to record, So i'll share it! #GameDev #PixelArt
August 28, 2025 at 10:20 AM
Graphics overhaul for my game. Gone are the boring white things! #GameDev #PixelArt
August 26, 2025 at 3:10 PM
Hi #GameDev people! Here's some gameplay in my WOP tank game. I have set the speed of the tank to about 3 times the intended speed for testing, but it feels very nice to be rather quick. Shall I leave it at the quick speed?
#IndieDev
August 24, 2025 at 11:22 AM
My four year old was very disappointed about the first level of my game, because it was too difficult. I'm adding a very easy one with a clear path, few enemies and lots of health packs. Will ask him later. #GameDev #DadDev
August 22, 2025 at 9:25 PM
#TileMaps are not at all tricky until they are. Spent some time to find number 15 while that should be easy. #GameDev
August 18, 2025 at 12:30 PM
It's no #ZeroDay today, because in the 30 minutes I had, I implemented screenshake for my game. #GameDev
August 17, 2025 at 8:29 PM
One of the things of not going to work is the lack of commute which also means I have a huge backlog of podcasts to listen to and no time, because I'm not taking two 1:30 hour walks a day now.
August 15, 2025 at 4:06 PM
Reposted
saw this floating by for an ad and believe it or not the answer was making your own videogames it's true there's definitely no need to check
August 15, 2025 at 2:18 PM
Hey #GameDev people and #Gamer people, if you were to play my top down tank game and finish the level (get to the finish line at the other side of the map, would it be interesting if your time was kept so you could attack your personal best? With or without leader boards and the like.
August 14, 2025 at 9:46 PM
Now we got a plane enemy trying to catch the player! #GameDev
August 14, 2025 at 11:04 AM
These are the turret enemies. They shoot at the direction of the player every 2 seconds. They need more polish, but this is about what they're going to do. #GameDev #Love2d
August 13, 2025 at 8:33 PM
Almost all my sons favourite games on the tablet now are being overrun by ads every 30 seconds... He's starting to ask me questions now that he saw I can make games... #GameDev #DadLife
August 13, 2025 at 8:13 AM
I just started making a little tank game in #love2d because my 4 year old son seems to like the tank game on his little retro arcade thingy most, but he finds it too difficult. Retro arcade thingies are good for gamejam inspiration. #GameDev
August 12, 2025 at 9:59 PM