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senutnareph.bsky.social
Hilton
@senutnareph.bsky.social
Reposted by Hilton
November 11, 2025 at 10:30 PM
Entered value 1.75 by mistake, instead of 0.175 for atmosphere's height. Looks beautiful.

#godotengine
September 8, 2025 at 1:18 AM
Reposted by Hilton
the ideal indie team should be composed of 1 bizdev person, 1 social media person, a sound designer and 3 Brazilians of ambiguous skillsets
August 14, 2025 at 2:15 PM
My home for the next 24 hours or so. Montreal-Halifax trip. #viarail
July 9, 2025 at 10:21 PM
The appeal of games is to satisfy our wildest fantasies

#godotengine #goap #traditionalai
July 5, 2025 at 12:52 AM
Reposted by Hilton
wdym it's July already 🥲
July 1, 2025 at 4:00 PM
Finally managed to share this commission with my tabletop group! It was a blast - thanks again @mwaayk.bsky.social 😀

#ttrpg #dolmenwood #pixelart
RPG characters commission for @/senutnareph ✨
Thank youu! #VGenComms #pixelart
June 30, 2025 at 12:41 AM
Reposted by Hilton
best unicode character is "ꙮ" without a doubt. used one time in a single 15th century manuscript to emphasise "many-eyed seraphim" and unicode thought it was really important that we can type that whenever we want
May 15, 2025 at 11:18 PM
Right, so _this_ image in particular is not the result of a mistake.

That is what the largest planet I'm building looks like when each one of its 9216002 faces (9215990 hexagons, 12 pentagons) gets rendered with a different color - representing their encoded face ids.

#godotengine
May 15, 2025 at 3:27 AM
Reposted by Hilton
Testing the performance of four different pathfinding algorithms. To find out which one is the fastest, which one generates the best path and which one explores the least nodes
agatedragon.blog/2025/05/13/p...
#gamedev
May 13, 2025 at 10:49 PM
Failure looks cool sometimes

#godotengine
May 10, 2025 at 11:38 PM
Alright, I think I can finally stop tinkering with the planet's atmosphere shader and move on to adding new features. Before vs after.

#godotengine
April 13, 2025 at 4:16 PM
Reposted by Hilton
The future is microtransactions for the "snooze" button on your alarm clock app
April 5, 2025 at 11:40 PM
Reposted by Hilton
Remember no selfies at a protest
April 5, 2025 at 6:15 PM
Trying to bring this plane down! #skyteam #boardgame
March 30, 2025 at 12:27 AM
Swapped the battery of the good old Steam Deck today. It survived!
March 23, 2025 at 4:05 AM
Aí é foda...
March 19, 2025 at 8:14 PM
Before dipping my toes in Godot, I was building my world generator in javascript - and Babylon.js was a nice choice as it has built-in support for generating Goldberg polyhedra. Here's the small project: github.com/hperantunes/...

#procgen
March 14, 2025 at 4:40 PM
Reposted by Hilton
Ah yes, for hair... 🤣

#Godot #GodotEngine #GodotTips #GameDev
March 4, 2025 at 9:40 PM
Godot 4.4 stable is out! And my atmosphere is starting to look good...

#godot #procgen
March 4, 2025 at 2:34 AM
The atmosphere is not rendering, but at least the sun now looks nice

#godot
February 28, 2025 at 11:25 AM
It's... still not simple 😅
How Game Engines Make Shaders Easy
YouTube video by Acerola
www.youtube.com
February 28, 2025 at 3:03 AM
Putting bug fixing and other important stuff on pause, so I can play with atmospheres...

#godot
February 27, 2025 at 4:22 AM
Reposted by Hilton
I've been seeing a lot of pixel artists struggle with Bluesky's image compression, so I'd thought I'd share how to get clear, crisp pixels on the site!

Share to help a fellow pixel-artist!

#pixelart #tutorial
November 17, 2024 at 6:15 PM
Reposted by Hilton
Severance fanart: Tabletop Team-Building Day at Macrodata Refinement! #severance
February 21, 2025 at 6:56 PM