Rune Berg
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runeberg.social
Rune Berg
@runeberg.social
Sr Dev @RiotGames. Worked on SteamVR & OpenXR @valvesoftware, @unrealengine, Khronos @OpenXR.
Love the portability of the #SteamDeck, but sometimes you just want a giant screen - #AppleVisionPro currently fills this gap.
May 15, 2025 at 8:14 PM
Why build a #vr game "editor" from the ground-up when you can just extend #Blender3d 🍩😁 Coming soon to my #openxr provider library!
November 17, 2024 at 2:37 AM
Thanks for the feedback - still noodling. But as requested, releasing code & binaries early in a dev branch for folks who wish to follow along! Closest I’ve gotten to moving seamlessly in-and-out of different realities ala Star Trek’s holodeck. Enjoy!🖖 https://t.co/UNXZpHIBZC https://t.co/B...
November 17, 2024 at 2:37 AM
Mixing Realities 2023 - There's just something compelling being able to traverse realities. I feel ppl who are VR-hesitant might feel more comfortable being able to peek out and see a comforting face #openxr #passthrough #xr #vr https://github.com/1runeberg/OpenXRProvider_v2
November 17, 2024 at 2:36 AM
#UE4 #UE5 #VR devs - SteamVR beta v1.21.3 hot off the press! Check it out along with the Valve #OpenXR Unreal Engine tracker plugin (works with both HTC and Tundra trackers). Plugin code below, feedback via github issues appreciated:
https://t.co/mfQlbMc78e
November 17, 2024 at 2:34 AM