Art director for Rain Games, makers of the (Annie Award nominated!) Teslagrad franchise, World To The West, Mesmer and Girl Genius:AICH. Personal account, posts may contain dad jokes.
The OG Starcraft stuff they showed in 1996 always was shockingly unambitious for Blizzard, even back when I first saw those screenshots after the fact in like ~1999 or so, when I started frequenting Blizzard fansites.
As you'd expect, there's a story behind that!
The OG Starcraft stuff they showed in 1996 always was shockingly unambitious for Blizzard, even back when I first saw those screenshots after the fact in like ~1999 or so, when I started frequenting Blizzard fansites.
As you'd expect, there's a story behind that!
Forgot to post this last week, but been working on minimum polycount cogs/gears that are just low poly cylinders with alpha cutoff to imply shape on the end facing towards walls
Forgot to post this last week, but been working on minimum polycount cogs/gears that are just low poly cylinders with alpha cutoff to imply shape on the end facing towards walls
#bombshellblitz #gamedev
#bombshellblitz #gamedev
"Looks boring!" "What are those weird black and white gradients?" I hear you say. Oh we'll talk about those, don't worry.
youtu.be/of3699KChW0?...
youtu.be/of3699KChW0?...
so they'd better stop nagging me about paid storage upgrades now
so they'd better stop nagging me about paid storage upgrades now
get this.
the nintendo wii is 19 years old
man
I'm old
get this.
the nintendo wii is 19 years old
In short: instead of designing tiles, design the boundary slices between them.
In short: instead of designing tiles, design the boundary slices between them.