Ori-Warui -Wishlist KNUCKLE JET
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oleivarrudi.bsky.social
Ori-Warui -Wishlist KNUCKLE JET
@oleivarrudi.bsky.social
Wishlist Knuckle Jet on Steam! s.team/a/3199470
Art director for Rain Games, makers of the (Annie Award nominated!) Teslagrad franchise, World To The West, Mesmer and Girl Genius:AICH. Personal account, posts may contain dad jokes.
"...you might want to have your legal department contact them because I think they’re ripping you off.”

Now that's a funny anecdote
November 23, 2025 at 2:03 AM
"Years after the launch of Warcraft my dad, upon returning from a trip to Asia, gave me a present of a set of Warhammer miniatures in the form of a skeleton charioteer and horses with the comment: “I found these cool toys on my trip and they reminded me a lot of your game..."
November 23, 2025 at 2:02 AM
"...but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal"
November 23, 2025 at 2:00 AM
"Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition. Warhammer was a huge inspiration for the art-style of Warcraft,..."
November 23, 2025 at 2:00 AM
I just think it's funny that we indirectly owe the existance of multi-unit selection in RTS games to wine cellars
November 23, 2025 at 1:55 AM
Pullquote: "Before I started in the game industry I had worked with low-end “Computer Assisted Design” (CAD) programs to design wine-cellars for my dad’s wine cellar business, so it seemed natural to use the “click & drag” rectangle-selection metaphor to round up a group of units to command."
November 23, 2025 at 1:54 AM
From the tv ad: (youtu.be/xr8Tn62aW9Y?...)
November 23, 2025 at 1:36 AM
November 22, 2025 at 11:55 PM
Yes, i only knew his cat art too, but his comics are equally good
November 22, 2025 at 11:54 PM
Also, his self portraits were excellent
November 22, 2025 at 11:48 PM
Humble bundles and the like used to be kinda this up until about 2015, but they got too constant and stoppee feeling like a notable event
November 22, 2025 at 7:25 PM
I just remember the initial pitch, as 'no truce with the furies', garnering an unusual amount of attention and buzz
November 22, 2025 at 7:22 PM
(We'll always say yes to physical collector's editions no matter how small the runs are because we like not being tethered to the store lifespan of a console, but that's moving deeper into a niche rather than widening the appeal)
November 22, 2025 at 7:21 PM
Most of the time i get to do stuff like this it's meant to blend into higher fidelity scenes in a nonintrusive way, but i'm feeling an urge to do something more consistently low spec just to have a baseline free of optimization worries
November 22, 2025 at 7:19 PM
It combines geometry and cutout sprites(though using only low poly geometry can be far faster on hardware where overdraw is a major bottleneck)
November 22, 2025 at 7:02 PM
Thank you! It was a pretty fun microchallenge that should be useful for getting more implied background detail in the more industrial areas
November 22, 2025 at 7:00 PM