Max!
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littlepolygon.bsky.social
Max!
@littlepolygon.bsky.social
Independent Game Programmer solo developing an anime/mecha arcade-game, NIGHTSHIFT GALAXY. He/him.

WISHLIST: https://store.steampowered.com/app/3038700/Nightshift_Galaxy
DISCORD: https://discord.gg/EAncTCUnHY
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Hey bsky! I'm Max, and this is my game NIGHTSHIFT GALAXY about perpetually-broke freelance mecha pilots. Classic arcade gameplay with modern polish.

Gunning for Early Access soon, but solo-dev is hard! WISHLIST: store.steampowered.com/app/3038700/...
(Aughts Cable Drama Protag): "Seeing how strong our bond was, even after everything, I was sure we would always be -- All Right." (slow camera dolly to wide shot looking over the show's pleasant weekend lake-town with Big City skyscrapers visible on the horizon) -- Whee1M1 needle-drop.
I made a joke in my main Discord server about DOOM E1M1 being in a major key and @abigbagofkeys.sickonedude.com actually made it. Jesus fucking Christ listen to this hahahaha
November 14, 2025 at 6:40 PM
I want this but oh no I'm gonna cry again...
New art by Kiyotaka Oshiyama for "Look Back" 4K/Blu-ray box set (Japan).
November 14, 2025 at 3:40 PM
Reposted by Max!
The soundtrack is so good..... and I know folks are gonna ask so yes we are looking at physical releases but no direct plans yet
Demonschool's soundtrack by @icechoir.bsky.social is extremely extremely good, and there's a bandcamp page up now with two tracks to preview! It's 37 tracks, almost 2 hours of music with 70s-appropriate synthesizers. You'll also be able to buy it on steam. kurtfeldman.bandcamp.com/album/demons...
Demonschool (Original Soundtrack), by Kurt Feldman
37 track album
kurtfeldman.bandcamp.com
November 13, 2025 at 8:32 PM
To bellyachers complaining that christmas kitsch is on store shelves the day after halloween: have you considered that christmas whips?
November 12, 2025 at 10:43 PM
Reposted by Max!
November 12, 2025 at 7:28 PM
Reposted by Max!
I also still remember Rogue more as the feral weirdo before the whole Miss Marvel mindbreak/telepathic-reconciliation arc, rather than the Chipper Nice Girl From Mississippi.
November 12, 2025 at 12:08 AM
This is probably bait, but w/e: been reading X-Men since the Claremont era, and I never bought the Rogue/Gambit ship. There's no chemistry, but they're both from the south so put them together? Storm/Gambit and Rogue/Magneto make more sense if you read the characters before Lee streamlined them.
November 11, 2025 at 11:42 PM
Reposted by Max!
29 long years have passed since I founded the emulation archive, Zophar's Domain, on 11.9.96. To this very day, the site still stands as a testament to an era that never actually disappeared but continues to live in the hearts of retrogamers all over the word. Emulation Forever!
November 9, 2025 at 2:44 PM
I have to stop doomscrolling re: the shutdown capitulation this morning, but this this this this...
no money for politicians
November 10, 2025 at 6:29 PM
Reposted by Max!
November 10, 2025 at 12:49 AM
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What I saw.
November 10, 2025 at 6:32 AM
Pulled into our garage around 11pm last night and local radio was playing Major Tom.

Get set at 11am to pop out for groceries and as soon as the key turns in the ignition the same station is on the dial playing the same song at the same place we left off, as though on pause all night.
November 9, 2025 at 9:05 PM
Reposted by Max!
I was adding a passenger into the 4x4 and at this intermediate step things suddenly seemed very dramatic 😅
November 8, 2025 at 5:15 PM
Reposted by Max!
I revisited my "Trees Hate You" project. I'm just continuing to come up with new ways to get bullied by foliage. #screenshotsaturday #gamedev #indiegame #ragegame
November 8, 2025 at 6:25 PM
Or worse -- as is often the case -- the collision is updated incrementally, so mid-frame queries will view a "half updated" scene, so logically one must treat results as torn and "eventually-consistent", rather than fully-consistent.
But additionally, if you're doing raycasts, e.g., you're seeing a "moment in time" that advances in lockstep, not continuously at subframe resolution. Your game logic might be analog, but the queries are fully-discrete, another source of aliasing.
November 7, 2025 at 7:43 PM
Reposted by Max!
The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’.
November 7, 2025 at 6:40 PM
BTW, when I say "frame" as a unit of time, I _specifically_ mean 1/60th of a second, not a render-frame 🙏
If muscle-memory/skill-ceiling is a goal for your game, I think it's good to learn to "Think In Frames"(tm) rather than seconds... 🧵
November 7, 2025 at 7:30 PM
TL;DR - if you're already worrying about your peak-frame performance, and then the engine suddenly taps the tick function twice as frequently, you're functionally dealing with O(n²) performance issues.
(Which isn't even going into my programming gripes about having to worry about elastic CPU costs competing with GPU for perf-bounds 🤮)
November 7, 2025 at 7:12 PM
If muscle-memory/skill-ceiling is a goal for your game, I think it's good to learn to "Think In Frames"(tm) rather than seconds... 🧵
November 7, 2025 at 6:40 PM
Reposted by Max!
finally achieved the 90 degree knee bend.

more soon, i hope.
November 6, 2025 at 7:15 PM
Brandon Spit'n
Why delay a game that’s nothing like Silksong to avoid its surprise release? Because for indies, there’s just too much riding on each individual launch to chance it. Demonschool creative director @brandon.insertcredit.com explains:
November 6, 2025 at 7:30 PM
Reposted by Max!
This is up on Youtube now. Sorry for the wait.
youtu.be/B2twIemiPLw
November 6, 2025 at 9:43 AM
Reposted by Max!
Ever-important stun/respawn states #indiegamedev
November 5, 2025 at 3:21 AM
Ever-important stun/respawn states #indiegamedev
November 5, 2025 at 3:21 AM
Reposted by Max!
Nerves are a weapon. Don't lose your cool, and use adrenaline like fuel.
November 4, 2025 at 8:03 PM