Dragon Quest 2 HD-2D expanding on themes of recognizing that the critical weakness of a seemingly unstoppable enemy is that they all hate each other as much as they hate everything else and have no cohesion or loyalty beyond access to power was a warm blanket for a winter playthrough.
January 31, 2026 at 7:36 PM
Dragon Quest 2 HD-2D expanding on themes of recognizing that the critical weakness of a seemingly unstoppable enemy is that they all hate each other as much as they hate everything else and have no cohesion or loyalty beyond access to power was a warm blanket for a winter playthrough.
I saw many brilliant details in 3 hours with Resident Evil 9, but my fave was how unnecessarily pressing reload with a full clip as Grace makes her instead pull the slide with trembling hands to double check the chamber. My obsessive reloading neuroses when entering a scary room became /hers/, too.
I saw many brilliant details in 3 hours with Resident Evil 9, but my fave was how unnecessarily pressing reload with a full clip as Grace makes her instead pull the slide with trembling hands to double check the chamber. My obsessive reloading neuroses when entering a scary room became /hers/, too.
Finished Citizen Sleeper. Minor shame the skill customisation doesn't impact the experience very much but I enjoyed it a lot. I think the scruffy & human character designs complemented the mega-clean UI v nicely. Btw I got the Warmth and Light ending (rejected the Gardener because I have hay fever)
January 18, 2026 at 3:29 AM
Finished Citizen Sleeper. Minor shame the skill customisation doesn't impact the experience very much but I enjoyed it a lot. I think the scruffy & human character designs complemented the mega-clean UI v nicely. Btw I got the Warmth and Light ending (rejected the Gardener because I have hay fever)
The powerful thing about FF7 OG is how even innocuous paths that are only ever traveled once had to be their own dedicated pre-rendered areas. The sewers under Don Cornio's mansion is the spot for me; completely unimportant area that would be tilesets in an older game but had to be fully crafted
January 10, 2026 at 4:12 PM
The powerful thing about FF7 OG is how even innocuous paths that are only ever traveled once had to be their own dedicated pre-rendered areas. The sewers under Don Cornio's mansion is the spot for me; completely unimportant area that would be tilesets in an older game but had to be fully crafted
Final Fantasy VII, on the path to Mt Corel, you enter via a rocky path that leads to a beautiful sunset over the mountains. It's one of my favorite places in the game.
January 9, 2026 at 7:18 PM
Final Fantasy VII, on the path to Mt Corel, you enter via a rocky path that leads to a beautiful sunset over the mountains. It's one of my favorite places in the game.
All 10 mins are bliss but there was an absolutely legendary moment at 8:26 during this symphonic perfomance where the conductor turned to the audience and encouraged them to clap along with the climax, which imbued the last minute with an almost intolerable level of hype youtu.be/DOs99ZZk9So?...
All 10 mins are bliss but there was an absolutely legendary moment at 8:26 during this symphonic perfomance where the conductor turned to the audience and encouraged them to clap along with the climax, which imbued the last minute with an almost intolerable level of hype youtu.be/DOs99ZZk9So?...
Caught all 204 monkeys in Ape Escape. I wasn't planning to but I'm not sure I would've been able to sleep at night knowing some were still out there. The platforming was a bit iffy but the gadget swapping and ape netting was SICK
January 5, 2026 at 12:32 PM
Caught all 204 monkeys in Ape Escape. I wasn't planning to but I'm not sure I would've been able to sleep at night knowing some were still out there. The platforming was a bit iffy but the gadget swapping and ape netting was SICK