Pinned
I started my new project this week. It felt great to reuse all of the components I made in Sword Princess for this new project. In just a few hours I have a new character, with animations (some new/some old) and a bunch of other stuff like hp and stamina.
#screenshotSaturday #indieGameDev
#screenshotSaturday #indieGameDev
September 28, 2025 at 12:47 AM
I started my new project this week. It felt great to reuse all of the components I made in Sword Princess for this new project. In just a few hours I have a new character, with animations (some new/some old) and a bunch of other stuff like hp and stamina.
#screenshotSaturday #indieGameDev
#screenshotSaturday #indieGameDev
Reposted by Codeman
Reposted by Codeman
I wanna make cool shit. But it is hard to get things done.
July 23, 2025 at 11:54 AM
I wanna make cool shit. But it is hard to get things done.
Reposted by Codeman
Foxtato says start where you're at and do your best 🧡🦊
August 29, 2025 at 2:31 PM
Foxtato says start where you're at and do your best 🧡🦊
September 20, 2025 at 8:44 PM
Reposted by Codeman
She loves construction and hates following OSHA regulations! 🔨 🐿️ #IndieDevs
September 14, 2025 at 10:00 PM
She loves construction and hates following OSHA regulations! 🔨 🐿️ #IndieDevs
Reposted by Codeman
About 2 weeks into #ossanjammini and things are starting to come together for KISS/KILL. Needs a little more art and polish, and should be ready in time. #screenshotsaturday
September 13, 2025 at 6:07 PM
About 2 weeks into #ossanjammini and things are starting to come together for KISS/KILL. Needs a little more art and polish, and should be ready in time. #screenshotsaturday
I restarted Sword Princess just over a year ago in Aug '24.
I intended the game to take 5-7 yrs. I'm fine with that. But I'm concerned about spending so much time on my first Steam release.
So my upcoming plan is to be to clone the project and make a smaller game in 6-8 months.
#indiegamedev
I intended the game to take 5-7 yrs. I'm fine with that. But I'm concerned about spending so much time on my first Steam release.
So my upcoming plan is to be to clone the project and make a smaller game in 6-8 months.
#indiegamedev
September 4, 2025 at 4:43 PM
I restarted Sword Princess just over a year ago in Aug '24.
I intended the game to take 5-7 yrs. I'm fine with that. But I'm concerned about spending so much time on my first Steam release.
So my upcoming plan is to be to clone the project and make a smaller game in 6-8 months.
#indiegamedev
I intended the game to take 5-7 yrs. I'm fine with that. But I'm concerned about spending so much time on my first Steam release.
So my upcoming plan is to be to clone the project and make a smaller game in 6-8 months.
#indiegamedev
Reposted by Codeman
Fog wall, now its a real Soulslike. This was much more fun than working on the enemy ai.
#screenshotsaturday #indiegamedev
#screenshotsaturday #indiegamedev
August 10, 2025 at 3:51 AM
Fog wall, now its a real Soulslike. This was much more fun than working on the enemy ai.
#screenshotsaturday #indiegamedev
#screenshotsaturday #indiegamedev
I finally got my combat system all worked out for my game. Animations are janky(see the snapping), but that is what I like to call a "future me problem"™️
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
August 3, 2025 at 4:38 AM
I finally got my combat system all worked out for my game. Animations are janky(see the snapping), but that is what I like to call a "future me problem"™️
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
Reposted by Codeman
July 31, 2025 at 4:41 PM
Reposted by Codeman
"Even the haters can't put it down" <- can't ask for a better review tbh 😁
I love that after leaving the review, they went back and played the game more. That should be part of the promotion. "Even the haters can't put it down"
July 22, 2025 at 1:23 PM
"Even the haters can't put it down" <- can't ask for a better review tbh 😁
Little bit of collision issues, but my bad guys can attack! Whoo!
#indiegamedev
#indiegamedev
July 20, 2025 at 2:01 AM
Little bit of collision issues, but my bad guys can attack! Whoo!
#indiegamedev
#indiegamedev
Reposted by Codeman
July 15, 2025 at 4:33 PM
Feels so good being back to working on my enemy AI, I miss everything breaking at the slightest code change.
#indiegamedev
#indiegamedev
July 15, 2025 at 12:20 AM
Feels so good being back to working on my enemy AI, I miss everything breaking at the slightest code change.
#indiegamedev
#indiegamedev
Reposted by Codeman
dear game devs
will it really crash the market if you make your game open at 50% volume instead of ear blasting max volume?
will it really crash the market if you make your game open at 50% volume instead of ear blasting max volume?
June 29, 2025 at 2:38 AM
dear game devs
will it really crash the market if you make your game open at 50% volume instead of ear blasting max volume?
will it really crash the market if you make your game open at 50% volume instead of ear blasting max volume?
Reposted by Codeman
Welcome to v4 of the Blue Sky Game Dev orientation 🧵!
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
Welcome to the Bluesky artist orientation 🧵!
This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen.
If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen.
If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
Welcome to qDot’s “So you’re a furry that just joined bsky” 🧵
A guide to other posts on the network and servers furries should know because I’m sick of repeating myself
First up, @kamu.bsky.social ’s Furry Roll-call thread. Comment to let others know you’re here.
A guide to other posts on the network and servers furries should know because I’m sick of repeating myself
First up, @kamu.bsky.social ’s Furry Roll-call thread. Comment to let others know you’re here.
September 13, 2024 at 5:51 PM
Welcome to v4 of the Blue Sky Game Dev orientation 🧵!
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
Okay, had a few bugs, but no worries. A simple pursue script to move toward the player when an enemy sees you shouldn't be any problem! Yay Navmesh!
#indiedev #gamedev #screenshotsaturday
#indiedev #gamedev #screenshotsaturday
April 26, 2025 at 7:53 PM
Okay, had a few bugs, but no worries. A simple pursue script to move toward the player when an enemy sees you shouldn't be any problem! Yay Navmesh!
#indiedev #gamedev #screenshotsaturday
#indiedev #gamedev #screenshotsaturday
April 26, 2025 at 2:35 AM
Reposted by Codeman
I know, I know. It's just an elevator, but it was fun to make! Moving parts are always a challenge.
#gamedev #indiedev #gamedesign #screenshotsaturday
#gamedev #indiedev #gamedesign #screenshotsaturday
April 12, 2025 at 11:13 PM
I know, I know. It's just an elevator, but it was fun to make! Moving parts are always a challenge.
#gamedev #indiedev #gamedesign #screenshotsaturday
#gamedev #indiedev #gamedesign #screenshotsaturday