I started my new project this week. It felt great to reuse all of the components I made in Sword Princess for this new project. In just a few hours I have a new character, with animations (some new/some old) and a bunch of other stuff like hp and stamina.
#screenshotSaturday #indieGameDev
#screenshotSaturday #indieGameDev
September 28, 2025 at 12:47 AM
I started my new project this week. It felt great to reuse all of the components I made in Sword Princess for this new project. In just a few hours I have a new character, with animations (some new/some old) and a bunch of other stuff like hp and stamina.
#screenshotSaturday #indieGameDev
#screenshotSaturday #indieGameDev
Fog wall, now its a real Soulslike. This was much more fun than working on the enemy ai.
#screenshotsaturday #indiegamedev
#screenshotsaturday #indiegamedev
August 10, 2025 at 3:51 AM
Fog wall, now its a real Soulslike. This was much more fun than working on the enemy ai.
#screenshotsaturday #indiegamedev
#screenshotsaturday #indiegamedev
I finally got my combat system all worked out for my game. Animations are janky(see the snapping), but that is what I like to call a "future me problem"™️
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
August 3, 2025 at 4:38 AM
I finally got my combat system all worked out for my game. Animations are janky(see the snapping), but that is what I like to call a "future me problem"™️
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
Little bit of collision issues, but my bad guys can attack! Whoo!
#indiegamedev
#indiegamedev
July 20, 2025 at 2:01 AM
Little bit of collision issues, but my bad guys can attack! Whoo!
#indiegamedev
#indiegamedev
Feels so good being back to working on my enemy AI, I miss everything breaking at the slightest code change.
#indiegamedev
#indiegamedev
July 15, 2025 at 12:20 AM
Feels so good being back to working on my enemy AI, I miss everything breaking at the slightest code change.
#indiegamedev
#indiegamedev
Okay, had a few bugs, but no worries. A simple pursue script to move toward the player when an enemy sees you shouldn't be any problem! Yay Navmesh!
#indiedev #gamedev #screenshotsaturday
#indiedev #gamedev #screenshotsaturday
April 26, 2025 at 7:53 PM
Okay, had a few bugs, but no worries. A simple pursue script to move toward the player when an enemy sees you shouldn't be any problem! Yay Navmesh!
#indiedev #gamedev #screenshotsaturday
#indiedev #gamedev #screenshotsaturday
April 26, 2025 at 2:35 AM
It took me almost twice the time I had set aside, but I finally got a working character model into the game! Yuna is animating so good.
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.
#indiedev #screenshotsaturday
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.
#indiedev #screenshotsaturday
April 12, 2025 at 10:03 PM
It took me almost twice the time I had set aside, but I finally got a working character model into the game! Yuna is animating so good.
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.
#indiedev #screenshotsaturday
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.
#indiedev #screenshotsaturday
I took a break from blender these last couple weeks to write a tool that randomizes walls for me so I can quickly build up the town in the editor. Still kinda messy, but its a nice start.
#indiedev #screenshotSaturday
#indiedev #screenshotSaturday
February 23, 2025 at 2:01 AM
I took a break from blender these last couple weeks to write a tool that randomizes walls for me so I can quickly build up the town in the editor. Still kinda messy, but its a nice start.
#indiedev #screenshotSaturday
#indiedev #screenshotSaturday
Its totally still #ScreenshotSaturday on the west coast...right?
Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev
Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev
December 15, 2024 at 7:59 AM
Its totally still #ScreenshotSaturday on the west coast...right?
Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev
Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev
December 11, 2024 at 3:49 AM
OMG! I have an actual bad guy in my game! Look at him, sittin' there. No code to tell him what to do. Just waitin'. Very mindful, very demure.
#indiegamedev
#indiegamedev
November 15, 2024 at 11:23 PM
OMG! I have an actual bad guy in my game! Look at him, sittin' there. No code to tell him what to do. Just waitin'. Very mindful, very demure.
#indiegamedev
#indiegamedev
I know I'm late for #ScreenshotSaturday. But After I got this 'working' I passed out last night. So here it is today!
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.
#Indiegamedev #soulslike #metroidvania
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.
#Indiegamedev #soulslike #metroidvania
November 10, 2024 at 7:09 PM
I know I'm late for #ScreenshotSaturday. But After I got this 'working' I passed out last night. So here it is today!
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.
#Indiegamedev #soulslike #metroidvania
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.
#Indiegamedev #soulslike #metroidvania