Codeman
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codemandevs.bsky.social
Codeman
@codemandevs.bsky.social
He/Him | Game Developer
I started my new project this week. It felt great to reuse all of the components I made in Sword Princess for this new project. In just a few hours I have a new character, with animations (some new/some old) and a bunch of other stuff like hp and stamina.

#screenshotSaturday #indieGameDev
September 28, 2025 at 12:47 AM
Fog wall, now its a real Soulslike. This was much more fun than working on the enemy ai.

#screenshotsaturday #indiegamedev
August 10, 2025 at 3:51 AM
I finally got my combat system all worked out for my game. Animations are janky(see the snapping), but that is what I like to call a "future me problem"™️

But AI is in a working and mostly complete state, I'm excited to move on to some other things now.

#screenshotsaturday #indiegamedev
August 3, 2025 at 4:38 AM
Little bit of collision issues, but my bad guys can attack! Whoo!
#indiegamedev
July 20, 2025 at 2:01 AM
Feels so good being back to working on my enemy AI, I miss everything breaking at the slightest code change.

#indiegamedev
July 15, 2025 at 12:20 AM
Okay, had a few bugs, but no worries. A simple pursue script to move toward the player when an enemy sees you shouldn't be any problem! Yay Navmesh!

#indiedev #gamedev #screenshotsaturday
April 26, 2025 at 7:53 PM
Spawning enemies works. I checked.
Despawning enemies does NOT work. I checked.

#indiegamedev
April 26, 2025 at 2:35 AM
Remember, you don't need AAA money to make a game like the oblivion remaster. If I can do it, anyone can!

#indiedev
April 25, 2025 at 3:05 AM
It took me almost twice the time I had set aside, but I finally got a working character model into the game! Yuna is animating so good.
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.

#indiedev #screenshotsaturday
April 12, 2025 at 10:03 PM
I took a break from blender these last couple weeks to write a tool that randomizes walls for me so I can quickly build up the town in the editor. Still kinda messy, but its a nice start.

#indiedev #screenshotSaturday
February 23, 2025 at 2:01 AM
Its totally still #ScreenshotSaturday on the west coast...right?

Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev
December 15, 2024 at 7:59 AM
I'm so good at making games.

#indiegamedev
December 11, 2024 at 3:49 AM
OMG! I have an actual bad guy in my game! Look at him, sittin' there. No code to tell him what to do. Just waitin'. Very mindful, very demure.

#indiegamedev
November 15, 2024 at 11:23 PM
I know I'm late for #ScreenshotSaturday. But After I got this 'working' I passed out last night. So here it is today!
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.

#Indiegamedev #soulslike #metroidvania
November 10, 2024 at 7:09 PM