Codeman
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codemandevs.bsky.social
Codeman
@codemandevs.bsky.social
He/Him | Game Developer
Pinned
Is #ScreenshotSaturday a thing over here?!
I started my new project this week. It felt great to reuse all of the components I made in Sword Princess for this new project. In just a few hours I have a new character, with animations (some new/some old) and a bunch of other stuff like hp and stamina.

#screenshotSaturday #indieGameDev
September 28, 2025 at 12:47 AM
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June 18, 2025 at 3:22 PM
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I wanna make cool shit. But it is hard to get things done.
July 23, 2025 at 11:54 AM
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Foxtato says start where you're at and do your best 🧡🦊
August 29, 2025 at 2:31 PM
Love that new project smell.

#indiegamedev #screenshotsaturday
September 20, 2025 at 8:44 PM
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She loves construction and hates following OSHA regulations! 🔨 🐿️ #IndieDevs
September 14, 2025 at 10:00 PM
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About 2 weeks into #ossanjammini and things are starting to come together for KISS/KILL. Needs a little more art and polish, and should be ready in time. #screenshotsaturday
September 13, 2025 at 6:07 PM
I restarted Sword Princess just over a year ago in Aug '24.

I intended the game to take 5-7 yrs. I'm fine with that. But I'm concerned about spending so much time on my first Steam release.

So my upcoming plan is to be to clone the project and make a smaller game in 6-8 months.
#indiegamedev
September 4, 2025 at 4:43 PM
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Mistakes used to terrify me. I thought they meant I wasn’t cut out for this. But game dev reframed them. Every bug, every bad design choice, every misstep is feedback. Mistakes are part of a guidance system towards the goal.

#gamedev #indiedev
September 4, 2025 at 3:29 PM
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I did a trailer for my upcoming visual novel La Fille aux Pommes (The Apple Girl)
Hope you like it 🍎
#vndev #indiedev #oc
August 21, 2025 at 10:51 PM
Fog wall, now its a real Soulslike. This was much more fun than working on the enemy ai.

#screenshotsaturday #indiegamedev
August 10, 2025 at 3:51 AM
I finally got my combat system all worked out for my game. Animations are janky(see the snapping), but that is what I like to call a "future me problem"™️

But AI is in a working and mostly complete state, I'm excited to move on to some other things now.

#screenshotsaturday #indiegamedev
August 3, 2025 at 4:38 AM
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The start of the project vs now

#gamedev #probomtine #indiegame #indiedev #pixelart
July 31, 2025 at 4:41 PM
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Pro Tip: when making your Indie Game, make it slightly worse than mine so I don't feel bad about myself!

This is the most important rule. Memorize it.

#indiedev #gamedev
July 29, 2025 at 3:31 PM
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"Even the haters can't put it down" <- can't ask for a better review tbh 😁
I love that after leaving the review, they went back and played the game more. That should be part of the promotion. "Even the haters can't put it down"
July 22, 2025 at 1:23 PM
Little bit of collision issues, but my bad guys can attack! Whoo!
#indiegamedev
July 20, 2025 at 2:01 AM
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copilot understands me so well

#indiedev #gamedev #gamedevelopment #indiegame
July 15, 2025 at 4:33 PM
Feels so good being back to working on my enemy AI, I miss everything breaking at the slightest code change.

#indiegamedev
July 15, 2025 at 12:20 AM
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dear game devs
will it really crash the market if you make your game open at 50% volume instead of ear blasting max volume?
June 29, 2025 at 2:38 AM
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Welcome to v4 of the Blue Sky Game Dev orientation 🧵!

Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!

Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
Welcome to the Bluesky artist orientation 🧵!

This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen.

If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
Welcome to qDot’s “So you’re a furry that just joined bsky” 🧵

A guide to other posts on the network and servers furries should know because I’m sick of repeating myself

First up, @kamu.bsky.social ’s Furry Roll-call thread. Comment to let others know you’re here.
September 13, 2024 at 5:51 PM
Okay, had a few bugs, but no worries. A simple pursue script to move toward the player when an enemy sees you shouldn't be any problem! Yay Navmesh!

#indiedev #gamedev #screenshotsaturday
April 26, 2025 at 7:53 PM
Spawning enemies works. I checked.
Despawning enemies does NOT work. I checked.

#indiegamedev
April 26, 2025 at 2:35 AM
Remember, you don't need AAA money to make a game like the oblivion remaster. If I can do it, anyone can!

#indiedev
April 25, 2025 at 3:05 AM
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Midweek dev limbo.
Too tired to build, too stubborn to rest.
Might just open the engine and stare at particles for a bit.
#gamedev #indiedev #devlife #mood #UE
April 16, 2025 at 5:36 PM
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I know, I know. It's just an elevator, but it was fun to make! Moving parts are always a challenge.

#gamedev #indiedev #gamedesign #screenshotsaturday
April 12, 2025 at 11:13 PM