Breathing Retro
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breathing-retro.bsky.social
Breathing Retro
@breathing-retro.bsky.social
Following technical retro gaming content, homebrew, modding/ROM hacking, reverse-engineering, ports/remasters, emulation development, FPGA & demoscene

You will not find other topics here!

❤️ reddit.com/r/retrogamedev/

❤️ reddit.com/r/emudev/
Reposted by Breathing Retro
VOID VOID //

"This game is still in development.

Try out the beta version! More to come soon.

Please consider donating. Thank you for playing :]"

- $4.99 USD

#GameBoy

lambdanu.itch.io/void-void
October 1, 2025 at 2:22 PM
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Happy weekend #Bluesky and #Amstrad users!

A new Amstrad homebrew comes to the channel today! Beat up thugs, grab the girl, save the day! It's Midnight streets on the Amstrad!

#midnightstreetsamstrad #midnightstreetsamstradcpc #midnightstreetsamstradreview #midnightstreets
Midnight Streets (Amstrad CPC) – Full Review & Playthrough
YouTube video by The Retro Gaming Club
youtu.be
November 8, 2025 at 7:58 PM
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Current progress on splatteworld: here's the retooled shop screen. Not final, but a big step. Item names are placeholder, but we're limited at ~14 characters max due to how inventory screens are laid out. But it's still a damn sight better than 8. Before and after attached.
November 8, 2025 at 7:20 PM
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Happy to share Zelda’s Adventure for Game Boy is now in colour with enhanced gameplay.

Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...
November 8, 2025 at 11:54 AM
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Until November 11 you can vote on entries participating in the ATASCII Compo 2025 for #Atari8bit computers logiker.com/ATASCII #atari #asciiart
November 8, 2025 at 9:11 PM
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November 8, 2025 at 9:26 PM
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People asked for more #Linux gaming videos so why not! Testing Xenia Canary #xbox360 emulation with high specs and zero regard for common sense! youtu.be/0thIMdv7V5A #linuxgaming #gaming #xbox #gamingnews #gaming_news
November 8, 2025 at 10:01 PM
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Indie Retro News: El Chef - A delirious C64 platformer with an upbeat soundtrack! (DEMO) www.indieretronews.com/2025/11/el-c... #retrogaming #gaming #c64 #commodore64
November 8, 2025 at 10:06 PM
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Ever wonder how graphics are made for the NES?

Here's how I get full screen graphics, like this, from my PC into my NES game, Super Sunny World🌞! I'll try to keep it high level, and avoid anything super technical.

Details below in thread! 🧵

#nesdev
November 8, 2025 at 11:19 PM
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Now *this* is freaking cool. NES and Game Boy music player Bleep!'s executable contains both Win32 and DOS programs. Here it is running in Windows 10, and then in DOSbox.
www.zophar.net/utilities/au...
November 9, 2025 at 2:52 AM
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Downland for NES Day 18, con't: Improved the sounds. I'm pretty much done, I think. I wanted to convert the game from regular unrom to unrom-512 but can't find a good example. I'll leave that for the future. #downland #tandy #coco #nintendo #nes
November 9, 2025 at 3:38 AM
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Jajamaru Gekimaden: Maboroshi no Kinmajou - English Translation (NES) Updated from version 1.0 to 2.0
Jajamaru Gekimaden: Maboroshi no Kinmajou - English Translation - Content
This is a complete overhaul of one of the very first translations I did with my longtime friend and partner, aishsha. It was featured in that Jajamaru Collection on the Switch etc. but this is "my" ve...
romhack.ing
November 8, 2025 at 10:41 PM
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GP Advance was a 3D GBA racing game in development at Italian studio Prograph in 2003. Marketed as having "Psx-level graphics", using an in-house engine, the game featured up to 45k polygons on screen, running smoothly. In the end, no publisher could be found and the game was cancelled.
November 7, 2025 at 8:32 AM
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Level 2 of Cosmo's Computer Adventure is more of a traditional Cosmo platforming level, albeit with previously-unseen dialogue bits with enemy characters.

screenshot from my custom-made level editor #solodev
November 9, 2025 at 12:36 PM
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I look at #Commodore64 "The Sentinel", published in 1986 by Firebird, created by Geoffrey Crammond (of course). The game uses an interesting "not bitmap" mode to render, with multiple charset based scrolling, and what looks like a lot of maths and ray casting.
youtu.be/iZ1sNaTLD5Q
C64 Games memories - The Sentinel
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 9, 2025 at 12:56 PM
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Indie Retro News: The Holy Cube Deluxe - A rather unusual puzzler for the C64, gets an Amiga port! www.indieretronews.com/2023/10/the-... #retrogaming #amiga #c64
November 9, 2025 at 2:03 PM
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PET Invaders – Release!

As the Earth Space Monitoring Network sounds alarm, you and your LASER tank are Planet Earth's only hope… Exciting space arcade PETSCII action for Commodore PET (40 cols, 16K RAM)!

Downloads & online emulation at:
www.masswerk.at/pet/prgs/#pet-invaders
November 9, 2025 at 6:31 AM
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This is the latest build of my DOS game jam game. It’s currently 208kb, single executable, and that’s with a bunch of standard C libraries still linked in. Plays well, too IMHO :D
November 9, 2025 at 3:29 AM
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in case anyone needed the assurance, this works just fine with @uzdoom.bsky.social
Hello everyone !

You can now visit my portfolio in DOOM II !
Grab a ticket to my museum on my Ko-Fi or on ModDB

🌟 ko-fi.com/s/d6fee4dbae
www.moddb.com/mods/museumwad

Have fun !
November 9, 2025 at 3:17 AM
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Sonic: Lock & Load works in UZDoom!!
Not only that, it works pretty damn well
And FIIINALLY I don't have to rely on a bloody AUR package or Flatpak sandboxing rubbish
I had to manually set a screenshot directory though
November 8, 2025 at 8:58 PM
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Super Ninja Kid - English Translation (SNES) Added
Super Ninja Kid - English Translation - Content
This translation was featured in that Jajamaru Collection from a few years back which I'm now releasing since I own the rights to the translation.
romhack.ing
November 9, 2025 at 3:21 PM
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