Andrew Doull
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andrewdoull.bsky.social
Andrew Doull
@andrewdoull.bsky.social
16th level information technologist, 12th level game designer | 60y in space https://half-apress.itch.io/60-years-in-space | pronoun he/him/his/his/himself
Pinned
I've release a new solo/coop TTRPG about mapping a journey through the Milky Way with your immortal and unusual crew. It's inspired by the High Frontier Interstellar board game I helped develop but goes much, much further: to the galactic core and beyond! half-apress.itch.io/a-lot-of-zer...
A Lot of Zeroes by half-a.press
A solo or coop game of mapping interstellar journeys.
half-apress.itch.io
Racists do too much weights so you should do speed work.
Good morning.

This is your reminder to get to the gym so that you can beat up racists if you have to.
November 16, 2025 at 11:47 PM
We spend a lot of time in TTRPGs thinking about successful/mixed results. But we should be spending as much time thinking about failures.

The design philosophy of 60yinspace is to spend 100s of pages describing failures that I spend the rest of the systems in the game giving you the tools to avoid.
When you're writing a tabletop roleplaying game, the mechanics should evoke the atmosphere you want in your story.

A simple example: we're writing a cozy woodland mystery game. What are the combat mechanics like? Well, clearly there aren't any. Combat isn't part of our cozy woodland story.

But...
November 16, 2025 at 11:43 PM
Reposted by Andrew Doull
Good morning.

This is your reminder to get to the gym so that you can beat up racists if you have to.
November 15, 2025 at 5:19 PM
Reposted by Andrew Doull
i can’t talk about sports gambling anymore without sounding like a crank but i do believe legalized sports gambling is like 15-20% responsible for our current dystopia
The Athletic polled hundreds of players from across the NBA, NFL, MLB and NHL about their opinions surrounding how sports betting impacts players — the responses were haunting.
November 15, 2025 at 3:26 AM
Next update to Sixty Years in Space will include a fuel strip on each of the starting spacecraft cards.
November 15, 2025 at 11:43 AM
Reposted by Andrew Doull
It feels like everyone is talking about Pluribus in terms of individualism and AI. I’ve only seen the first two episodes (spoilers in thread) but I was genuinely floored by what an accurate portrayal it is of what grief feels like. I’ve never seen any media nail the FEELING of grief so perfectly.
November 15, 2025 at 8:31 AM
Reposted by Andrew Doull
Trump literally just gave Sam Altman weapons grade plutonium to play with.
November 13, 2025 at 12:44 PM
Reposted by Andrew Doull
The International Space Station has a crack in it, in a place where the Russians can keep a hatch closed usually, but when a cargo ship arrives they have to open it to get stuff out. patch attempts have failed. There is a risk of the whole port blowing out one day when the hatch is open.
November 12, 2025 at 2:53 PM
Fuck making anything good. Make it bad and brilliant in equal measure.
November 15, 2025 at 6:34 AM
Reminder that if you post positive feedback on a small indie game maker*’s forum they will reorganise their entire release schedule for the next 6-18 months to accomodate you.

*me
November 15, 2025 at 1:13 AM
Thinking about an American using Chamberlain as an example of moral failure
November 14, 2025 at 8:23 PM
Reposted by Andrew Doull
One of the best things to recognise in yourself as a creative person is when you are Sauceless.

Not art blocked. Not struggling with a difficult creative problem.

Being Sauceless is when you've done good work but have been staring at it for too long, and risk making it worse through noodling.
November 13, 2025 at 4:32 PM
November 14, 2025 at 1:40 AM
Reposted by Andrew Doull
I've been doing this all year but indie journalists have the same issues as indie games. Unless it's a big name, nobody cares.
November 2025 Indie Game Wrap-Up: The Best New Indie Releases and Demos You Can Play Now - MonsterVine
From gothic roguelites to rhythm adventures, November 2025’s indie lineup is packed with creativity. Discover 13 standout indie games and demos releasing this month.
monstervine.com
November 13, 2025 at 10:34 PM
Reposted by Andrew Doull
The best way journalists can support indie games is to cover more than whatever the current indie hits/darlings of the moment are. Games like Hades, Blue Prince, and Silksong do not need help with visibility, but discoverability is the biggest challenge facing many indie devs today.
November 13, 2025 at 9:37 PM
Reposted by Andrew Doull
a “Space Force”, if you will
we need a department of kerning
November 13, 2025 at 2:27 PM
Love watching a product I like getting erased from supermarket shelves over the course of of a couple of weeks.
November 13, 2025 at 5:11 AM
Thinking about how criticism is incompatible with interviews of the creators.
November 13, 2025 at 12:18 AM
Not sure why you need wait to build a humanoid robot to stop white collar crime.
November 11, 2025 at 10:45 PM
Sixty Years in Space is not a generic role playing system in the sense that reality is not generic.
November 11, 2025 at 9:32 PM
Always happy to offer TTRPG design advice.
The tether needs to be roughly 200 km long to avoid the GM suffering health issues due to microgravity. I recommend prescribing a course of bisphosphonates if sessions last longer than a week or so.
November 11, 2025 at 9:13 PM
Curious what rpm they rotate the GM at.
Launch!

GRAVITY is a one-shot-focused RPG about powerful people stuck in an increasingly bad situation. To maintain suspense, the game uses a rotating-GM system (stolen from Lovecraftesque and my previous game, Bleak Spirit) to ensure that nobody knows what the Threat is until the climax.
Gravity: A Roleplaying Game
A one-shot TTRPG about powerful people in a bad situation.
www.kickstarter.com
November 11, 2025 at 7:21 PM
Reposted by Andrew Doull
technology that makes people more productive is inherently used to perpetuate capitalism, that’s why I make videogames, technology that makes people less productive
November 11, 2025 at 6:20 PM
Reposted by Andrew Doull
China’s emissions have peaked, five years ahead of schedule. A moment of epochal importance.

bsky.app/profile/carb...
NEW – Analysis: China’s CO2 emissions have now been flat or falling for 18 months | @laurimyllyvirta.bsky.social

Read here: buff.ly/ONGzk3a
November 11, 2025 at 12:30 AM
I think the best thing about the TTRPGs I’ve made is I’ve for sure written a lot of words.
November 11, 2025 at 9:38 AM