Annie
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agirl404.bsky.social
Annie
@agirl404.bsky.social
Lead Game Designer at Radical Forge // Views my own
“We don’t need tutorials…”
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
October 12, 2025 at 8:00 PM
Reposted by Annie
Hi Internet! I'm Drew and THIS IS MY FACE.

If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease!

Donate at blinkingguy.com
September 26, 2025 at 3:37 PM
Reposted by Annie
Two months ago, I kicked off a weekly Level Design Resources series on LinkedIn.

Now that I’ve started reposting them here, I compiled them into a easy-to-access Archive on my portfolio!

marceloviannajr.myportfolio.com/level-design...

#gamedev #indiedev #leveldesign #gamedesign #learn #games
April 8, 2025 at 12:19 PM
There is nothing in game development that cannot be fixed with refactoring, k-pop and caffeine
a cat is playing in a bathtub with the words " refactoring code " above it
ALT: a cat is playing in a bathtub with the words " refactoring code " above it
media.tenor.com
August 24, 2025 at 10:05 PM
Reposted by Annie
I strongly believe that mechanics should evoke theme. If I want fast, loose, cinematic action, I don't want to roll out a square grid and sit through ten minute turns. If I'm playing horror, I want to feel vulnerable. Different systems inherently feel different to play and contribute to the mood.
I’m curious about the logic behind the interest in playing many different TTRPGs. Is it: A) the search for the new favorite? Or B) experience new styles of play? Or C) the community of players? Or D) avoiding burnout?
August 16, 2025 at 10:08 AM
Reposted by Annie
It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...
August 11, 2025 at 6:43 AM
Reposted by Annie
Career journey of a game dev

Intern: I can't wait to learn how games are made!
Assoc: I can't believe that's how games are made
Mid: I still have no idea how games get made
Senior: No one knows how games are made
Leadership: I can't believe that game got made
July 17, 2025 at 6:19 PM
Miro is a 4X real-time strategy game
Excel is a factory/automation game
a cms system is a kind of turn-based pvp game
July 13, 2025 at 7:42 AM
One day I will open Unreal, validate FMOD and things will just… work.

But not today 😔
July 6, 2025 at 2:34 PM
Reposted by Annie
there are many kinds of people who make games. but also maybe we can be mostly boiled down to:

1: struggled in school, always a bit defiant, passionate about (game from when they were 13), neurodivergent

2: teacher's pet, people-pleaser, games saved their life, no other life skill, neurodivergent
July 3, 2025 at 1:14 PM
Reposted by Annie
This is really smart process, games should do this
June 17, 2025 at 5:35 AM
Reposted by Annie
i posted “Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.” to @itch.io too!
it’s already got a few thoughtful comments 😌💕
itch.io/blog/913864/...
i do appreciate how this ended up being meaningful to people.
#GameDev
Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.
( ~ this is a talk turned blog post ~ ) In game industry social media, or in bigger conferences like GDC, you will have a lot of talks about how to make a successful game. Success is a very subjective...
itch.io
March 29, 2025 at 6:09 AM
Reposted by Annie
"It's not possible anymore to promise anyone a safe career in the game industry, if they just work hard enough, have enough of a portfolio, or pursue the right education. It is however possible to promise that anyone can be in the game space as artists, exploring what the craft means to them. "
March 29, 2025 at 9:03 AM
Reposted by Annie
Art time, I made Blutgang from Fire Emblem Three Houses!

I previously made Marianne's relic when FE3H first came out, but wanted to give it another bash after making Aymr for the 5th annviersary last year.
March 13, 2025 at 5:27 PM
Reposted by Annie
went and wrote about gameplay loops :)

blog.joeyschutz.com/the-case-aga...
December 28, 2024 at 1:32 PM
Reposted by Annie
something gamers don’t know: in dev lore is secondary to your game systems. if the systems don’t function u ain’t got lore & if ur lore ain’t expanding on ur systems then u got two separate ideas not in agreement. figuring out what systems suggest is the primary story component in early dev
December 17, 2024 at 1:25 PM
Reposted by Annie
The reason crafting is in every game now: It's like money laundering for game designers

Let me explain.
December 3, 2024 at 9:18 PM
RPGs that have a hungry stat should also have a hangry feat - instead of dying you deal and you take extra damage during combat but your dialogue options become more incoherent and bitchy
November 11, 2024 at 7:46 PM
Reposted by Annie
Here's that Uncharted 4 downhill chase section played in blockmesh vs art blockmesh vs final art. There are a million stages between.
November 11, 2024 at 1:06 AM
I have a joke about gamedev but it’s compiling shaders (7,174)…
I have a joke about game development, but I can’t figure out how to add it to the joke epic in jira hold on I swear the button was here yesterday
I have a joke about game development, but it's still in pre-production.
October 26, 2024 at 8:11 AM
Reposted by Annie
Alright, here it is:

I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨

They're categorized by:
🍃 Location
🍃 Discipline
🍃 Game Genre
🍃 & more!

It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊

👉 LINK
October 24, 2024 at 10:15 AM
Every day😌🙏
October 24, 2024 at 11:42 AM
Reposted by Annie
Since people have been asking, I've created a "Background Radiation" Games Industry Starter Pack! The goal is a pack that gives you a good horizontal overview of the games industry and its surrounding fields - and the conversations happening there.

go.bsky.app/RxQCsKS
October 21, 2024 at 3:32 PM
Gamedev is wild because you can work with someone for years before you casually find out in a meeting they did something like they're the voice of the Playstation boot up screen, they were the model for a game character, or that they worked on the first game you ever played...
October 21, 2024 at 9:22 AM