Pedro Falcão
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Pedro Falcão
@pifalcao.com
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Full-time game dev, part-time supervillain (he/they) - Game & Narrative Designer @ Relic Hunters Legend / Hell Clock / [REDACTED]
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Hell Clock is OUT! 🕑🔥

If you're into:
-> Snack-sized ARPGs with deep systems
-> An emotional journey of vengeance, inspired by true events of the Canudos War in Brazil
-> Loads of fun, almost-game-breaking builds

This is the game you're looking for!
Time’s Up - Hell Clock Is OUT NOW on Steam! 🕛🔥

Path of Exile meets Hades in our brutal roguelike ARPG rooted in Brazilian history. Play now & watch the new trailer 👇🏻

🗺️ 3 Full Story Campaign Acts
🔥 10 Hell levels of Ascension
⚔️ 22 Skills & Abilities

store.steampowered.com/app/1782460/...
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Explora is full of eye catching sights! 🍂 From dense golden forests to swamps with frogs playing banjos, there are all kind of places to find! 🐸

Where will your travels take you to? 🦈
po emocionei vendo eles no Porto esse verão, tava um por do sol lindo, os cara mo feliz no palco
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Isolation

Some shots I took ages ago in Montreal
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I don’t talk about it much because the situation doesn’t really change but it’s still insane to me what an enormous amount of really talented game developers are out of work. just whole studios worth of incredible people, often people who worked on beloved games, unemployed.
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These are amazing! Is the seaplane in the first one based on the A29 Supertucano? It's gorgeous
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Lembrei de quando a Square também colocou comercial brasileiro em um jogo. Na versão JP do Parasite Eve II, na cena em que a Aya está dormindo com a TV ligada, dá pra ouvir uma voz distorcida do Sebastian da C&A dizendo "Cada uma destas ofertas por apenas...". A partir dos 0:22 deste vídeo.
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Compre já nosso boné "ASSINE O LINHA POR APENAS 5 REAL" catarse.me/linhadotrem
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This is now a Moon II fan account.
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Dale Bissland ~ Texture & Light, Crail, 2022
já mandei essa pro totem do drive thru do mc numa madrugada depois de ter passado o dia fazendo telefonema, bom demaisss aquele rush da vergonha extrema
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日産 フェアレディZ 300ZX
カワイクカケタ‼︎
#車 #アナログ絵
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The thing that makes Star Trek utopian isn’t the end of scarcity or the harmony between all peoples it’s also that the guy on the ship who gets laid the most plays the trombone at work and periodically does community theater
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traditional and nontraditional don't have to be polar opposites; they can co-exist, sometimes even in the same person
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20 years ago, Shadow of the Colossus - ワンダと巨像 - was released. This game changed me forever

I just wish to capture the feeling of wonder and dread that was playing this game
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Art by British artist and master of ‘epic’ John Harris
É bizarro pq não acho que isso aconteceu com gerações anteriores na idade moderna

Quase nada do que meu pai curtia ainda estava no ar ou era popular quando eu era jovem, apesar da diferença de idade entre o meu amigo e o filho dele ser bem maior do que entre nós e os nossos pais
Conversando com um amigo esses dias, percebemos que os desenhos e personagens que filho dele de 8 anos curte são os mesmos de quando a gente era adolescente.

“Cultura pop” e a ideia de franquias/IPs pasteurizou e unificou a cultura de massa, e agora nada acaba, tudo se mantém igual eternamente
Tyler the Creator on whether youth culture still exists. I don't know if this is completely true, but it does seem more true today than in the past.
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the suicide mission in ME2 is one of the high water marks for narrative consequences and companion attachment in RPGs. also the story is quite flimsy compared to ME1 and especially the end of ME1.
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I think this is a pretty lukewarm take but it’s instructive:

ME2 has the better narrative design; ME1 has the better writing.
ME2 is such a quantum leap forward in terms of graphics and gameplay that it really disguises how much worse it is at worldbuilding and narrative coherence