Working on Coruncopia over at @studiosunshower.com
pfp by @leaglem.bsky.social
- DMV
- Career training manager
- Cold clerk (working in a freezer)
- Videographer
- Frontend Web Developer
- dicemaker
- bookseller
- social media marketing manager
- warehouse conveyor belt operator
- pizza delivery driver
- busser/waiter
- record store clerk
- car audio installer
- liquor store clerk
- arcade repair technician
- DMV
- Career training manager
- Cold clerk (working in a freezer)
- Videographer
- Frontend Web Developer
he instead chooses to plop on the windowsill with his Marlon Brando ahh face
he instead chooses to plop on the windowsill with his Marlon Brando ahh face
In my view, the most important concepts you must know with Godot are:
- Understanding Scenes & Nodes
- Node Communication
- Signals
- Groups
- Autoloads/Globals
These, to me, are the universal fundamentals.
It is not hard — you can surely do it!!!
In my view, the most important concepts you must know with Godot are:
- Understanding Scenes & Nodes
- Node Communication
- Signals
- Groups
- Autoloads/Globals
These, to me, are the universal fundamentals.
It is not hard — you can surely do it!!!
It is not hard — you can surely do it!!!
But keep the sacred pantheon of the American Breakfast away from your crosshairs; you don’t want this smoke.
(It’s magical smoke. It turns you into a VHS Fox Kids copy of the Digimon Movie and kills you.)
But keep the sacred pantheon of the American Breakfast away from your crosshairs; you don’t want this smoke.
(It’s magical smoke. It turns you into a VHS Fox Kids copy of the Digimon Movie and kills you.)
I want to talk about my game’s story. But doing so is difficult, as too much context spoils the fun of experiencing it as designed.
I want to talk about my game’s story. But doing so is difficult, as too much context spoils the fun of experiencing it as designed.
Each room knows its own coordinates in the layout, and transmits these (as well as entrance/exit statuses) to a corresponding cell on our map. #godot #gamedev