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lotovik 🌻
@lotovik.com
game creator
▫️ patreon.com/lotovik
▫️ lotovik.itch.io
Reposted by lotovik 🌻
A very gentle start to my Intro to #Godot tutorial series. Covers installing Godot/different versions (stable/beta/dev), basic project setup, Godot's Node architecture, Object Oriented Programming, and uncover a mystery Aussie animal 🦘⁉️ youtu.be/Kdr7sD0-r68
Intro to Godot - Download & Project Setup
YouTube video by FriendlyCosmonaut
youtu.be
January 31, 2026 at 12:52 AM
eu não sei distorcer textura direito (ainda), mas sei fazer masking de vértice
January 30, 2026 at 11:48 PM
sdds de jogar isso em videogame alugado na praia enquanto eu quase morria de disenteria
January 30, 2026 at 8:10 PM
Reposted by lotovik 🌻
algumas mônicas antigas #pixelart
September 18, 2024 at 8:45 PM
tô achando que vou renovar o computador - mas já meio assim (😨) só de imaginar o preço atual das coisas. tudo me serviu muito bem desde final de 2019!!
January 30, 2026 at 12:59 PM
Reposted by lotovik 🌻
holy shit!!
BLENDER IS THE INDUSTRY STANDARD NOW BOY, MAYA WHO
January 30, 2026 at 2:47 AM
a trilha desse jogo e o do jackie chan, os dois a 80km por hora
youtu.be/_zd1dKz-NFY?...
Die Hard Trilogy 2 PC Soundtrack - TRACK01H
YouTube video by Occasional Rebel
youtu.be
January 30, 2026 at 12:24 AM
que lowpoly lindico
new girl posing
little view of the wireframes and oc reference ✨

#lowpoly
January 29, 2026 at 3:54 PM
whoever this person is they deserve a lot more than 700 views
youtu.be/eUmD7FBAoL4?...
jæmes' VGM Works Archive 1.0
YouTube video by phaidon
youtu.be
January 29, 2026 at 12:13 AM
glad this is getting some attention ❤️
don’t forget to follow @luhus.bsky.social, who basically does the heavy lifting of vertex painting and texturing on these!
🐺❤️ #lowpoly
January 28, 2026 at 5:52 PM
tip for modeling rocks: modifiers! you can also extrude faces and verge verts after that.
January 27, 2026 at 11:08 PM
this one from yesterday is a bit more interesting to look at! biiig UVs and lots to do, still.
January 27, 2026 at 8:44 PM
using modifiers for a non-destructive workflow and keeping UVs straight and easier to texture
January 27, 2026 at 12:28 AM
Reposted by lotovik 🌻
People keep saying the codenames in Metal Gear Solid sound like Megaman X bosses, so I decided to give them actual designs. Matches the scale of my other X mockups.

Something I've been sitting on for several years that I finally decided to wrap up tonight.
#megaman #pixelart #ドット絵
January 25, 2026 at 6:09 PM
sonhei que eu fiz um rpg onde tinha minigame de sinuca vs o baianinho de mauá
January 25, 2026 at 3:11 PM
kudos to @lampy.casa's unwrapper. i don't know how to live without it anymore! this plugin is the main thing that makes pixel-friendly UVs possible.
January 25, 2026 at 1:26 AM
👀✨
January 25, 2026 at 1:16 AM
dia chuvoso é bom pra assistir vídeo-aula de blender né
January 24, 2026 at 9:04 PM
Reposted by lotovik 🌻
Just in case we are getting another twitter migration:

go.bsky.app/K89JL2r
January 24, 2026 at 6:37 PM
nightime tinting has a lot of potential here
January 24, 2026 at 3:44 AM
managed to export a mesh from blender with multiple vertex colors layers in different blend modes (multiply, overlay & add) - colors are still a bit off but it runs in godot in a single pass!
January 23, 2026 at 11:12 PM
what refactoring your game’s code feels like:
January 22, 2026 at 10:08 PM
btw this is how i get this working in blender. it’s pretty easy to recreate it in godot. no shader coding needed.
January 22, 2026 at 6:30 PM
January 22, 2026 at 5:58 PM
January 22, 2026 at 5:58 PM