🔸Rafael Françoi🔸
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rathaelos.bsky.social
🔸Rafael Françoi🔸
@rathaelos.bsky.social
🇧🇷🇨🇦・Brazilian of ambiguous skillset @ RiyoGames
・Worked on Shovel Knight Dig, Sparklite, Duelyst and more.
・Also working on #CoggGame
・Contact: [email protected]

𝘖𝘱𝘪𝘯𝘪𝘰𝘯 𝘢𝘯𝘥 𝘷𝘪𝘦𝘸𝘴 𝘢𝘳𝘦 𝘮𝘺 𝘰𝘸𝘯.

#GameDev #Pixelart #ドット絵 #픽셀아트 #像素
Pinned
Aside from sprite work, I’ve been learning and doing some VFX. Here’s a compilation of the ones I made on Threads of Time:
Onde compra o cartucho com o mod pré-instalado?
Tifa Lockhart with more muscles comparison.
November 29, 2025 at 1:24 AM
Reposted by 🔸Rafael Françoi🔸
What did you do to her 😭

#Frieren #フリーレン
November 28, 2025 at 5:42 AM
Reposted by 🔸Rafael Françoi🔸
Process ✍️ 🤓
November 28, 2025 at 5:44 AM
acho engraçado como a Zeldinha aprendeu que eu nunca levanto no primeiro alarme. toca a primeira vez e ela nem dá bola, mas quando toca a segunda vez ela pula da cama e fica esperando ca frente do pote de comida e se eu não for ela volta me buscar 😅
November 28, 2025 at 2:22 PM
What did you do to her 😭

#Frieren #フリーレン
November 28, 2025 at 5:42 AM
Is Suda51 also related to this game?
Hotel Barcelona was also caught using slop recently…
Let It Die: Inferno what the hell, man?
November 28, 2025 at 2:46 AM
Reposted by 🔸Rafael Françoi🔸
akira yamaoka viewed his role in that game as a way to introduce hundreds of indie musicians to people in hopes that even just one would resonate with each player and let them find a new favorite. this is a disgusting and depressing repudiation of one of the few human and good things about the OG
Let It Die: Inferno what the hell, man?
November 28, 2025 at 2:16 AM
Reposted by 🔸Rafael Françoi🔸
FF1 NES redraw I made for fun.
November 27, 2025 at 10:39 PM
No surprise there
November 27, 2025 at 6:21 AM
Maybe I should revisit this #frieren mockup at some point now that I got a few more levels
November 27, 2025 at 4:50 AM
The coolest part in working on personal game projects is to idling thinking about new ideas, mechanics and how I would find it fun to play 🤓
November 27, 2025 at 12:43 AM
Is it too late for me to do the Frieren looking up challenge?
November 26, 2025 at 11:02 PM
November 26, 2025 at 5:42 PM
Isso aqui tá muito bonito! Uma pena o jogo ser tão chatinho

youtu.be/HMsetOF8tHQ?...
AFK Journey x Delicious in Dungeon Official Trailer
YouTube video by AFK Journey
youtu.be
November 26, 2025 at 1:39 PM
7am the next day, ending my shift as cat tree
November 26, 2025 at 12:14 PM
Reposted by 🔸Rafael Françoi🔸
today's progress
---
#pixelart #godot #gamedev
November 26, 2025 at 5:18 AM
Reposted by 🔸Rafael Françoi🔸
Berserk B.I.T.S is out! ⭐️
Grab your Virtual Desktop Buddy and Save the Internet!

The game launches at 6.99$ with 10% off at launch!
(tell your friends! tell everyone!)

oh and please Review it!

I hope you enjoy! ✨
November 21, 2025 at 2:04 AM
today's progress
---
#pixelart #godot #gamedev
November 26, 2025 at 5:18 AM
????
November 26, 2025 at 2:02 AM
Starting my second shift as a cat tree
November 25, 2025 at 11:13 PM
Reposted by 🔸Rafael Françoi🔸
For those that are curious, Cross Blitz is a deckbuilder with RPG elements. Features both a Story Mode and a Roguelike mode. There's an absurd amount of content to uncover in both modes!

More details at the link:
store.steampowered.com/news/app/161...
Cross Blitz - Cross Blitz Sails into 1.0 - Steam News
With thanks to the support of our Blitzers, we’re weighing anchor and leaving the Early Access harbour!
store.steampowered.com
November 24, 2025 at 4:19 PM
Reposted by 🔸Rafael Françoi🔸
Cross Blitz 1.0 is finally out!

We've been working on this for over 6 years. An absolutely exhaustive undertaking. I learned a lot during its development, and I'm a much stronger artist and writer because of it.

I hope its characters and world resonate with people, if even just a little.
November 24, 2025 at 4:16 PM
depois de assistir o primeiro episódio de la casa de papel:
bicho eu to PASSANDO MAL
November 25, 2025 at 12:15 AM
This is specifically interesting in indie games, where people usually wears multiple hats. I hope to see more games going with this approach.
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 11:56 PM
Reposted by 🔸Rafael Françoi🔸
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 10:23 PM