2D/3D Artist, Game dev, Godot contributor by night.
Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
How do you store and version control your game assets?
#gamedev #indiegamedev
How do you store and version control your game assets?
#gamedev #indiegamedev
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
Have a look behind the scene below ⬇️
Have a look behind the scene below ⬇️
#Gamedev
#Gamedev
The iPhone has been a challenging process for shrinking the UI even further.
Check the details on @josephhill.bsky.social blog post:
blog.xogot.com/make-games-a...
#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
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Updates: @debug.plus
The free games industry magazine from the Debug team. Out now!
🎮 Dev deep-dives
🧠 Industry insight
👀 Stories behind the screens
Subscribe now and read today: debug.plus
#gamedev
Updates: @debug.plus
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
#godot #gamedev #indiedev #feedbackwanted
#godot #gamedev #indiedev #feedbackwanted
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.