2D/3D Artist, Game dev, Godot contributor by night.
Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
How do you store and version control your game assets?
#gamedev #indiegamedev
How do you store and version control your game assets?
#gamedev #indiegamedev
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
Have a look behind the scene below ⬇️
Have a look behind the scene below ⬇️
#Gamedev
#Gamedev
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
😶Turns out you can do something very similar with #Blender3d by mixing its Skin modifier, Solid modifier and Boolean modifier. Makes me want to translate this workflow to #GodotEngine even more.
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
- enemies are projected away on death with smoke particles
- bits of crabs/stone are projected on death
- dissolve effect on the projectile impact vfx
😶🌫️I am basically reusing a lot of my Starter Kit's tricks 😶🌫️
#GodotEngine #gamedev
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
There is no game in that game, and yet, you just want to keep shooting 🧐 This is what I would like to replicate in John Space (my current project).
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
My solution is to create a RotationModifier node from SkeletonModifier3D, so I can override the rotation of the spine bone when aiming. #GodotEngine
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
Main changes were to:
- make the marking temporary so that Player 1 always has something to do
- health counter and death, so now there is a real risk to lose the encounter
#GodotEngine #Gamedev
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
Here I am playtesting a game mechanic where one player has to mark enemies while the other can only shoot enemies when they have been marked.
I also start experimenting with film grain and scattering rocks/flora to hide the transition between Rock and Sand.
I also start experimenting with film grain and scattering rocks/flora to hide the transition between Rock and Sand.
When using LightmapGI, is there a way to control the size and intensity of the Ambient Occlusion? I have made a quick edit in Krita where I made the AO stronger to show what I mean:
When using LightmapGI, is there a way to control the size and intensity of the Ambient Occlusion? I have made a quick edit in Krita where I made the AO stronger to show what I mean:
#gamedev #GodotEngine
#gamedev #GodotEngine
#GodotEngine #b3d #nomadsculpt
#GodotEngine #b3d #nomadsculpt