Daniel / Caaz
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caaz.me
Daniel / Caaz
@caaz.me
Web & Game Developer, 3D Modeler, Bug Smasher.

I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!

https://ko-fi.com/Caaz
Pinned
Hey! I go by Caaz, you may remember me from tumblr and twitter.

I'll be sharing various nonsense containing but not limited to
- Blender Modeling, Texturing
- Godot Shaders
- Web Development, Django/Python mostly
- Pico-8
- 3D Printing

Into the same stuff? Make my feed interesting #promosky
Oh my god this would be amazing to pair with a Pokemon DPPT excavation minigame-like game

I noticed the PNG export option, but is there any license to use em in outside projects?
January 18, 2026 at 10:47 PM
Another option would be I suppose to just do the whole scene in 3D and just make your game's logic only care about the plane gameplay happens on. This can be nicer if you want fancier lighting or a more dynamic camera. Orthographic cameras can also make things look 2D enough!
January 18, 2026 at 9:13 PM
Yeah! That's one option! I've used FlatPixel in the past which is great, and open source! github.com/connor-lenno...

It can create normal maps with your spritesheet based on the animations you've got for it. it's pretty handy.
FlatPixel by TripleSeven
Crunch models into spritesheets!
tripleseven.itch.io
January 18, 2026 at 9:13 PM
This is one of those things I always notice in my own text but never have paid attention to in someone else's, I know for sure I get stuck on using for sure. aaaa
January 18, 2026 at 9:01 PM
There's a simple solution! Use 3D assets for a 2D game! I've done it a few times now and it's been pretty cozy.
January 18, 2026 at 4:37 AM
I can think of a few reasons and they're all depressing

for me though also choco taco was my jam
January 17, 2026 at 7:13 PM
Oooo big thank ye!
January 17, 2026 at 7:05 PM
I can write game code so bad it'll turn any standard PC into an oven, it might help
January 17, 2026 at 8:46 AM
It was a bit unintuitive when I first encountered this with tilesets, where my shader was seemingly doing things in all sorts of places I didn't expect.

My solution back then was to put the tileset (or sprite2Ds in this case) in a canvas layer, then I could shade that instead.
January 17, 2026 at 8:36 AM
I suppose this effect.

shader_type canvas_item;
void fragment() { COLOR.rg = UV.xy; }

A shader operating on a Sprite2D using an atlas texture, you can think of the region you select as the UV for the sprite, instead of how sprites tend to be a full UV of the whole sprite.
January 17, 2026 at 8:36 AM
well that's only 20 bats, that's not too bad
January 17, 2026 at 4:59 AM
oooo fancy fancy. I've never got to try out the creative side of Figma, mostly just the poking around at mocks side. I'll have to add that to my list of things to learn!
January 17, 2026 at 3:38 AM
This is absurdly slick, how do you go about making these? I've never felt comfortable making UI elements like this at all, I'm terrible at even mocking it up.
January 17, 2026 at 3:19 AM
Alright, my pixel art gothic font Decree is now out! I spent quite a bit of time refining it today and I think I'm happy with it!

The funds from this font will go directly to the development of Godscrown!

Can't afford the $2? Feel free to reach out!

#pixelart #gamedev #font #art
Decree Font by Caaz
A pixel-art gothic inspired font.
caaz.itch.io
January 17, 2026 at 3:07 AM
I haven't really seen starter packs in a long while actually, it's totally time for some new ones!
January 16, 2026 at 9:28 PM
My initial thought for android and iOS would be something like Cordova, which covers mobile as well as desktop platforms.

As for release, you can always update after putting it on itch, but it's nice to have everything in order initially for a public release.
January 16, 2026 at 8:07 PM
I feel this so hard trying to set up all the legal bits of this myself. Like, it feels kind of ridiculous to even be in this position but...

I think at least, I'd hope, that creatives of all types can give people a reason to keep fighting, because there's still some good in the world, right?
January 16, 2026 at 3:49 AM
It's certainly marketed towards non profits and open source projects but it can be used for all sorts of things really
January 15, 2026 at 9:30 PM
I really like Open Collective because it's very transparent in regards to money flow and it's got a lot of systems that help facilitate this and many other things. It's got an "Updates" feature to notify people following the project/organization with posts, but I haven't used it myself.
January 15, 2026 at 8:14 PM
Took a break from Gamedev today to wander around downtown, do some businessy paperwork, and I'm halfway there to owning a whole business of my own. I feel like it's long overdue that I fully take things into my own hands.
January 15, 2026 at 7:15 AM
You probably wanna grab some digitigrade walk cycle references. Expect a lot of furry art
January 15, 2026 at 3:29 AM
Ooooh I'll have to look into that, yeah! Ive never even tried doing custom brush stuff. Shading option I've been using a ton though
January 14, 2026 at 8:16 PM
I'm gonna need more proof someone quick give me a million dollars
January 14, 2026 at 8:15 PM
Ooooo really interesting tool! I don't have the time to pick this up right now and try it but I'll absolutely be coming back to it someday
Yūgen's Terrain Authoring Toolkit - Godot 3D Pixel Art Plugin
YouTube video by Yūgen
www.youtube.com
January 14, 2026 at 7:32 AM
it's a good scene
January 14, 2026 at 6:56 AM