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Obviously competitive games are gonna be like that, but I feel like co-op things should be more about lifting each other up and instead people would rather tear each other down
Obviously competitive games are gonna be like that, but I feel like co-op things should be more about lifting each other up and instead people would rather tear each other down
One thing I find that's important to remind myself is that, if you learned anything, or even failing that, if you enjoyed yourself, then I think you've succeeded at living that portion of your life.
One thing I find that's important to remind myself is that, if you learned anything, or even failing that, if you enjoyed yourself, then I think you've succeeded at living that portion of your life.
There's plenty of universally supported things that not all websites use though
There's plenty of universally supported things that not all websites use though
If I spent some time on the model I could probably get similar results, including the normal mapping for lighting.
If I spent some time on the model I could probably get similar results, including the normal mapping for lighting.
I'm absolutely more experienced with 3D than 2D when it comes to animation though. Adding new animations only takes a few minutes in 3D but probably several hours in 2D.
I'm absolutely more experienced with 3D than 2D when it comes to animation though. Adding new animations only takes a few minutes in 3D but probably several hours in 2D.
My analytics tell me only a very small portion of clicks come from bluesky, but it's not nothing and I'll take what I can get.
My analytics tell me only a very small portion of clicks come from bluesky, but it's not nothing and I'll take what I can get.
That said, this language has always existed in some form or another, eg. games like dungeon crawlers borrowing from tabletop games.
That said, this language has always existed in some form or another, eg. games like dungeon crawlers borrowing from tabletop games.