🎮 I enjoy games (big fan of Zelda).
👨💻 And I'm a backend developer working with .NET, going on quests for perf wins.
The loop mechanic in the game was an interesting component. As a fan of the Tron style and music, it was a fun way to enjoy the Tron universe. Loved Exo and the other characters she met along the way.
The loop mechanic in the game was an interesting component. As a fan of the Tron style and music, it was a fun way to enjoy the Tron universe. Loved Exo and the other characters she met along the way.
m1=82.9 m2=2.7 m3=8.2 (solar masses)
v1x=-6.105 v1y=6.072 v2x=-3.054 v2y=1.677 v3x=-2.638 v3y=-3.927 (km/s)
x1=2.0 y1=-7.0 x2=-5.0 y2=31.0 x3=32.0 y3=10.0 (AU from center)
Music: The Blue Danube Waltz – Strauss
m1=82.9 m2=2.7 m3=8.2 (solar masses)
v1x=-6.105 v1y=6.072 v2x=-3.054 v2y=1.677 v3x=-2.638 v3y=-3.927 (km/s)
x1=2.0 y1=-7.0 x2=-5.0 y2=31.0 x3=32.0 y3=10.0 (AU from center)
Music: The Blue Danube Waltz – Strauss
With auto fire lock buttons
For sale
madmaninc0.etsy.com/listing/4421...
m1=15.9 m2=65.2 m3=36.2 (solar masses)
v1x=3.384 v1y=-4.901 v2x=-4.4 v2y=1.698 v3x=-6.018 v3y=-1.462 (km/s)
x1=-2.0 y1=-10.0 x2=-14.0 y2=-27.0 x3=13.0 y3=12.0 (AU from center)
Music: Moonlight Sonata (1st Mvmt) – Beethoven
m1=15.9 m2=65.2 m3=36.2 (solar masses)
v1x=3.384 v1y=-4.901 v2x=-4.4 v2y=1.698 v3x=-6.018 v3y=-1.462 (km/s)
x1=-2.0 y1=-10.0 x2=-14.0 y2=-27.0 x3=13.0 y3=12.0 (AU from center)
Music: Moonlight Sonata (1st Mvmt) – Beethoven
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev #screenshotsaturday
#GodotEngine #gamedev #indiedev #screenshotsaturday
#gamedev #indiedev #GodotEngine
#gamedev #indiedev #GodotEngine
If you love indie games or puzzle platformers, check it out and consider supporting 🫶🏻✨
If you love indie games or puzzle platformers, check it out and consider supporting 🫶🏻✨
any time I hear someone say "the garbage collector slows things down too much" I feel like they're not aware of just how many tools you have to avoid heap allocations
it seems to me whatever work that entails, it's almost always less work than using an unmanaged language
any time I hear someone say "the garbage collector slows things down too much" I feel like they're not aware of just how many tools you have to avoid heap allocations
it seems to me whatever work that entails, it's almost always less work than using an unmanaged language
m1=79.8 m2=87.9 m3=129.0 (solar masses)
v1x=4.64 v1y=0.842 v2x=-6.178 v2y=-5.515 v3x=4.818 v3y=0.642 (km/s)
x1=20.0 y1=-4.0 x2=-10.0 y2=33.0 x3=-26.0 y3=-8.0 (AU from center)
Music: Memories of Green – Vangelis
m1=79.8 m2=87.9 m3=129.0 (solar masses)
v1x=4.64 v1y=0.842 v2x=-6.178 v2y=-5.515 v3x=4.818 v3y=0.642 (km/s)
x1=20.0 y1=-4.0 x2=-10.0 y2=33.0 x3=-26.0 y3=-8.0 (AU from center)
Music: Memories of Green – Vangelis