LunarFinch
@lunarfinch.bsky.social
790 followers 410 following 290 posts
Game developer who loves weird interactive experiences, the occult, and birds! ✨ (he/him) Find my games at lunar-finch.itch.io!
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lunarfinch.bsky.social
New introduction post I guess! 🦋

Hi! I'm a tech artist doing some hobby dev in my spare time. I like to work on lo-fi graphics, proc gen, and horror-adjacent stuff.

Here's a selection of cool projects I've done in the last few years. You can play some of them at lunar-finch.itch.io!
Reposted by LunarFinch
lunarfinch.bsky.social
For the forest, I thought about some kind of child spirit. Abandoned and left to die very young, the Moon gave them a second life as a guardian to guide those who are lost in the woods, so nobody has to suffer that same fate again.

Again, thanks for organising the workshop!! ^^
lunarfinch.bsky.social
For the chef, I imagined him as a 30-something working in a big city. He misses his childhood home in a village near the sea, and he feels his current life has no direction. He spends a lot of time in the gym to silence the bad thoughs. He daydreams about opening his own restaurant back home.
lunarfinch.bsky.social
You're welcome! Good luck with your project ^^
lunarfinch.bsky.social
On the other hand, my system does not support clothes that need a different armature than the body (you might want extra bones for deformation in a skirt, etc)

In the end, it's about the needs of your project, and a bit of trial and error. I've always found the Blender->Godot pipeline a bit finicky
lunarfinch.bsky.social
I also generate custom Resources based on import settings: Does the garment use my hair material? Should it hide the arms to avoid clipping? Does it have color variations?

The npc keeps a list of these resources and the nodes are spawned dynamically.

This is probably too complex for your use case!
lunarfinch.bsky.social
I wrote a python script to export the individual garments along with the armature each to a gltf file. You can do it manually, of course.

Then I import them in Godot as separate scenes. If the armature is the same, you can simply place the clothes node under your Skeleton3D and it should work!
lunarfinch.bsky.social
Hi, thanks! Keep in mind this is specific to my project and there are many different ways to do it that will work for your own needs.

What I do is I have a Blender scene with the base mesh and all the different clothing pieces (I call them "garments" but it can be clothes, hair, face features, etc)
lunarfinch.bsky.social
My pleasure!! Good luck with the game ^^
lunarfinch.bsky.social
All in all, I had a lot of fun at this year's expo. I wish I had more time to check out the artists section, but I had too many games to play! Maybe next year I'll attend on friday, too.

Thanks to everyone who has worked to make the event happen!!
lunarfinch.bsky.social
Finally, I could attend two amazing talks by @apoonto.bsky.social and @inesalcolea.bsky.social. I had a blast and I learned a lot in both of them!
lunarfinch.bsky.social
I also want to thank @rafalagoon.bsky.social and the rest of the organizers of the Godot meetup. I had a great time chatting with other developers about their projects. The energy there was contagious!
lunarfinch.bsky.social
Starfinder Afterlight by @epictellers.bsky.social.

The demo was short, but I really liked the setting. I was surprised to learn that the game is made in Godot!! I hope we see more high-profile commercial Godot projects in the coming years.
www.kickstarter.com/projects/epi...
Starfinder: Afterlight 💫
Gather your crew and save the galaxy in this party-based RPG featuring Starfinder 2e ruleset where magic meets technology.
www.kickstarter.com
lunarfinch.bsky.social
Song of the Peacock by @gentlegravity.bsky.social (I can't find the game on Steam. If it has a page please let me know!!)

Incredibly stylish graphic adventure. I had the chance to speak with one of the programmers at the Godot meetup and it looks like such a cool project. Can't wait to see more!
lunarfinch.bsky.social
Just came back from @bcngamefest.bsky.social! We had an amazing weekend there. Events like this are a reminder of why I decided to go into game development in the first place.

I'll share some of my favourite projects I could play at the expo ⬇️
Reposted by LunarFinch
secordrian.bsky.social
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Hoverbike
Reposted by LunarFinch
pixelneighbor.bsky.social
Disco Elysium. Posting this again just because I love that game, and I’m proud of this one. #pixelart #discoelysium