RxFang
@rxfang.bsky.social
41 followers 31 following 60 posts
RxFang LLC cognitive systems design // hallucination devlog node for Holomorph build status: active
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holomorph log 17:// wage slaves #characterdesign #indiedev #]
log 35://
in universe.exe
yes. digital reincarnation
log 34://
instead of traditional physics, the world is held together by feeling:
• guilt pools low; hope levitates.
• anger makes corridors stretch longer.
• loneliness flattens light into sheets.
every environment becomes a mood given geometry — an architecture of the mind. #ue5 #devlog
log 33:// glitches are not failures of machinery but tears between overlapping dreams trying to occupy the same coordinate. #conceptart #Holomorph #devlog
log 32:// get_material behavior))
everything here behaves like a rendered memory:
physical structure obeys emotional gravity, not physics.
information has mass; thought leaves residue.
light doesn’t illuminate — it reveals attention density. #devlog #conceptart
log 31:// WSAD, Jump, Tag compiled successfully from C++ class #devlog
log 30:// 1. ontological baseline
this world is not a simulation.
it is a dream that never dissolved.
when collective consciousness failed to wake up, the dream ossified — memory, signal, and matter merged into a single, semi-coherent fabric. #ue5 #indiegame #devlog
log 29:// redacted < cognition/:;$$!?>
log 28:// sold almost everything i own. #devlog;
Reposted by RxFang
It should be acknowledged how *weird* the ubiquity of photo-realism in games is. Most visual artistic mediums, *especially* any form with sequential visuals, that aren't based in *actual photography*, opt for some form of iconic stylization rather than photo-realism, and for good reason.
log 27:// everything is connected! #devlog
log 26 :// anonymous performance reviews #indiedev #characterdesign
log 25:// design>desire (fantasy)
log 24:// i still dream in your voice #devlog #conceptart
holomorph log 23:// #uidesign #indiedev play : : fake_love.wav #kpopdemonslayers