i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!
the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
🟩 Reflects on the origins of this idea ✨
🟧 Touches on my gamedev history 🗒️
🟦 Describes my vision of this project 💡
🟥 Hints at the expected timeline 🕗
lisyarus.github.io/blog/project...
🟩 Reflects on the origins of this idea ✨
🟧 Touches on my gamedev history 🗒️
🟦 Describes my vision of this project 💡
🟥 Hints at the expected timeline 🕗
lisyarus.github.io/blog/project...
apple cake
apple cake
there's only a /partial/ permutational set of edge lines.
🭼, 🭽, 🭾, 🭿
▏,▕, ▔, ▁
however, if you catch any upper left edges for both a pit or ground, you can do continuous!
there's only a /partial/ permutational set of edge lines.
🭼, 🭽, 🭾, 🭿
▏,▕, ▔, ▁
however, if you catch any upper left edges for both a pit or ground, you can do continuous!
my controversial tooth opinion: i understand and respect the evolutionary tradeoffs around specialized mammalian teeth, i really do, but gimme those old style continuously replaced early synapsid teeth. three sets is a weak premise.
I Will Not Grow The Third Set.
my controversial tooth opinion: i understand and respect the evolutionary tradeoffs around specialized mammalian teeth, i really do, but gimme those old style continuously replaced early synapsid teeth. three sets is a weak premise.
1/
www.thenerve.news/p/epstein-bi...
tentatively, under the hood, things you equip are in the named slot. but they're also connected in the object model instead of being contents.
this object view is not specifically an inventory, and could also be for containers, buildings in town, rooms...
tentatively, under the hood, things you equip are in the named slot. but they're also connected in the object model instead of being contents.
this object view is not specifically an inventory, and could also be for containers, buildings in town, rooms...
if you start with a unicursal labyrinth (or any labyrinth which is topologically continuous), you can then place open rooms in it in arbitrary positions and they have guaranteed connectivity.
that's so simple.
if you start with a unicursal labyrinth (or any labyrinth which is topologically continuous), you can then place open rooms in it in arbitrary positions and they have guaranteed connectivity.
that's so simple.
Also: emergency doors
#delve #roguelikedev
Also: emergency doors
#delve #roguelikedev
sylvie.website/SylvieCollec...
sylvie.website/SylvieCollec...