i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!
the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
the map display could have glyphs placed with gaps of 1, with some glyphs contextually connected (eg walls could have walls between them).
the map display could have glyphs placed with gaps of 1, with some glyphs contextually connected (eg walls could have walls between them).
Weekly Update 2026-02-15
open.substack.com/pub/youdonth...
Weekly Update 2026-02-15
open.substack.com/pub/youdonth...
🟩 Reflects on the origins of this idea ✨
🟧 Touches on my gamedev history 🗒️
🟦 Describes my vision of this project 💡
🟥 Hints at the expected timeline 🕗
lisyarus.github.io/blog/project...
🟩 Reflects on the origins of this idea ✨
🟧 Touches on my gamedev history 🗒️
🟦 Describes my vision of this project 💡
🟥 Hints at the expected timeline 🕗
lisyarus.github.io/blog/project...
apple cake
apple cake
there's only a /partial/ permutational set of edge lines.
🭼, 🭽, 🭾, 🭿
▏,▕, ▔, ▁
however, if you catch any upper left edges for both a pit or ground, you can do continuous!
there's only a /partial/ permutational set of edge lines.
🭼, 🭽, 🭾, 🭿
▏,▕, ▔, ▁
however, if you catch any upper left edges for both a pit or ground, you can do continuous!
my controversial tooth opinion: i understand and respect the evolutionary tradeoffs around specialized mammalian teeth, i really do, but gimme those old style continuously replaced early synapsid teeth. three sets is a weak premise.
I Will Not Grow The Third Set.
my controversial tooth opinion: i understand and respect the evolutionary tradeoffs around specialized mammalian teeth, i really do, but gimme those old style continuously replaced early synapsid teeth. three sets is a weak premise.
1/
www.thenerve.news/p/epstein-bi...