i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!
the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
when you go into a container, i will need to either delete the previous object view or disable inputs for it (LIFO focus).
when you go into a container, i will need to either delete the previous object view or disable inputs for it (LIFO focus).
then i accidentally put the food pouch in the food pouch and created an inaccessible pocket universe.
then i accidentally put the food pouch in the food pouch and created an inaccessible pocket universe.
not that i wouldn't be playing old games anyway. but it would be really nice to be able to play new releases with higher system requirements as well.
not that i wouldn't be playing old games anyway. but it would be really nice to be able to play new releases with higher system requirements as well.
my brain: plays Elden Ring menu music loudly
my brain: plays Elden Ring menu music loudly
i think "i went in prepared, and died while desperately employing my fallbacks" is fundamentally really solid. but teleports, specifically are just /so/ irregular and are rarely a satisfying story.
i think "i went in prepared, and died while desperately employing my fallbacks" is fundamentally really solid. but teleports, specifically are just /so/ irregular and are rarely a satisfying story.
what if you can't loot the dungeon because the items are persistent across runs and it will be completely empty the next time you start a character.
what if you can't loot the dungeon because the items are persistent across runs and it will be completely empty the next time you start a character.