loren schmidt
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lorenschmidt.bsky.social
loren schmidt
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
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i am making an open world roguelike.

i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!

the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
ok i'm turning in, but this is exciting. the new interface is really coming along. you can move objects into containers, and i also made it so you can "go into" containers.

when you go into a container, i will need to either delete the previous object view or disable inputs for it (LIFO focus).
February 18, 2026 at 6:31 AM
how exciting, i put all my items into the food pouch!

then i accidentally put the food pouch in the food pouch and created an inaccessible pocket universe.
February 18, 2026 at 5:59 AM
ok wonderful, now you can equip and unequip items and also eat food from within the new interface! that was my hope for the day's work. this is coming together quickly and i think it's quite promising.
February 18, 2026 at 5:43 AM
it's so nethack that nethack has kitchen sinks in it.
February 18, 2026 at 5:07 AM
the new interface work is coming along! i might try text art of items at some point soon, though i'm prioritizing things like moving objects and containers right now.
February 18, 2026 at 4:56 AM
ok, descriptions are go. making this prettier...
ok we're getting somewhere now. i have the verbs partially set up and bound. theoretically, if you have an item which has its description written, it should be able to display it now...
February 18, 2026 at 4:22 AM
ok we're getting somewhere now. i have the verbs partially set up and bound. theoretically, if you have an item which has its description written, it should be able to display it now...
February 18, 2026 at 12:10 AM
right now the adventurer actually contains all the inventory items. but the idea of the object model i'm prototyping is that the inventory will not be a magic container, but an actual physical container (or more than one) which is attached to you. and this interface will seamlessly show all of them.
i got the new menu receiving input callbacks. now i'm going to set up the verbs, then hook them up to the inputs.
February 17, 2026 at 11:18 PM
i got the new menu receiving input callbacks. now i'm going to set up the verbs, then hook them up to the inputs.
February 17, 2026 at 11:11 PM
i hope i am able to save some money and RAM prices come down, i really am overdue for a new computer (mine is ~10 years old).

not that i wouldn't be playing old games anyway. but it would be really nice to be able to play new releases with higher system requirements as well.
February 17, 2026 at 10:40 PM
me: maybe i should see what's on sale and play something which isn't Elden Ring

my brain: plays Elden Ring menu music loudly
February 17, 2026 at 10:36 PM
ok we have abstracted cursor position, and element positioning...
February 17, 2026 at 10:22 PM
drop shadows <3
February 17, 2026 at 9:59 PM
ok but let's be logical and ask all the hard questions then. is /not/ taking "cross-sex drugs" causing cis shooters to kill? because statistically the vast majority of public shooters are cis and most of them aren't on HRT. must be causal.
“Just asking questions” is it?
February 17, 2026 at 9:53 PM
a tension i've had multiple times is that i often realize that a system where you can float one item in your "hand" has a lot of benefits, but there are weirdnesses around quickly picking up items and tools you use by holding them in your hand.
February 17, 2026 at 9:49 PM
working on the object view. i'm using box drawing + u+1fb00-u+1fbff symbols for legacy computing, which is becoming a new favorite of mine.
February 17, 2026 at 9:46 PM
Reposted by loren schmidt
for a while now i've been writing articles on the world building in [the coiled sun]. today's article is about one of the technology bearing species in the world: [shepherds].
February 17, 2026 at 12:44 AM
dying because of bad teleport rolls is roguelikes is an interesting design problem.

i think "i went in prepared, and died while desperately employing my fallbacks" is fundamentally really solid. but teleports, specifically are just /so/ irregular and are rarely a satisfying story.
February 17, 2026 at 5:09 PM
i did a writeup on on of the playable species in my upcoming RPG, [the coiled sun].
for a while now i've been writing articles on the world building in [the coiled sun]. today's article is about one of the technology bearing species in the world: [shepherds].
February 17, 2026 at 4:23 PM
probably not for the game i'm making, but:

what if you can't loot the dungeon because the items are persistent across runs and it will be completely empty the next time you start a character.
February 17, 2026 at 4:22 PM
ok my goal for the day is to work on the new object interaction prototype! hopefully i can get moving objects around + internal messages for refresh, redraw etc. working today. i want to put on a pack and see the contents appear in my inventory screen automatically!
February 17, 2026 at 3:22 PM
what if they made the images full width in mobile. the little margin on the left side isn't really doing anything for me and images are so tiny.
February 17, 2026 at 3:04 PM
they are going to have to invent a term for the unique new form of government the USA is inventing. it's like kakistocracy, but you have to also be a giant baby.
February 17, 2026 at 3:02 PM
maybe they will finally fix search in windows 11
we can kill them all if we just work together and ✨believe💫
February 17, 2026 at 2:41 PM
Reposted by loren schmidt
a new monster for 2E
February 6, 2026 at 12:24 PM