loren schmidt
@lorenschmidt.bsky.social
9.1K followers 4.5K following 12K posts
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
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lorenschmidt.bsky.social
i am making an open world roguelike.

i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!

the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
lorenschmidt.bsky.social
but it's better to just move and churn things out. it'll get there and it'll be better when it does if i iterated more.
lorenschmidt.bsky.social
i did some early work on a much larger drawing of the bug people i'm working on! i'll probably have pencils done tomorrow and will share.

i'm still not 100% sure where all the anatomical particulars will land, which is giving me hesitation...
lorenschmidt.bsky.social
ah i haven't tried reshade with it yet!

yeah currently i'm just doing integer scaling, with force nearest (morally dubious, but beautiful).
lorenschmidt.bsky.social
interesting! i don't know those. it would be interesting to see something like that in action.
lorenschmidt.bsky.social
yeah i'm considering jumping ship too. i don't really want my OS to be a hobby, which has kept me from switching thus far.
lorenschmidt.bsky.social
me too, but i can't actually remember when? maybe windows 9? shrouded in the mists of history, for sure.
lorenschmidt.bsky.social
i wish people would make more games like this with constraints + unlocks but not a fixed order, i love that.
lorenschmidt.bsky.social
does anyone know of any good, functional dolphin crt filters? i found a few old threads but nothing has worked so far. (it's specifically for primehack so there may be compatibility issues.)
lorenschmidt.bsky.social
i really like it, especially the way the spaces are interconnected and all the secrets they dangle.
lorenschmidt.bsky.social
i haven't played in over 15 years, i am going to turn off hints now and see what it feels like to transition to artifacts later.
lorenschmidt.bsky.social
ooh that sounds compelling. how does repair work?
lorenschmidt.bsky.social
i really like trying to play prime pretty free roam. it's a very highly forking space with so many interesting connections. i enjoy the thoroughness of doubling back more than necessary to scour for new unlocks or secrets i missed.
lorenschmidt.bsky.social
i wonder how much of my impression is perceptual. if i had never played with reminders on, would i feel that way? i do think the unlock sequence is pretty fixed but certainly exploration, sidegrades, secrets etc. provide a lot of nonlinearity.
lorenschmidt.bsky.social
it would be interesting to see the choice space laid out side by side! to me, 1 and super metroid play pretty nonlinearly but that might just be because i am not playing efficiently and i am not using guides.
lorenschmidt.bsky.social
i'm not read up on sequence breaks- interesting, so early space jump /could/ break it out of linearity, but optimal stays similar to it in many ways?
lorenschmidt.bsky.social
right, i think that was the allure! you can really sculpt an experience for people.
lorenschmidt.bsky.social
ha i originally thought the menu was real time too! i think they could have pulled it off, that would have been neat.

you can free roam, and there is a fair amount of pleasant backtracking, but there is a fairly constrained intended sequence.
lorenschmidt.bsky.social
yes it's my favorite too despite that!
lorenschmidt.bsky.social
oh i forgot you can turn off the hints! it's been a while. still fairly railroaded but at least i can get pleasantly lost instead of beep beep energy surge detected.
lorenschmidt.bsky.social
yeah earth and wind can be done in either order but it's linear otherwise.
lorenschmidt.bsky.social
but yeah wind waker is that way too. it has, iirc, only one dungeon pair that has a player determined order? that's very linear. let's see.
lorenschmidt.bsky.social
the trend started before that, but i find it the most severe example around highly linear, cinematic experiences and unskippable tutorials.
lorenschmidt.bsky.social
prime is really interesting. for subjective reasons i have beef with this era of linearized games in previously nonlinear series (see also twilight princess) but this is really compelling in many other ways. i especially like the handmade, low prop reuse environments.
lorenschmidt.bsky.social
yes that is what the fire sword example in the second post is