loren schmidt
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lorenschmidt.bsky.social
loren schmidt
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
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i am making an open world roguelike.

i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!

the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
i just saw a really interesting horror movie, and it got me really excited: Medusa (2023, dir. Anita Rocha da Silveira).

a lot of us find it so challenging to conceive of how to effectively make art which is a critique of this moment, and i think the solutions here are really compelling.
November 29, 2025 at 9:29 PM
many particulars of this generation of generative AI are shaped around a culturally peculiar, distorted idea of intelligence.
Execs are embracing AI more than their employees are, new research suggests
Research from HR software company Dayforce suggests that executives are leaning into AI far more than their employees.
www.businessinsider.com
November 29, 2025 at 6:22 PM
another piece of test functionality i added is an ability to pause and do a fixed step. it's very useful for feeling out minutae of movement design or fine tuning effects work.
November 29, 2025 at 6:12 PM
i set up some live tuning tools. for a visually obvious example, you can change the base radius of the enemies.

this is set up so you can switch between different tuning parameter sets. there's only one right now, with player speed and bullet tuning in it.
November 29, 2025 at 5:46 PM
i'm currently trialing a 4 frame interpolation between focus speed (currently 1.0) and neutral speed (currently 1.8). it's pretty subtle, but i'm not sure i want it yet- there may be some responsiveness loss?
November 29, 2025 at 4:46 AM
i want to add little squiggly energetic white bolts as part of the impact effects + explosions
November 29, 2025 at 4:44 AM
i think i have a neat idea for a secondary weapon. it's using your primary weapon recharges a "heat" resource.

you can use this resource to fire a single spinning blade, which will hit the nearest enemy and then return. so the rhythm is based on flow of resources from primary attacks + the return.
November 29, 2025 at 3:30 AM
i did a second pass on explosions (there's still no player ship, so it's just a circle)
November 29, 2025 at 3:13 AM
boustrophedon order + side loop. works tidily with even numbers of rows.
November 28, 2025 at 8:39 PM
i started adding shaped formations.

these are surprisingly flexible! there is an additional nonphysical object type which can modify an array in another object, and if you attach it to a formation it causes everything to rotate spots. similarly, you can attach movers.
November 28, 2025 at 8:20 PM
what is it that's causing the heat generated by GPUs to peel away so intensely from actual performance gains? is it just part of how moore's law broke? or are there design reasons, eg pushing the hardware harder (relative to previous time periods) because of the AI bubble?
November 28, 2025 at 5:27 PM
also /everyone has a right to due process/. it doesn't matter if you have a conviction. this is such a monstrous and reprehensible thing they have normalized.
This is the scandal. Trump isn’t targeting dangerous people. He’s targeting peaceful immigrants. Almost exclusively.
November 28, 2025 at 4:29 PM
i somehow managed to glitch out the desmos graphing calculator so i made glitch art with it
November 28, 2025 at 4:23 PM
i don't know if you can meaningfully categorize all firing patterns but you could, i think, generate interestingly varied material with such a schema.
[linear bullets, nonlinear bullets]
[radial, circle section, frieze][single vector, mixed vector][line origin, point origin][bullet shape]
November 28, 2025 at 3:30 PM
(looking at screen) i wonder how many bullets i can put in this
November 28, 2025 at 2:46 PM
i want to do some firing patterns based on en.wikipedia.org/wiki/Roulett...
Roulette (curve) - Wikipedia
en.wikipedia.org
November 28, 2025 at 2:41 PM
Reposted by loren schmidt
pack hunters :: vaityss

another abstracted, low-poly monster.
November 21, 2025 at 8:23 AM
Reposted by loren schmidt
A late start to a #PROCJAM2025 entry.

A (second) first draft of generated meandering rivers, after discarding the original method. It has a long way to go but im pleased with the general shape of them so far

Now I have it running in the browser too, for more jam clicks

#procjam #procedural
November 28, 2025 at 12:33 AM
first layer: asphalt. second layer: clay brick. third layer: dragon scales.
November 27, 2025 at 8:33 PM
four-petalled flowers
November 27, 2025 at 8:30 PM
if they really switch to roman numerals or get rid of zero i will never let them live it down
November 27, 2025 at 8:29 PM
i broke my first button. i blame the STG kick i've been on. the switch seems slightly sticky / misses presses sometimes. i may have an extra, but i built the thing on a shoestring budget so i might have to swap it for a noncritical menu button for now.
November 27, 2025 at 6:44 PM
score system idea. i think this could be the sort of thing which would work well as elective challenge.
November 27, 2025 at 6:29 PM
i always feel weird when there's a sex scandal because of all the not-quite acknowledged slut and kink shaming which is suddenly very loudly in the room.

i hate these people, but can we please prioritize solidarity with feminists or queers over whatever momentary relief slut shaming gives us
November 27, 2025 at 4:03 PM
i wonder how hard it would be to make a raycaster with overhangs by using two grids on top of each other and compositing somehow. if you have depth, you might be able to do a screenspace union?
November 27, 2025 at 3:48 PM