loren schmidt
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
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loren schmidt
@lorenschmidt.bsky.social
· Nov 25
i am making an open world roguelike.
i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!
the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!
the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
three rule cellular cave generation.
November 10, 2025 at 5:51 PM
three rule cellular cave generation.
working on cave CA
November 10, 2025 at 5:49 PM
working on cave CA
these keycaps are such an improvement (first factory run of KLP lamé).
i did a strange but sensible thing and made a 3 row cradle over the alphas, with F keys (occasional use) flat and set apart above that.
i did a strange but sensible thing and made a 3 row cradle over the alphas, with F keys (occasional use) flat and set apart above that.
November 10, 2025 at 4:12 PM
these keycaps are such an improvement (first factory run of KLP lamé).
i did a strange but sensible thing and made a 3 row cradle over the alphas, with F keys (occasional use) flat and set apart above that.
i did a strange but sensible thing and made a 3 row cradle over the alphas, with F keys (occasional use) flat and set apart above that.
Fetterman is a pox on Pennsylvanians and i cannot wait to see him out of office.
November 10, 2025 at 4:01 PM
Fetterman is a pox on Pennsylvanians and i cannot wait to see him out of office.
the horse head was hollow, also serving as the fuel tank
November 9, 2025 at 6:28 PM
the horse head was hollow, also serving as the fuel tank
i feel like there are some parallels here with chat format LLMs
November 9, 2025 at 6:27 PM
i feel like there are some parallels here with chat format LLMs
Reposted by loren schmidt
Cet été lors d'un festival breton, on a testé un jeu ASCII cyberféministe ultra chouette dont on attendait impatiemment la sortie en ligne.
Voici GXRLS NEED MODEMS, gratos, jouable sur navigateur, qui fera renaître en vous un émerveillement perdu depuis les 90's. gxrls-need-modems.github.io
Voici GXRLS NEED MODEMS, gratos, jouable sur navigateur, qui fera renaître en vous un émerveillement perdu depuis les 90's. gxrls-need-modems.github.io
November 9, 2025 at 2:58 PM
Cet été lors d'un festival breton, on a testé un jeu ASCII cyberféministe ultra chouette dont on attendait impatiemment la sortie en ligne.
Voici GXRLS NEED MODEMS, gratos, jouable sur navigateur, qui fera renaître en vous un émerveillement perdu depuis les 90's. gxrls-need-modems.github.io
Voici GXRLS NEED MODEMS, gratos, jouable sur navigateur, qui fera renaître en vous un émerveillement perdu depuis les 90's. gxrls-need-modems.github.io
i just started Tower Dungeon. the stonework in this is fascinating. it feels as though the stone built the landscape, the humans and other creatures are a secondary ecology. it has the spirit of Blame!, but the lens here renders it as much more surreal.
November 9, 2025 at 3:11 AM
i just started Tower Dungeon. the stonework in this is fascinating. it feels as though the stone built the landscape, the humans and other creatures are a secondary ecology. it has the spirit of Blame!, but the lens here renders it as much more surreal.
i have been working out some particulars of how limbs and limb musculature could work in [wind speakers]. some of the muscles are either flexors or extensors, depending on which way you are walking.
November 8, 2025 at 5:53 PM
i have been working out some particulars of how limbs and limb musculature could work in [wind speakers]. some of the muscles are either flexors or extensors, depending on which way you are walking.
setting idea: a world, not multiple worlds, but one which is not a convex sphere. you can use telescopes to see parts of it so distant that they are months and months of journeying away.
various shapes would work for this: a ring world, the inside of a very large sphere, a large spongey volume...
various shapes would work for this: a ring world, the inside of a very large sphere, a large spongey volume...
November 8, 2025 at 2:41 AM
setting idea: a world, not multiple worlds, but one which is not a convex sphere. you can use telescopes to see parts of it so distant that they are months and months of journeying away.
various shapes would work for this: a ring world, the inside of a very large sphere, a large spongey volume...
various shapes would work for this: a ring world, the inside of a very large sphere, a large spongey volume...
after a nontrivial amount of various things (metaphorically) lighting on fire, i have fixed my keyboard.
November 7, 2025 at 10:53 PM
after a nontrivial amount of various things (metaphorically) lighting on fire, i have fixed my keyboard.
i swapped around some parts. this is currently obsf 30 buttons (with very thin silicone washers added to absorb impact) and a seimitsu LS-40, which is quite light and gentle and offers good feedback for fast, precise movement.
November 7, 2025 at 10:04 PM
i swapped around some parts. this is currently obsf 30 buttons (with very thin silicone washers added to absorb impact) and a seimitsu LS-40, which is quite light and gentle and offers good feedback for fast, precise movement.
well i lost one microcontroller and fried another (after soldering on pins) in one day. but sometimes learning is like that. i'm going to do some more soldering after i eat lunch.
November 7, 2025 at 8:00 PM
well i lost one microcontroller and fried another (after soldering on pins) in one day. but sometimes learning is like that. i'm going to do some more soldering after i eat lunch.
keyboard repair time
November 7, 2025 at 4:28 PM
keyboard repair time
Reposted by loren schmidt
Hey #PitchYaGame! I'm making a "pre-Civ" stone age 4X with nomadic tribes, complex foodwebs, and in-depth characters!
🦣 Wishlist FOLK EMERGING: store.steampowered.com/app/2275300/...
🦣 Wishlist FOLK EMERGING: store.steampowered.com/app/2275300/...
November 7, 2025 at 2:39 PM
Hey #PitchYaGame! I'm making a "pre-Civ" stone age 4X with nomadic tribes, complex foodwebs, and in-depth characters!
🦣 Wishlist FOLK EMERGING: store.steampowered.com/app/2275300/...
🦣 Wishlist FOLK EMERGING: store.steampowered.com/app/2275300/...
Reposted by loren schmidt
'beiesel bubs' is just so cute
November 6, 2025 at 7:55 PM
'beiesel bubs' is just so cute
'beiesel bubs' is just so cute
November 6, 2025 at 7:55 PM
'beiesel bubs' is just so cute
a philodendron giganteum i propagated. the large leaves are now longer than my hand!
November 6, 2025 at 6:03 PM
a philodendron giganteum i propagated. the large leaves are now longer than my hand!
oh no, i have one of those bugs which only happens outside of debug mode.
November 6, 2025 at 3:16 PM
oh no, i have one of those bugs which only happens outside of debug mode.
hopefully tomorrow my parts will arrive and i can fix my keyboard! i have been having a lot of mail stolen, so fingers crossed.
November 6, 2025 at 6:03 AM
hopefully tomorrow my parts will arrive and i can fix my keyboard! i have been having a lot of mail stolen, so fingers crossed.
hurrah, i got my best level one Ikaruga score since i picked the game back up: 104.
level 2 and 3 consistency are in the works.
level 2 and 3 consistency are in the works.
November 6, 2025 at 1:08 AM
hurrah, i got my best level one Ikaruga score since i picked the game back up: 104.
level 2 and 3 consistency are in the works.
level 2 and 3 consistency are in the works.
Ikaruga practice. i'm almost back to chaining level 1 consistently, the major stumbling block being the second and third waves of small enemies down the center line of 1-4.
November 6, 2025 at 12:30 AM
Ikaruga practice. i'm almost back to chaining level 1 consistently, the major stumbling block being the second and third waves of small enemies down the center line of 1-4.
that's so weird, i wonder why the line number is incorrect in the chrome debugger. has anyone ever seen this before? had me looking at entirely the wrong part of my code until i realized what it was doing.
November 5, 2025 at 11:14 PM
that's so weird, i wonder why the line number is incorrect in the chrome debugger. has anyone ever seen this before? had me looking at entirely the wrong part of my code until i realized what it was doing.