Jakub Wasilewski
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krajzeg.bsky.social
Jakub Wasilewski
@krajzeg.bsky.social
1.1K followers 110 following 240 posts
Creator of Slipways: πŸš€ https://s.team/a/1264280/ πŸš€ Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike! βš”οΈ https://krajzeg.itch.io/solitomb βš”οΈ Posting about all of it. Possibly overthinking the whole thing.
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Solitomb is *HERE!* πŸŽ‰

βš”οΈ krajzeg.itch.io/solitomb βš”οΈ

Stack cards into combos, fight monsters, add new abilities to your build and emerge victorious (eventually, sometimes)!

Please share this to help spread the word and enjoy the game! πŸ€—

#pico8 #gamedev #indiegame
Been working on an unlock system for #Solitomb the last few days! A nice mix of design, coding, graphics and UI work πŸ˜‡

Ways to go still, but happy with this initial stab at a demonic seal that you'll get to break! πŸ€—

#gamedev #indiedev #screenshotsaturday
*watches announcement*
So yeah, looks like I have to finish work on *my* game before September 4 πŸ˜†
You know when you start the run: either because it's a campaign scenario whose whole point is him breaking the seal, or you rolled him as a special mechanic for your single run (as opposed to a collapsed room with boulders, an antimagic crystal that prevents abilities until destroyed, ...etc.)
Currently trying to resist adding a cute animation where he drops his book and falls off the card when hit.
(lots of other prototypes to do before I can fully focus on visuals!)
Meet the Occultist! In this scenario, you need him to decode a demonic seal in the next room, so don't let him touch any monsters! πŸ‘ˆ

Undo will mostly save you from obvious mistakes, but don't do what I did here and let a monster flip up under him πŸ˜…

#gamedev #indiedev
Reposted by Jakub Wasilewski
I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧡

1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting.

www.derek-lieu.com/blog/2021/3/...
Assault: 1

Demolisher: 8

Droidmaster: 4

Elite: 10

Grenadier: 3

Knight: 7

Medic: 6

Pathfinder: 5

Psion: 9

Sniper: 2

Individually, the sniper and elite icons were a bit less obvious - the sniper because of the eye dominating the icon, the elite because it's the "smallest" feeling icon.
I used to laugh before about making the first solitaire game with cover-based mechanics.
Well, today I made it (the first?) solitaire game with an escort mission πŸ˜…
Reposted by Jakub Wasilewski
Applications for the Draknek New Voices Puzzle Grant have been open for one week & we're thrilled to see so many fantastic thinky puzzle game applications already πŸ‘

If you're planning to apply, the deadline is September 28th at midnight PST.

Find out more about the grant here:
grants.draknek.org
Draknek New Voices Puzzle Grant
The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.
grants.draknek.org
Reposted by Jakub Wasilewski
Awesome! As a person who has shipped an outlined-print function with every single one of my PICO-8 games, I approve of this update 😁
Though don't tempt me with the 32 carts, I'm in enough scope trouble as it is! πŸ˜‡
Back from holidays and hard at work on Solitomb! πŸ’ͺ

Mostly behind-the-scenes progress in August, but today's thing is quite visible: "environment" cards tied to dungeon locations.
These boulders get in the way quite a bit, but you can also use them to your advantage... 🧠
#gamedev #indiedev
Oof, been making invisible progress on some things as well!
Worst kind of progress if you ask me! πŸ€—
Most of my work on this effect today has been making it subtler so it does not obscure gameplay πŸ˜…
Everything's tradeoffs, but it's nice to know I might have overdone it in this direction.
That's the crux of the question - do you expect a timer like this to tick down (two turns left in that case) or tick up (three turns to fully charge).
It's a bit more obvious when you're actually playing, since the meter starts full/empty, but I'm still curious which one people expect.
That's the question though - do people intuitively expect it to tick down or tick up?
When you can actually play the game, both are easy to guess because the meter starts full/empty leading you to the right interpretation - but I'm still curious which one people expect to be the default😊
Still not quite done, you might have time for another one! πŸ˜…
Noted! Maybe not quite to the level of the HP/power bottles, but there's sure room to spruce these counters up a bit.
A lot of the game is still very, very WIP lookswise πŸ˜‡
Indeed I am!
If I enjoyed marketing the game as much as making it, things would be very different πŸ˜‡
But hey, I got the word out to at least one person today 😁
We still don't have polls here on Bluesky, right? I've been away for a while πŸ˜…
Replies appreciated! πŸ€—
Happy with the mechanics for the boss battles now, still working out the interface ✏️
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? 🧐
#indiedev #gamedev #indiegame
Nope, don't think so! Just some "demon face" references from various places, though I can't rule one of them being a 90s thing 😊
It's a quick sketch anyway for until the real art gets there πŸ˜‡