Jakub Wasilewski
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krajzeg.bsky.social
Jakub Wasilewski
@krajzeg.bsky.social
Creator of Slipways:
🚀 https://s.team/a/1264280/ 🚀
Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike!
⚔️ https://krajzeg.itch.io/solitomb ⚔️

Posting about all of it. Possibly overthinking the whole thing.
You know when you start the run: either because it's a campaign scenario whose whole point is him breaking the seal, or you rolled him as a special mechanic for your single run (as opposed to a collapsed room with boulders, an antimagic crystal that prevents abilities until destroyed, ...etc.)
August 19, 2025 at 3:23 PM
Currently trying to resist adding a cute animation where he drops his book and falls off the card when hit.
(lots of other prototypes to do before I can fully focus on visuals!)
August 19, 2025 at 2:38 PM
Assault: 1

Demolisher: 8

Droidmaster: 4

Elite: 10

Grenadier: 3

Knight: 7

Medic: 6

Pathfinder: 5

Psion: 9

Sniper: 2

Individually, the sniper and elite icons were a bit less obvious - the sniper because of the eye dominating the icon, the elite because it's the "smallest" feeling icon.
August 18, 2025 at 8:07 PM
Not yet! *scribbles*
August 18, 2025 at 7:48 PM
😇
August 18, 2025 at 6:22 PM
Awesome! As a person who has shipped an outlined-print function with every single one of my PICO-8 games, I approve of this update 😁
Though don't tempt me with the 32 carts, I'm in enough scope trouble as it is! 😇
August 16, 2025 at 8:40 PM
Oof, been making invisible progress on some things as well!
Worst kind of progress if you ask me! 🤗
July 25, 2025 at 6:46 PM
Most of my work on this effect today has been making it subtler so it does not obscure gameplay 😅
Everything's tradeoffs, but it's nice to know I might have overdone it in this direction.
July 22, 2025 at 6:10 PM
That's the crux of the question - do you expect a timer like this to tick down (two turns left in that case) or tick up (three turns to fully charge).
It's a bit more obvious when you're actually playing, since the meter starts full/empty, but I'm still curious which one people expect.
July 22, 2025 at 6:08 PM
That's the question though - do people intuitively expect it to tick down or tick up?
When you can actually play the game, both are easy to guess because the meter starts full/empty leading you to the right interpretation - but I'm still curious which one people expect to be the default😊
July 22, 2025 at 6:06 PM
Still not quite done, you might have time for another one! 😅
July 22, 2025 at 5:34 PM
😅
July 22, 2025 at 3:54 PM
Noted! Maybe not quite to the level of the HP/power bottles, but there's sure room to spruce these counters up a bit.
A lot of the game is still very, very WIP lookswise 😇
July 22, 2025 at 3:34 PM
Indeed I am!
If I enjoyed marketing the game as much as making it, things would be very different 😇
But hey, I got the word out to at least one person today 😁
July 22, 2025 at 3:28 PM
We still don't have polls here on Bluesky, right? I've been away for a while 😅
Replies appreciated! 🤗
July 22, 2025 at 3:22 PM
Nope, don't think so! Just some "demon face" references from various places, though I can't rule one of them being a 90s thing 😊
It's a quick sketch anyway for until the real art gets there 😇
July 22, 2025 at 3:06 PM