Jakub Wasilewski
@krajzeg.bsky.social
Creator of Slipways:
🚀 https://s.team/a/1264280/ 🚀
Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike!
⚔️ https://krajzeg.itch.io/solitomb ⚔️
Posting about all of it. Possibly overthinking the whole thing.
🚀 https://s.team/a/1264280/ 🚀
Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike!
⚔️ https://krajzeg.itch.io/solitomb ⚔️
Posting about all of it. Possibly overthinking the whole thing.
Been working on an unlock system for #Solitomb the last few days! A nice mix of design, coding, graphics and UI work 😇
Ways to go still, but happy with this initial stab at a demonic seal that you'll get to break! 🤗
#gamedev #indiedev #screenshotsaturday
Ways to go still, but happy with this initial stab at a demonic seal that you'll get to break! 🤗
#gamedev #indiedev #screenshotsaturday
August 23, 2025 at 3:29 PM
Been working on an unlock system for #Solitomb the last few days! A nice mix of design, coding, graphics and UI work 😇
Ways to go still, but happy with this initial stab at a demonic seal that you'll get to break! 🤗
#gamedev #indiedev #screenshotsaturday
Ways to go still, but happy with this initial stab at a demonic seal that you'll get to break! 🤗
#gamedev #indiedev #screenshotsaturday
Back from holidays and hard at work on Solitomb! 💪
Mostly behind-the-scenes progress in August, but today's thing is quite visible: "environment" cards tied to dungeon locations.
These boulders get in the way quite a bit, but you can also use them to your advantage... 🧠
#gamedev #indiedev
Mostly behind-the-scenes progress in August, but today's thing is quite visible: "environment" cards tied to dungeon locations.
These boulders get in the way quite a bit, but you can also use them to your advantage... 🧠
#gamedev #indiedev
August 16, 2025 at 2:22 PM
Happy with the mechanics for the boss battles now, still working out the interface ✏️
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? 🧐
#indiedev #gamedev #indiegame
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? 🧐
#indiedev #gamedev #indiegame
July 22, 2025 at 3:12 PM
Happy with the mechanics for the boss battles now, still working out the interface ✏️
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? 🧐
#indiedev #gamedev #indiegame
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? 🧐
#indiedev #gamedev #indiegame
Quickly throwing together a new arena so that I actually have room to prototype a boss fight! 😅
For now, just imagine a gigantic demon looming in that black void 👿
#gamedev #indiedev #indiegame
For now, just imagine a gigantic demon looming in that black void 👿
#gamedev #indiedev #indiegame
July 12, 2025 at 2:51 PM
Quickly throwing together a new arena so that I actually have room to prototype a boss fight! 😅
For now, just imagine a gigantic demon looming in that black void 👿
#gamedev #indiedev #indiegame
For now, just imagine a gigantic demon looming in that black void 👿
#gamedev #indiedev #indiegame
After some time deep in the tank, here's a first look at the new Solitomb!
Took a while to get here, but with the visual style set and original #pico8 mechanics reimplemented, I'm now free to expand on the formula ⚒️
Expect more updates as I go 🌞
#gamedev #indiegame
Took a while to get here, but with the visual style set and original #pico8 mechanics reimplemented, I'm now free to expand on the formula ⚒️
Expect more updates as I go 🌞
#gamedev #indiegame
July 7, 2025 at 3:54 PM
After some time deep in the tank, here's a first look at the new Solitomb!
Took a while to get here, but with the visual style set and original #pico8 mechanics reimplemented, I'm now free to expand on the formula ⚒️
Expect more updates as I go 🌞
#gamedev #indiegame
Took a while to get here, but with the visual style set and original #pico8 mechanics reimplemented, I'm now free to expand on the formula ⚒️
Expect more updates as I go 🌞
#gamedev #indiegame
Putting a little bit more stress on the thing.
Should be enough particles for my dinky little indie games! 😅
Should be enough particles for my dinky little indie games! 😅
December 20, 2024 at 5:53 PM
Putting a little bit more stress on the thing.
Should be enough particles for my dinky little indie games! 😅
Should be enough particles for my dinky little indie games! 😅
Just a reminder that Solitomb plays perfectly well on a phone (and even better since the 1.1 update!) 💡
All you have to do is direct your phone's browser to krajzeg.itch.io/solitomb - once the page loads, you don't even need an internet connection anymore 🙈
#pico8 #gamedev #indiegame
All you have to do is direct your phone's browser to krajzeg.itch.io/solitomb - once the page loads, you don't even need an internet connection anymore 🙈
#pico8 #gamedev #indiegame
December 17, 2024 at 6:13 PM
Just a reminder that Solitomb plays perfectly well on a phone (and even better since the 1.1 update!) 💡
All you have to do is direct your phone's browser to krajzeg.itch.io/solitomb - once the page loads, you don't even need an internet connection anymore 🙈
#pico8 #gamedev #indiegame
All you have to do is direct your phone's browser to krajzeg.itch.io/solitomb - once the page loads, you don't even need an internet connection anymore 🙈
#pico8 #gamedev #indiegame
The 1.1 update for Solitomb is out! 📣
This is the final content update to the #pico8 version, featuring:
🫎 new monsters and abilities
📱 improvements for mobile play
☠️ rebalancing and difficulty tweaks
Play it here: ⚔️ krajzeg.itch.io/solitomb ⚔️
#gamedev #indiegame
This is the final content update to the #pico8 version, featuring:
🫎 new monsters and abilities
📱 improvements for mobile play
☠️ rebalancing and difficulty tweaks
Play it here: ⚔️ krajzeg.itch.io/solitomb ⚔️
#gamedev #indiegame
December 16, 2024 at 5:01 PM
The 1.1 update for Solitomb is out! 📣
This is the final content update to the #pico8 version, featuring:
🫎 new monsters and abilities
📱 improvements for mobile play
☠️ rebalancing and difficulty tweaks
Play it here: ⚔️ krajzeg.itch.io/solitomb ⚔️
#gamedev #indiegame
This is the final content update to the #pico8 version, featuring:
🫎 new monsters and abilities
📱 improvements for mobile play
☠️ rebalancing and difficulty tweaks
Play it here: ⚔️ krajzeg.itch.io/solitomb ⚔️
#gamedev #indiegame
Possibly *the* feature of the upcoming Solitomb 1.1 update! 😂
I mean, there'll also be 5 new items, 2 monsters, a new difficulty level, mobile improvements and balance changes - but we all know petting clouds is where it's at 😇
Coming out this Monday! 📆
#pico8 #gamedev #screenshotsaturday
I mean, there'll also be 5 new items, 2 monsters, a new difficulty level, mobile improvements and balance changes - but we all know petting clouds is where it's at 😇
Coming out this Monday! 📆
#pico8 #gamedev #screenshotsaturday
December 14, 2024 at 4:29 PM
Possibly *the* feature of the upcoming Solitomb 1.1 update! 😂
I mean, there'll also be 5 new items, 2 monsters, a new difficulty level, mobile improvements and balance changes - but we all know petting clouds is where it's at 😇
Coming out this Monday! 📆
#pico8 #gamedev #screenshotsaturday
I mean, there'll also be 5 new items, 2 monsters, a new difficulty level, mobile improvements and balance changes - but we all know petting clouds is where it's at 😇
Coming out this Monday! 📆
#pico8 #gamedev #screenshotsaturday