KokuTech
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kokutech.com
KokuTech
@kokutech.com
learning to build games and creating tools for others along the way

https://www.kokutech.com
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How it started vs. how it's going 😁 Shark edition 🦈

#indiedev #gamedev #indiegame
January 25, 2026 at 12:43 PM
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Just making fire animation
#pixelart #animation #indiegame
January 18, 2026 at 8:18 PM
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ahhh shit, here we go again #PortfolioDay

HI EVERYBODY I'm Kate, a freelance character artist!!! I love drawing ttrpg characters, ocs, and especially pretty ladies!!!!

I expect to be open for new comms around March!! 🫶🏻💖💕
January 13, 2026 at 10:21 PM
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Happy new year, everyone! 🥳

We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 beta 3 – Godot Engine
New year, new build!
godotengine.org
January 7, 2026 at 4:49 PM
Reposted by KokuTech
GLSL Web CRT Shader

I’m releasing my GLSL Web CRT Shader as open source.
blog.gingerbeardman.com/2026/01/04/g...

Have fun with it! 😎
January 4, 2026 at 6:20 PM
Reposted by KokuTech
Shoot for the moon, even if you miss you’ll be sucked in by a Black Hole.

We just released A Game About Feeding A Black Hole with an incredible 44k Wishlists! I hope you enjoy the game as mush as I enjoyed making it. Cheers!

#gamedev #indiegames #godot #steam #blackhole

youtu.be/lszyinWsm1A?...
My biggest release.. and it's not even close!
YouTube video by Aarimous
youtu.be
December 15, 2025 at 5:05 PM
new buttons live in the sprite animation tool: one for a highlight effect and one for giving sprites a pulse. both are great for signaling points of interest!

#gamedev #indiedev
September 8, 2025 at 5:50 PM
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Crazy what a year of game development can do. Never give up!
July 23, 2025 at 11:54 PM
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Finally found time again to give some love to #SignalLens, my signal debugger for #Godot 💙

Coming next release 👇

Log every signal emission of a node, including the emitted arguments!

Much easier to debug that mammoth signal bus of yours heh?

Pretty excited about this one!

#indiedev #gamedev
June 24, 2025 at 9:50 PM
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Free controller & keyboard & mouse animated icons. Kudos to MitziTheDev mitzithedev.itch.io/control-prom...

#gamedev #gamedeveloment #indiedev #gameart #pixelart
June 19, 2025 at 10:56 AM
Reposted by KokuTech
seal uses sonar to detect treasure ✨ #gamedev #pixelart #construct3
June 13, 2025 at 2:39 PM
added a disintegrate button to the procedural sprite animation tool
June 12, 2025 at 6:44 PM
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Sneak peak of our upcoming announcement trailer!! Can’t wait to finally launch our Steam page later this week 💖✨ #indiedev #indiegame #horrorgame
June 9, 2025 at 9:35 PM
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Mina the Hollower coming Oct 31
June 6, 2025 at 10:05 PM
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People seemed really surprised about us using Procreate for our hand drawn indie game! Made another little video explaining our process 👀 #indiedev #gamedev #Procreate
May 30, 2025 at 9:26 PM
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Inspired by a forest around Yamagata
May 29, 2025 at 11:25 AM
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🪲🌻🌲 Kabuto Park is OUT NOW! 🐞🪷🎉

🪲 Catch the cutest and strongest bugs
🐞 Win the tiniest sumo fights
🐝 Collect, upgrade and enjoy summer

I am so proud of this little game, it means so much to me 💕 Share with your friends 💌

#indiedev #indiegame
May 28, 2025 at 2:48 PM
Reposted by KokuTech
❓ How many ways are there to teach players how to play?

We compiled a huge list of onboarding methods in a reference page for you! We even added free-to-play in-browser example games for each method so you can see them in action.

Find out here:
nerdyteachers.com/PICO-8/Game_...

#gamedev #pico8
May 27, 2025 at 6:16 AM
diving deeper into pixel art lately and the complexity of animating sprites continue to blow my mind

tried to codify tweening and color cycling in a procedural simulator... not bad to help speed up experimentation

#gamedev
May 6, 2025 at 3:57 PM
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Our GDC talk is up on the vault for free!

gdcvault.com/play/1035090...
April 16, 2025 at 1:22 PM
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Ocean level breakdown 🌊
Never posted this on Bluesky so here it is o/
#pixelart #indiedev #GameMaker
April 16, 2025 at 8:10 PM
Reposted by KokuTech
Input Prompts has been updated to version 1.3 adding support for Nintendo Gamecube and touch gestures. The package contains over 1,200 icons and is completely free to use! ✨

kenney.nl/assets/input...
April 3, 2025 at 12:46 PM
Reposted by KokuTech
#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
Reposted by KokuTech
A Godot pain point for me is that the preview lighting is very arbitrary and hard to change, so I made a PR to give the user more control. Featuring:
- Per-project configurable defaults
- Revert buttons
- Shadow toggle

Take a look, give it a spin: github.com/godotengine/...
February 12, 2025 at 3:20 PM