https://blog.gingerbeardman.com
Maybe single player (pay what you can) & paid online multi-player (fixed price, one-off, offset infra)
Will submit to Steam Next Fest 2026 assuming my Steamworks Tax is approved this coming week!
- self-contained (hummingbird web server)
- zero config
- notifications
- launch at login
- no need for xbar & python
- more QOL changes
- self-contained (hummingbird web server)
- zero config
- notifications
- launch at login
- no need for xbar & python
- more QOL changes
“Renaissance: The Mix Collection” (1994)
Sasha & John Digweed
www.discogs.com/master/1477-...
en.wikipedia.org/wiki/Renaiss...
The 10th anniversary version on streaming messes with the track listing
“Renaissance: The Mix Collection” (1994)
Sasha & John Digweed
www.discogs.com/master/1477-...
en.wikipedia.org/wiki/Renaiss...
The 10th anniversary version on streaming messes with the track listing
www.theguardian.com/culture/2026...
www.theguardian.com/culture/2026...
youtu.be/bL2X3RZ5XSU
youtu.be/bL2X3RZ5XSU
Controlling local web servers using xbar:
blog.gingerbeardman.com/2026/01/12/x...
Controlling local web servers using xbar:
blog.gingerbeardman.com/2026/01/12/x...
- EXIF Cleaner (Mac app)
blog.gingerbeardman.com/2005/12/31/e...
- Circuit Heat (game prototype)
blog.gingerbeardman.com/2003/01/23/c...
- Web Design Index 2 (book and CD feature)
blog.gingerbeardman.com/2002/01/31/w...
- EXIF Cleaner (Mac app)
blog.gingerbeardman.com/2005/12/31/e...
- Circuit Heat (game prototype)
blog.gingerbeardman.com/2003/01/23/c...
- Web Design Index 2 (book and CD feature)
blog.gingerbeardman.com/2002/01/31/w...
"Two Breath EP" by WAZGOGG & Koshun Nakao
@DJ_WATA820
song.link/https:/music...
"Two Breath EP" by WAZGOGG & Koshun Nakao
@DJ_WATA820
song.link/https:/music...
My indie puzzle game, Rhell, where you can use 100,000,000 spells and solve puzzles in your own unique way just got a release date!
Now you only have to wait a few months before you can play Rhell >:] (or play the demo now lol)
#indiegame #gamedev #indiedev
My indie puzzle game, Rhell, where you can use 100,000,000 spells and solve puzzles in your own unique way just got a release date!
Now you only have to wait a few months before you can play Rhell >:] (or play the demo now lol)
#indiegame #gamedev #indiedev
tinyurl.com/94tilinfinity
Click the above link to get this story (and more!) sent to your inbox as soon as it's published. I have no idea why I didn't set this up sooner, but we are finally moving into the future.
tinyurl.com/94tilinfinity
Click the above link to get this story (and more!) sent to your inbox as soon as it's published. I have no idea why I didn't set this up sooner, but we are finally moving into the future.
– Physics-based color repulsion
– Auto-detects muted vs vibrant bias
– Adaptive spacing to hit target count
– OKLCh color space (perceptually uniform)
Early Access: please break it!
chipper-otter-d6c600.netlify.app
– Physics-based color repulsion
– Auto-detects muted vs vibrant bias
– Adaptive spacing to hit target count
– OKLCh color space (perceptually uniform)
Early Access: please break it!
chipper-otter-d6c600.netlify.app
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
I’m releasing my GLSL Web CRT Shader as open source.
blog.gingerbeardman.com/2026/01/04/g...
Have fun with it! 😎
The final release will bundle many more sets of instruments, and currently weighs only 12MB.
Main code is 0.5MB. 🤘🗿
The final release will bundle many more sets of instruments, and currently weighs only 12MB.
Main code is 0.5MB. 🤘🗿
I’m releasing my GLSL Web CRT Shader as open source.
blog.gingerbeardman.com/2026/01/04/g...
Have fun with it! 😎
I’m releasing my GLSL Web CRT Shader as open source.
blog.gingerbeardman.com/2026/01/04/g...
Have fun with it! 😎
github.com/jevonlipsey/...
github.com/jevonlipsey/...