Jfc this is so targeted. Recruiting emails. A nice website & game sample on Steam. Interview focusing on storyboarding skills. Portfolio review. Official employment letter. Onboarding emails across two days. Then they hit me with wanting me to cash a check. 😫
F*** ICE.
www.leaningtowerpizza.com/store/21261/...
F*** ICE.
www.leaningtowerpizza.com/store/21261/...
(warming up is real; numel was the last one i gave effort to)
(warming up is real; numel was the last one i gave effort to)
Listen, before Cinnamoroll, these two were my childhood.
Listen, before Cinnamoroll, these two were my childhood.
1) put your phone in airplane mode
2) open TikTok and go to your profile
3) go to settings and scroll down to delete account
4) turn airplane mode off
5) delete your account
Credit to @ kimsaira on instagram for this
1) put your phone in airplane mode
2) open TikTok and go to your profile
3) go to settings and scroll down to delete account
4) turn airplane mode off
5) delete your account
Credit to @ kimsaira on instagram for this
They’re collecting information about immigration status, citizenship, sexual orientation, whether you’re trans or non binary and physical or mental disabilities.
They’re collecting information about immigration status, citizenship, sexual orientation, whether you’re trans or non binary and physical or mental disabilities.
Which character is your favorite?
Which character is your favorite?
Another horrid video has come up regarding ICE murdering another innocent civilian and it’s circulating.
Please self care.
Another horrid video has come up regarding ICE murdering another innocent civilian and it’s circulating.
Please self care.
animecorner.me/amazon-doubl...
animecorner.me/amazon-doubl...
o_o; I'm so bad at scale. The cube is 6ft tall. How will I fill this world?! 9 PKMN might not be enough!
o_o; I'm so bad at scale. The cube is 6ft tall. How will I fill this world?! 9 PKMN might not be enough!
Basically, is there a process to make iterative changes in Blender and update the asset in Unity without needing to re-export/render the .FBX each time (and "hook up" the materials each time)?
DM's are welcome!
Basically, is there a process to make iterative changes in Blender and update the asset in Unity without needing to re-export/render the .FBX each time (and "hook up" the materials each time)?
DM's are welcome!