Joseph Humfrey
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joe.inkle.co
Joseph Humfrey
@joe.inkle.co
Co-founder of @inkle.co, narrative game studio.

⛰️ A Highland Song
🚢 Overboard! & Expelled!
🕌 Heaven’s Vault
🌍 80 Days
🖋️ ink

📱 Apps @ https://Selkie.Design 🦭

🏴󠁧󠁢󠁳󠁣󠁴󠁿🇩🇪
Stopped by Bletchley Park earlier this year with @jon.inkle.co. Took a few snaps of the old machines. I love how the mechanisms work, but even after building TR-49 around Pemberton’s circuit diagrams, nothing quite lines up, even though the logic is mathematically sound and matches the Godot code.
November 29, 2025 at 1:17 PM
⭐️ Godot’s Scene System Is Just Brilliant ⭐️

I wanted to draw attention to a few of my favourite features in @godotengine.org. What do I love about Godot's scene system? Read all about it: joethephish.me/blog/godot-s...
Godot’s Scene System Is Just Brilliant
Joseph Humfrey is co-founder of inkle & Founder of Selkie Design
joethephish.me
November 28, 2025 at 12:44 PM
Reposted by Joseph Humfrey
We had a wonderful, exhausting time at #AdventureX this weekend!

Thanks to everyone who stopped by to play the demos, buy the books and games, listen to the talk, bend our ears about ink and generally say hello.
November 24, 2025 at 2:50 PM
Reposted by Joseph Humfrey
Analogue version of TR-49 playable on a wall at Adventure X today! #adventureX
November 23, 2025 at 1:28 PM
Welcome to AdventureX! If you’re coming this weekend check out your swag bag for an @inkle.co curio!
November 22, 2025 at 9:05 AM
Today I’ve been working on a lot of clunk clunk tucka tucka tucka tucka zzzt zzt pssshssh rrbbrbrblllll

Beeeeep. KerCHUNK
November 20, 2025 at 7:59 PM
I’ve been sooo happy with how things have been going for our first game in @godotengine.org!

I’ve been wondering about sharing my thoughts on my top 5-10 Godot features. Does that sound of interest to anyone?
We don't know. What we do know is the wiring diagram works. We built it, virtually, in @godotengine.org. We fed it scans of the books we found.

And the books are very, very strange. The "game" that resulted is also strange.

We're hoping people can make sense of it for us.
TR-49 on Steam
Narrative deduction meets audio drama, from the creators of Heaven’s Vault, Overboard! and A Highland Song.
store.steampowered.com
November 20, 2025 at 7:04 PM
Reposted by Joseph Humfrey
Today is the day to tell a strange story.

The long version we'll tell later, but the short version is this. In an attic, in his late great-uncle's house, @jon.inkle.co found a locked trunk. It took twenty years to open. Last summer he did.

Inside was a wiring diagram, and a stack of books.
November 20, 2025 at 6:12 PM
Here goes…
November 20, 2025 at 6:07 PM
Announcing an announcement of an announcement
Today’s the day. We have a strange story to tell.
November 20, 2025 at 3:30 PM
Reposted by Joseph Humfrey
The project I have been working on now has a name and a Steam page. :)
November 20, 2025 at 1:15 AM
Reposted by Joseph Humfrey
Amazingly, the books I ordered far too late for Adventure X have been printed in time - so if you want a copy of the Heaven's Vault novels, we'll be selling them at our desk!

Not all of these copies though, as I can't carry this many.
November 20, 2025 at 1:45 PM
Reposted by Joseph Humfrey
Say hello to Art of Flora 🌱 Available now for Pre-order!

This sibling of Art of Fauna is all about the beautiful world of plants 🌸

What stays the same? 👀
- Relaxing puzzle game based on historical art
- 20% are donated
- Very accessible
apps.apple.com/at/app/art-o...

A thread 🧵

1/7

#gamedev
Art of Flora: Pflanzen Puzzle‑App – App Store
Lade Art of Flora: Pflanzen Puzzle von Klemens Strasser im App Store herunter. Sieh dir Screenshots, Bewertungen und Rezensionen, Benutzertipps und weitere…
apps.apple.com
November 19, 2025 at 10:05 AM
👋
The Adventure X sale has started - and there are a tonne of inkle games in it (and many other games besides!)

We’ll be there all weekend too so come say hi if you’re around!
AdventureX 2025 Event
AdventureX - The Narrative Games Convention
store.steampowered.com
November 19, 2025 at 7:47 PM
Tired: doom scrolling freesound.org to find the right mechanical sound for your game project

Wired: realising you have the PERFECT foley equipment at home already
November 19, 2025 at 1:57 PM
This is what game development looks like for me right now
November 18, 2025 at 1:38 PM
Trying something different for Hour by Hour's paywall (under the expectation that the user will be pleasantly surprised with where the pricing will land!)
November 16, 2025 at 1:22 PM
Why am I lusting after the Steam Machine so much when I know I’d almost never use it 😭

Also, love the vibe of this wood faceplate 😙👌
November 16, 2025 at 9:30 AM
Reposted by Joseph Humfrey
New article: one thing from every inkle game that we failed to explain clearly enough, and how often we've been made to regret it.
You can’t underestimate everyone
Here is a quick list of features in inkle games which we failed to tutorialise or remind players of enough. The data is empirically backed…
medium.com
November 15, 2025 at 12:57 PM
Apple’s on-device LLM when asked for an SF Symbol: chaos.
Apple’s on-device LLM when asked for one emoji: extremely competent.

So Hour by Hour now uses emoji as a middle layer for icon picking. Welcome to modern computing.

Details in my blog post: joethephish.me/blog/apple-f...
November 14, 2025 at 11:08 AM
Dug up my ~25 year old Casio graphing calculator yesterday. It still worked (after putting new batteries), and the little games I surreptitiously made during maths class were still on it!
November 10, 2025 at 7:34 PM
Reposted by Joseph Humfrey
okay, seriously: if we were to corral this, would anyone be interested in contributing? Here is the google form:

forms.gle/m2V4j4cDvwNu...
November 10, 2025 at 5:18 PM
How has it been 14 years already 😳
🎂 inkle is 14 years old today! 🎉
November 8, 2025 at 1:21 PM
Reposted by Joseph Humfrey
14 years old and there are 14 games in the image. How many can you name?
🎂 inkle is 14 years old today! 🎉
November 8, 2025 at 1:05 PM
The most exhausting thing about game dev is proudly polishing off a feature (for me at inkle usually that’s UI), and then realising that some subtle issue means you have to rebuild or rework it again. For every bloody feature. Like five times each.

😮‍💨
November 7, 2025 at 7:06 PM