Konstantinos Dimopoulos
@konstantinosd.bsky.social
7K followers 2.3K following 4.2K posts
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
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konstantinosd.bsky.social
Discover the Cities of 8-bit Video Gaming this Wednesday (Oct. 15) in a live, *free* @d6learning.bsky.social lecture with yours truly!

We'll discuss tech limitations, game design, systems, worldbuilding, and more in the virtual cityscapes of the '80s.

🎓 Enroll → www.d6learning.com/course/8bitc...
konstantinosd.bsky.social
Besides allowing me to feel like a fanatical, God-fearing, grimdark Commissar, Owlcat Games is brilliant for also compiling one of the finest educational #gamedev resources collections ever.

Find it here: owlcat.games/learning
Reposted by Konstantinos Dimopoulos
cinemaseconds.bsky.social
Dragonslayer (1981) Dir. Matthew Robbins – Long live Vermithrax Pejorative! In a medieval kingdom, a young wizard’s apprentice must defeat a fearsome dragon terrorizing the land. Stunning effects by Phil Tippett & ILM elevate this fantasy adventure into something truly magical. Amazing dragon.🎞️📽️
konstantinosd.bsky.social
Agreed, though I'd argue that Total Eclipse also felt pretty good too.
konstantinosd.bsky.social
🚨Final call! 🚨 Join me today for a live, free @d6learning.bsky.social lecture, and see how technological constraints, aesthetic choices, and game design shaped 8-bit urbanism.

Enroll to *Discover the Cities of 8-bit Video Gaming* ⇢ www.d6learning.com/course/8bitc...
konstantinosd.bsky.social
Judging for the IGF 2026 has begun! ❤️
konstantinosd.bsky.social
Absolutely agree. The amount of research (but also artistry) that went into these games is staggering.
konstantinosd.bsky.social
Prospero's Dream -- the Mothership RPG campaign setting is being crowdfunded as we speak.

Back it: www.backerkit.com/c/projects/t...
konstantinosd.bsky.social
Four horror games that will never age ⬇️
Reposted by Konstantinos Dimopoulos
jazrignall.bsky.social
40 years ago, I was really enjoying Little Computer People on C64, a progenitor to the Sims and other modern cosy-style games. Just really innovative and great fun. We somehow managed to kill our LCP due to a review version bug which, after a call with David Crane, was fixed!
konstantinosd.bsky.social
Never agreed with this point, but, eh, it's certainly intriguing :)
konstantinosd.bsky.social
I am doing well on this scale too -- huzzah!
konstantinosd.bsky.social
And much less alive, but, yeah, I'll take this.
konstantinosd.bsky.social
The 'Cross Bronx Expressway' boardgame is something I need to explore. boardgamegeek.com/boardgame/34...
konstantinosd.bsky.social
Oh, yes, it was called the 3D Construction Kit. Did quite a bit with its sequel (3D Construction Kit 2.0, no less) on the PC. It was as close to Unity as you could get back then...
konstantinosd.bsky.social
Castle Master was innovative both in its 3D tech and in its design. What's more, it came in one of the most beautiful game boxes ever created.
konstantinosd.bsky.social
Reposting for the timezones.
konstantinosd.bsky.social
Discover the Cities of 8-bit Video Gaming this Wednesday (Oct. 15) in a live, *free* @d6learning.bsky.social lecture with yours truly!

We'll discuss tech limitations, game design, systems, worldbuilding, and more in the virtual cityscapes of the '80s.

🎓 Enroll → www.d6learning.com/course/8bitc...