Jarl Larsson
@jarllarsson.bsky.social
190 followers 330 following 85 posts
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
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Reposted by Jarl Larsson
Damn. This is amazing. £325 per week, paid monthly, for 3 years - and the result was a profit for the Irish economy:
www.citizensinformation.ie/en/employmen...
If you have the voxels used to construct the ”seed shell” you can flip all distances that overlaps with them.
That first image.. hehe 😜🥲
Reposted by Jarl Larsson
We are thrilled to announce that our NEW Large Language Model will be released on 11.18.25.
Reposted by Jarl Larsson
you heard of running Doom on random gadgets but have you ever heard of…
“Hosting a WebSite on a Disposable Vape”
bogdanthegeek.github.io/blog/project...
this explains how!
((the internet is healing 😌))
#IndieDev
Hosting a WebSite on a Disposable Vape
Someone's trash is another person's web server.
bogdanthegeek.github.io
Sega Rally 95. Used to play it together with my sister like once a year at an inn on the way to our grandparents. Very nostalgic. 🙂
Separated buffers for opaque- and fog volumes. I like how this is coming together! The subtle contact shadow from the fog is nice. Next up: also draw opaques into the shadow volume and then get material- and colour support to the buffers. #vulkan #screenshotsaturday #gamedev
I really like the shapes and shadows I can make with this. #gamedev #vulkan
Love jetlag the game, is the boardgame fun?
The t-shirt!… 🤣🥶
Beautiful, and damn Olympus Mons really is crazy big.
Moved my render stages around to be able to sample the volumetric froxel fog shadows in the fragment shader as well. (exaggerated shadows in video) 🔵⚫🦖 #screenshotsaturday #indiedev #gamedev #vulkan #renderer #raymarcher
First Croc, then Spyro and Rayman 😁
Reposted by Jarl Larsson
Reposted by Jarl Larsson
Morning thoughts about "AI".

Where do we go from here?