Harg
harg2001.bsky.social
Harg
@harg2001.bsky.social
#GameDev in progress..
Reposted by Harg
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Reposted by Harg
Nobody's going to play your game if it never exists! The pursuit of perfection is a trap.
July 29, 2025 at 2:07 PM
Reposted by Harg
#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
June 16, 2025 at 5:56 PM
New poll on my discord : within an #ActionRPG, you cast a projectile. A crit is rolled. How do you expect the execution ? Crit on cast, the projectile glow brighter. Crit on hit, the projectile found a weak spot.
discord.gg/AMvbMrAB
Rejoins le serveur Discord Harg !
Découvre la communauté Harg sur Discord - discute avec 9 autres membres et profite du chat vocal et textuel gratuit.
discord.gg
May 29, 2025 at 1:25 PM
Reposted by Harg
Rework difficulty + show this setting in the stat block. Unlocking Steam achievements/leaderboards is only enabled from the Champion difficulty onwards for true glory. 🤺
#gamedev #indiegames #screenshotsaturday
May 24, 2025 at 2:58 PM
Reposted by Harg
Started implementing spell mutators today! Mutators are extra effects that can change the way a spell works. It can be subtle, or not so subtle.

Today let's demonstrate modifying the Cone spell to utilize the "Prismatic" mutator, which will randomize the element of each shot!

#gamedev #godot
May 14, 2025 at 1:28 AM
Reposted by Harg
Made some cloud shadows for my survivors-like game using a shader and a noise texture (which is randomized every run).

#gamedev #godotengine #indiedev
May 15, 2025 at 3:28 PM
Reposted by Harg
Sunset/ sunrise. Counters for coins. Added some randomisation to the lightning shock animations, and fixed some goblin waking animations.

#gamedev #pixelart #solodev #indiedev #indiegame #godot
April 23, 2025 at 9:16 PM
Rework on the #groundlayer (byebye green placeholder) + torch.

#godot #gamedev #gamedevelopment #arpg
April 27, 2025 at 1:10 PM
I DIED

😐 Neutral reference ?
🙌 Respectful homage ?
🎨 Artistic allusion ?
🤗 Friendly wink/nod ?
🤫 Subtle Easter egg ?
✊ Borrowed inspiration ?
or 🤬 brutally honest plagiarism ?

#DarkSouls #Diablo
April 11, 2025 at 1:56 PM
I made a staircase in my game with a blue light effect for more mystery about what lies further deeper AND I LOVE IT :3 #indiegame #actionrpg #godot
April 8, 2025 at 5:25 PM
Working on a new project.
April 2, 2025 at 12:54 PM
Hello #IndieDev network, i'm a new indie from Belgium (and completely new to bsky). Let's connect each other to growth together.
a man and a woman are holding hands in front of a purple background .
ALT: a man and a woman are holding hands in front of a purple background .
media.tenor.com
February 11, 2025 at 1:26 PM
Hello #GameDev network, i'm a new indie from Belgium (and completely new to bsky). Let's connect each other to growth together.
a man and a woman are holding hands in front of a purple background .
ALT: a man and a woman are holding hands in front of a purple background .
media.tenor.com
February 11, 2025 at 1:25 PM