Åsa 🖤🩶🤍💜
@devilkitten.bsky.social
610 followers 210 following 2.1K posts
UX designer. Opinions are definitely my own. Previously: Avalanche Studios, BioWare, Sharkmob Current: IO Interactive Game developer since 2001, feminist, nerd, snarky person w. many opinions. She/her. Known as a feminist armored fist in TTRPG circuits.
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This is my go to now. The sign the woman is holding reads "to hell with the dick rule". Something to live by.
They didn’t have very cherry which is a travesty. But they did have toasted marshmallow
I found jelly belly jellybeans and am enjoying a cinnamon bean.

I have missed these so much.
Context - aftermath after fighting a bunch of ghouls
GM:"It turns out to be an amulet of necrotic resistance."
Player: "I don't think it worked."

#overheardindnd
GM: "The skeleton falls to the ground and loses its arm. It is on its last leg."
Me: "Don't you mean arm?"
"Emergency naked bike ride"

Words I never expected to hear in a D&D session.
#overheardindnd
Two more rooms to clean… ugh. But if I don’t do it I’ll not be able to rest until I have, so…
That’s definitely part of the problem, but sloppy development processes and nonexistent frameworks are also a pretty big chunk of the problem.

I’m pretty sure a lot of the bloat in game dev could be reduced by better production methods. That’s not on the producers though, it’s on the dev culture.
-> after? Because I can say a lot of things about Clair Obscur, but I can’t say I had fun.

Without my completionist tendencies I doubt the game would have survives more than a few hours on my console. Is that the intent? Or am I just the worst audience for this game?
-> My experience of the game was that it’s repetitive and melodramatic, with some good voice acting thrown in.

I spent a lot of time trying to figure out parts of the game, to the point that everything from Act II and onwards was played with a wiki as backup. Is that the experience the devs are ->
-> Perhaps it is appealing to a specific sort of player, because people do seem to love it for some reason. I don’t.

Contrary to Silksong, though, I’ve played Clair Obscur to the extent that I only have three achievements left.
->
-> and that they’re unable to continue playing because it’s just too hard.

This type of hiding and gating information and progress is also pretty apparent in Clair Obscur. Some of the content is hidden. Other parts of it is ridiculously difficult.

What’s the appeal in this? I don’t get it. ->
A curious phenomenon that sort of started with the Souls-games is the tendency on the game developers’ side to seemingly deliberately hiding information and progression from the players.

I haven’t played Silksong myself but so many people discussing it say that they get stuck ->
I need to
Clean the apartment but I’m sooo tired because sleep eluded me. Anyway. Life.
I’ve been a lead a few times before this, but this is the first time I’ve actually gotten the promotion and official title of lead.
"Den gången när Gösta åt femton varmkorvar på tio minuter."
"Jätteaborren Siv drog upp veckan innan Midsommaren ´98"
"Humlan som kom flygande när frugan och jag satt i hammocken och drack öl."
Oh my god autocorrect!!! 2. The combat is repetitive and opaque
->
The tutorials are relatively well executed and actually helpful.

The voice acting is on point and Ben Starr in particular is excellent. Jennifer English is also outstanding. (Verso and Maelle). Obviously Andy Serkis is also great, but he’s not that present.

I’ll do a longer review later.
-> My issue with Clair Obscur is threefold.

1. There are so many UX issues that create a cumbersome and awkward play experience

2. There are so combat is repetitive and opaque

3. The story feels overwrought and a bit too much

There are however two things I like about the game. ->
I finished Clair Obscur, meaning I have three achievements left (two of which I suspect are connected to Simon) and one which concerns the Gestral beaches.

I can’t say that I found it very interesting. Yes, I finished it, but I often do that even with games I don’t enjoy, for reasons. ->
I wonder how people with high up posts in game dev can manage to post about how lovely their companies are and keep a straight face.