Jessica Plowman (she/her)
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designjunkie010.bsky.social
Jessica Plowman (she/her)
@designjunkie010.bsky.social
Tech Writer Manager @ Epic Games. Crafter of Artisanal Text. #GameDev’s Cool Aunt. Brush your teeth, unwrap your UVs, & fail. Drinks her coffee & loves her job.
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Now that I’ve arrived on the platform, I think it’s time for a new intro post!

Hi, I’m Jessica, a Tech Writer at Epic Games focusing on Worldbuilding, Proc Gen, and Art Pipeline tools. Outside of that, I focus on Level Design in my spare time. Prior to joining the industry I was a teacher.
Reposted by Jessica Plowman (she/her)
me, a game designer: "i really like how they first test you to figure out what to do, and then they test you to execute on it, and then they test you to execute it perfectly"

me, a player: "RAUUUGHHUUHHHHHHHH *throws my controller through the monitor*"
alright, finally time to relax. with more Path of Pain.
November 11, 2025 at 7:47 AM
Reposted by Jessica Plowman (she/her)
Seeing a talk by Fanny Weidner “Building Tech Art Skills without a Map”, and it has this slide.

It is probably the most accurate and short description I have seen of what tech artist skills are required nowadays. It’s ridiculously varied, and studios expect you to solve anything.
October 25, 2025 at 3:44 PM
Reposted by Jessica Plowman (she/her)
OPPORTUNITY- Narrative Designer - CCP - Reykjavík

Not affiliated. Shared welcome.

careers.ccpgames.com/en/postings/...
Narrative Designer
Job Opening: Narrative Designer at CCP Games in Reykjavík.
careers.ccpgames.com
October 25, 2025 at 4:28 PM
Reposted by Jessica Plowman (she/her)
Just finished rigging her face!

#indiegame #gamedev #unreal #darkrooms
October 25, 2025 at 3:19 PM
Reposted by Jessica Plowman (she/her)
Reposted by Jessica Plowman (she/her)
Explore the eerie world of HELLMART, where you balance daytime customer service and sales goals with nighttime survival against unsettling visitors in this unique horror supermarket simulator demo.

Play the demo: playtester.io/hellmart

#IndieGaming #GameDev #Gaming #IndieDev #IndieGame
October 21, 2025 at 3:57 AM
Reposted by Jessica Plowman (she/her)
3 and a half years of isopod rolling down big hills!
Isopod is finally coming out tomorrow!
store.steampowered.com/app/2053910/...
October 20, 2025 at 5:48 AM
This series is also designed to work with our Programmer Track! Build a player from scratch with code and then build an adventure game around that: dev.epicgames.com/documentatio...
September 22, 2025 at 11:18 PM
Well that’s a bucket list item checked off my career list: My first professional level design has been published: dev.epicgames.com/documentatio...

This guide is great for folks new to #UnrealEngine #GameDesign or #LevelDesign
Designer Track | Unreal Engine 5.6 Documentation | Epic Developer Community
Learn how to design a full level and gameplay loop in this getting started tutorial in Unreal Engine!
dev.epicgames.com
September 22, 2025 at 9:05 PM
Reposted by Jessica Plowman (she/her)
The Jimmy Kimmel firing, Colbert's show, what's happening at WaPo, CBS... legacy journalism is slowly but surely coming under state control.

It is more important now than ever before that we support the independent journalists out there doing the work not beholden to a fascist's bidding.
September 17, 2025 at 11:44 PM
I’m proud to have helped get this game jam off the ground! Level Designers, check out the new sample and join the game jam today! There’s a pretty significant prize pool #gamedev #IndieGameDev #UnrealEngine

80.lv/articles/maj...
Major Stack-O-Bot Update Drops With UE5.6 Support
Explore the latest additions and join the Mega Stack-O-Jam.
80.lv
August 15, 2025 at 4:46 PM
Reposted by Jessica Plowman (she/her)
The FTC is seeking public comment about gender affirming care in order to go after providers and restrict access. Share your stories instead of how this care has helped you and how it is life saving.

We need to counteract their false narratives. Please share!

www.regulations.gov/docket/FTC-2...
Regulations.gov
www.regulations.gov
July 29, 2025 at 1:50 AM
Reposted by Jessica Plowman (she/her)
Your Weekly Indie Recap has arrived showcasing 25 games launching last week on Xbox! 💚 🎮

#indiegames #xbox #idxbox
July 27, 2025 at 5:15 PM
Reposted by Jessica Plowman (she/her)
I'm just making it up as I go. I couldn't find a survey form template so now I'm just going to make my own.
July 25, 2025 at 4:17 AM
Reposted by Jessica Plowman (she/her)
Progress on character model front. I can't blender to save my life. None of it clicks. I come home from working outside all day and it's just impossible for me to focus on it enough to get far.

So here's what someone else made for me.
July 25, 2025 at 4:23 AM
Reposted by Jessica Plowman (she/her)
Sharing for other plugin developers who want a robust system for version-gating UE C++ code. Nicer than the built-in macros, works around limitations in UHT, and even comes with a TObjectPtr converter for bridging the UE4 gap!
github.com/sbseltzer/VersionMacros
#UnrealEngine #UE5 #UE4 #C++ #GameDev
GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.
Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros
github.com
July 8, 2025 at 12:58 AM
Y’all, I have been mentoring someone in technical writing and it is going great. They are really starting to pick it up and I am so proud :)
July 5, 2025 at 8:58 PM
Reposted by Jessica Plowman (she/her)
The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
June 10, 2025 at 3:19 PM
Looking forward to checking this out. Thanks Peter!
I just published the 3rd video in the tutorial series about creating a portal gateway in UE5. #gameart #UE5

You can watch the playlist here: www.youtube.com/playlist?lis...

I'm slowly releasing the chapters as I make them, so feel free to bookmark and revisit!
June 6, 2025 at 6:28 PM
What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...
Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.
dev.epicgames.com
June 6, 2025 at 6:28 PM
Wife wanted fettuccine instead of spaghetti but it ended up a resounding success.

Would people be interested in a tutorial?
May 11, 2025 at 3:27 AM
Tonight I’m making spaghetti carbonara with fresh spaghetti. It’s literally going to take almost a dozen eggs lol.
a baby is looking out of a window with the words take my money .
ALT: a baby is looking out of a window with the words take my money .
media.tenor.com
May 10, 2025 at 6:57 PM
Live a life that would have gotten you burned as a witch back in the day.
May 10, 2025 at 12:36 AM
Another weekend spent sinning.
April 12, 2025 at 7:05 AM