Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Bucket 1
There's basically no cash to be made in the business in an online advertising world
Thus it is mostly run by people detached from cash concerns
Bucket 1
There's basically no cash to be made in the business in an online advertising world
Thus it is mostly run by people detached from cash concerns
We can have an actual disagreement based on something tangible rather than just gamesmanship.