M0TH
danymotilla.bsky.social
M0TH
@danymotilla.bsky.social
Hi guys! I'm a self-taught graphics programmer obsessed with geometry and computers, you can read some of my ideas here:

https://m0th.bearblog.dev/
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"valve deserves 30% because they have a huge userbase that they use to give visibility to your game"

then why is my itch revenue that i pushed via my own social media accounts for november twice my steam net for the month
December 1, 2025 at 12:51 PM
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November 24, 2025 at 6:02 AM
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November 10, 2025 at 11:54 PM
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What is the probability that 4 points chosen uniformly at random on surface of a sphere form a tetrahedron whose four faces are each acute? Asked on MathOverflow (mathoverflow.net/q/498296/6094) with evidence that the answer is 1/12. But not yet resolved.
#MathSky #Mathematics #Geometry #Probability
September 22, 2025 at 11:58 PM
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Genuinely powerful words to live by.
September 22, 2025 at 1:58 AM
when you actually believe what you are doing work just happens.
September 16, 2025 at 2:10 AM
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Let me know if you are interested in a CAD system that works like this!
SIGGRAPH Asia (still) coming up! Second paper thread!

"Direct Manipulation of Procedural Implicit Surfaces" where we explore how to create a WYSIWYG editing interface for procedural representations, avoiding awkward sliders!
eliemichel.github.io/SdfManipulat...
November 21, 2024 at 11:57 PM
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I haven't posted a computer in a while so here's a quick luggable computer that I think is pretty cool. Here is the Morrow MD3P Micro Decision Portable. This is a CP/M based computer with an interesting 9" x 5" amber CRT screen. I'm a fan of amber screens and this one being slim is very clear.
February 27, 2025 at 2:20 PM
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when u post a political comic on bluesky
February 26, 2025 at 1:09 AM
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Ayyy polyform's hit 100 stars!
GitHub - EliCDavis/polyform: Immutable mesh processing library
Immutable mesh processing library. Contribute to EliCDavis/polyform development by creating an account on GitHub.
github.com
December 30, 2024 at 3:28 PM
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I've just announced my new (blazing-fast) kernel for implicit surfaces: mattkeeter.com/projects/fid...

It's got something for everyone: Cool graphs! Multithreaded WebAssembly! Terrible mesh topology! JIT compilers!

After three years, I'm excited to finally show it off to a wider audience 😎
January 8, 2025 at 3:17 PM
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I added the namespace from which each node comes to the top of the node title. Multiple packages contain their own node named "Model", which can get confusing without this.

The visuals are potentially starting to get too "busy".
January 22, 2025 at 3:51 AM
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February 10, 2025 at 5:19 PM
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Installing the Gestalt keycaps from Akuko Labs.
February 9, 2025 at 8:05 PM
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ÅNGSTRÖM-RESOLUTION IMAGING OF CELL-SURFACE GLYCANS 🧬🎨🍬

The glycocalyx, our cells' sugar coat, holds secrets in immunology, cancer, viral infections, and more. Visualizing its molecular architecture was impossible… until now. #glycotime #microscopy

www.biorxiv.org/content/10.1...
February 10, 2025 at 8:21 AM
that's why I'm here
February 8, 2025 at 5:04 AM
programming is magic
February 4, 2025 at 6:52 AM
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richard garriott, game development work station (1985) archive.org/details/logi...
February 2, 2025 at 12:49 PM
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January 30, 2025 at 4:17 AM
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“Terrible things are happening outside. Poor helpless people are being dragged out of their homes. Families are torn apart. Men, women, and children are separated. Children come home from school to find that their parents have disappeared.”

Diary of Anne Frank
January 13, 1943
January 24, 2025 at 9:23 PM
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Good morning, Bluesky Friends! 🗽💙 🌊
December 22, 2024 at 12:59 PM
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i promise to be gentle with your bleeding heart 🐦‍⬛
December 18, 2024 at 12:57 PM
I want to be like him when I grow up
December 18, 2024 at 7:25 AM