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start with a good topology foundation you can get some images about hand topology in pnterest, then adapt it to the style you are doing, and the functionality. If it's just for show then you don't have to worry too much, if its for animation then you want to care mainly about the joints.
start with a good topology foundation you can get some images about hand topology in pnterest, then adapt it to the style you are doing, and the functionality. If it's just for show then you don't have to worry too much, if its for animation then you want to care mainly about the joints.