Worked on ⚛️ Atomfall, 🔫 Sniper Elite and 🐉 Skye Tales.
Witch who crafts, making games with my partner in crime and owns an unhealthy amount of board games. Has a black cat called Toothless.
www.youtube.com/@GameAccessi...
Huge thanks to our wonderful speakers!
I can see this series being a great way to introduce someone to accessibility in games through the stories and experiences of players with lived experience. Thank you to all the contributors ☺️
With this interview series we aim to use our platform to better represent the wider and diverse disabled and accessibility community. (1/2)
caniplaythat.com/2025/11/27/i...
I can see this series being a great way to introduce someone to accessibility in games through the stories and experiences of players with lived experience. Thank you to all the contributors ☺️
This review mentions the lack of quest markers and map - both things that greatly support my memory and cognition. It also flared up my pain in my hands from a lot of movement and taps/holds…
This review mentions the lack of quest markers and map - both things that greatly support my memory and cognition. It also flared up my pain in my hands from a lot of movement and taps/holds…
Voting is now open to the public, and closes November 30th. Winners will be announced in January.
caniplaythat.com/2025/11/24/p...
Voting is now open to the public, and closes November 30th. Winners will be announced in January.
caniplaythat.com/2025/11/24/p...
It’s great to see my boss, Tülay, nominated for the incredible work she does and the Stumble team for their wheelchair cosmetic. 🖤
And to my old family on Atomfall 🍻🖤
Paul Parsons, EA
Luke Heanue, EA
Holly Wescott, Amazon
Elizabeth Whyte, Bethesda
Tülay Tetiker McNally, Scopely
Public vote now open at gaconf.com/gaconf-awards-2025/
It’s great to see my boss, Tülay, nominated for the incredible work she does and the Stumble team for their wheelchair cosmetic. 🖤
And to my old family on Atomfall 🍻🖤
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
www.eventbrite.co.uk/e/ucl-access...
#gamedev #accessibility
www.eventbrite.co.uk/e/ucl-access...
#gamedev #accessibility
As someone with bad reactions, if more platformers had these settings, I could actually play them and feel skilful.
Also loved the dev commentary! Absolutely recommend to play and learn from.
with the end of next fest, my first solo game "an unplayable game?!" is officially out for FREE on steam!
its a short platformer about accessibility settings and why they're important. only about 5-15 minutes, depending on how fast you figure it out!
As someone with bad reactions, if more platformers had these settings, I could actually play them and feel skilful.
Also loved the dev commentary! Absolutely recommend to play and learn from.
with the end of next fest, my first solo game "an unplayable game?!" is officially out for FREE on steam!
its a short platformer about accessibility settings and why they're important. only about 5-15 minutes, depending on how fast you figure it out!
As someone with bad reactions, if more platformers had these settings, I could actually play them and feel skilful.
Also loved the dev commentary! Absolutely recommend to play and learn from.
Want to discover new ways to bring accessibility into your games? Learn more at www.playerresearch.com/what-we-do/a...
Want to discover new ways to bring accessibility into your games? Learn more at www.playerresearch.com/what-we-do/a...
There's also a new fast travel system to discover, along with some other smaller improvements and fixes.
caniplaythat.com/2025/10/29/a...
There's also a new fast travel system to discover, along with some other smaller improvements and fixes.
caniplaythat.com/2025/10/29/a...
Axel, who uses a wheelchair, was inspired by a visit from avid Stumble Guys player Fayçal. There, he had one important question: why isn’t there a skin in a wheelchair in the game, like me?
caniplaythat.com/2025/10/29/s...
Axel, who uses a wheelchair, was inspired by a visit from avid Stumble Guys player Fayçal. There, he had one important question: why isn’t there a skin in a wheelchair in the game, like me?
caniplaythat.com/2025/10/29/s...
The video is interesting, but I wish they had a voice from an accessibility perspective. Some players need high contrast visuals to be able to play, and these methods can be a form of diegetic HC.
The video is interesting, but I wish they had a voice from an accessibility perspective. Some players need high contrast visuals to be able to play, and these methods can be a form of diegetic HC.
I'm doing research for something I'm writing, and I'd love if you could help.
The topic is "Including Players with Disabilities in the Dev Process" but you don't have to have experience with this to answer! (more info in 🧵)
➡️ forms.gle/cA56W4XVRfnS...
I'm doing research for something I'm writing, and I'd love if you could help.
The topic is "Including Players with Disabilities in the Dev Process" but you don't have to have experience with this to answer! (more info in 🧵)
➡️ forms.gle/cA56W4XVRfnS...
Honestly can’t recommend this conference enough, regardless of how new or seasoned you are with games accessibility.
If you can go in person the value of meeting a11y folk can’t be understated. And I believe they offer free tickets if you’ve been laid off.
@tabbyrose.bsky.social will be sharing all of @mightyyell.bsky.social's VR accessibility learnings from the development of Knight In The Attic!
Sept 29th - 30th, registration & line-up at gaconf.com
#gamedev #indiedev
Honestly can’t recommend this conference enough, regardless of how new or seasoned you are with games accessibility.
If you can go in person the value of meeting a11y folk can’t be understated. And I believe they offer free tickets if you’ve been laid off.
Just hop on Steam / EA App, or visit: www.ea.com/games/battle...
Just hop on Steam / EA App, or visit: www.ea.com/games/battle...
Dr. Vishnu Nair, presenting his award winning research on how to give blind players a sense of serendipity when exploring open worlds.
Sept 29th - 30th, registration & line-up at gaconf.com
#gamedev #indiedev
Dr. Vishnu Nair, presenting his award winning research on how to give blind players a sense of serendipity when exploring open worlds.
Sept 29th - 30th, registration & line-up at gaconf.com
#gamedev #indiedev
✅ Fully Customizable High Contrast Mode
✅ Player and Stadium Shadows Toggle
✅ Accessibility Boot Flow
✅ Improved Subtitles
✅ Simplified Skill Moves
Full Pitch Notes here: www.ea.com/games/ea-spo...
✅ Fully Customizable High Contrast Mode
✅ Player and Stadium Shadows Toggle
✅ Accessibility Boot Flow
✅ Improved Subtitles
✅ Simplified Skill Moves
Full Pitch Notes here: www.ea.com/games/ea-spo...
✅ Fully Customizable High Contrast Mode
✅ Player and Stadium Shadows Toggle
✅ Accessibility Boot Flow
✅ Improved Subtitles
✅ Simplified Skill Moves
Full Pitch Notes here: www.ea.com/games/ea-spo...
Come join us on Discord to watch.
All talks will be on YouTube after the event.
Come join us on Discord to watch.
All talks will be on YouTube after the event.
Full video, more to come: www.youtube.com/watch?v=TSi0...
Full video, more to come: www.youtube.com/watch?v=TSi0...
Very excited to see Gobblin already talking about accessibility by design, inspired by @seawolfly.bsky.social’s BAFTA masterclass ⭐️
It was great having a 1:1 talk on improving accessibility within Gobblin', we really appreciated the opportunity to learn from your experience!
#IndieDev
Very excited to see Gobblin already talking about accessibility by design, inspired by @seawolfly.bsky.social’s BAFTA masterclass ⭐️