#proceduralanimation
Little Preview of climbing 90 degree edges
#godot #gamedev #gameassets #proceduralanimation #walking
November 17, 2025 at 12:49 PM
My little Cyphonia clavata can now walk properly.
#godot #gamedev #gameassets #proceduralanimation #walking
November 9, 2025 at 11:42 AM
FINALLY I SOLVED THE TILTING AND AVG HEIGHT!
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
November 4, 2025 at 12:40 PM
Now it is walking up the slope with an angle but something is still not quiet right. anyway: progress :D
#godot #gamedev #gameassets #proceduralanimation
October 31, 2025 at 2:10 PM
Started a new challenge in my free time, a kind of devlog journey around this spider mech character.

First step, walking procedurally! It can adapt its steps, and with custom gravity, it now sticks to surfaces and walks across any angle, even rocky, uneven ones.

#UE5 #ProceduralAnimation #GameDev
October 27, 2025 at 5:51 PM
My character features new abilities: Climbing and Death!
(Dress still needs some work :p )
#gamedev #proceduralAnimation #godot
October 26, 2025 at 6:18 PM
Swizzle the ferret now runs through through the world you generate in Shaderland. same pixel-precise automaton under the hood, but much cuter.
#gamedev #demoscene #indiegame #proceduralanimation
October 24, 2025 at 4:12 PM
Silly Polly Beast – Skateboarding Survival Horror
#SurvivalHorror #IndieGame #SillyPollyBeast #ProceduralAnimation #MadeWithUnity
October 8, 2025 at 4:58 AM
It has been a while since the last post here huh...

Summary, can hold sword now, working on code to interpret joystick input for attack states, motions and player movement.

Aim is currently to fast track the main combat actions.
#proceduralAnimation #gamedev #videogames
October 7, 2025 at 3:08 AM
Latest Dev Log is up - my explorations into FABRIK - A procedural animation algorithm for moving limbs. I tried to make it not too technical with links to that stuff if you want it - totally free, check it out: www.patreon.com/posts/dev-lo...

#gamedev #indiegame #proceduralanimation #ik
Dev Log: FABRIK Tutorial | vt100
Get more from vt100 on Patreon
www.patreon.com
October 1, 2025 at 5:47 PM
The making of R.A.Y🤖
Stay tuned for more behind the scenes content and wishlist Project Solar on Steam (link in bio)✨

#proceduralanimation #3dmodel #blendercommunity #rigging #charcterdesign #unrealengine #devlog #indiedev #animation #makinggames #coop #puzzleadventure #computeranimation
September 29, 2025 at 10:30 AM
the spear is tricky to aim

#horrorgame #indiegame #proceduralanimation
September 26, 2025 at 7:18 PM
Playing around with the FABRIK algorithm for procedural animation. The arm is following my mouse pointer which you can't see in the video. I have a dev log coming for this soon. Give me a follow so you can get on that when it comes out.

#proceduralanimation #gamedev #indiegame
September 22, 2025 at 10:04 PM
Procedural Animation take 1 - this is the 'chain of circles' technique (idk what the technique is formally called). I'll have another blog post up soon but i just really really wanted to show you all a video of this working.

#gamedev #proceduralanimation #animation #graphicscode
September 10, 2025 at 11:17 PM
Procedural quadruped tank mecha walk/trot + turret.
The mecha itself is a rigid body, so it can be pushed by other physics objects or forces like the turret firing a heavy artillery shell. Included a "guy" for scale 🙋‍♂️

#godotengine #indiedev #gamedev #proceduralanimation #mecha
September 4, 2025 at 4:39 PM
One the plus side, the design is at the point when even if it's a glitch, it still kind of moves nice, that's a vast improvement over past systems.
#proceduralAnimation #gamedev #videogames
July 31, 2025 at 9:27 PM
More testing and just by enabling the chest point statically between the two hands, I suddenly get so much swinging in the motion!!!

And again, barely any work for a system to implement, this is shaping out to be pretty nice
#proceduralAnimation #gamedev #videogames
July 27, 2025 at 10:47 PM
Quite the upgrade from yesterday.

Better anchoring and point priority effecting the center.

Next, is the more subtle motion... and twisting... I don't look forward to coding that, but it'll allow me to do so much more once it's in.
#proceduralAnimation #gamedev #videogames
July 27, 2025 at 10:16 PM
I'm now working on the 'puppet' system my code will use as the input to direct the actor.

The hope, is to work out which puppet part has priority, and adapt the pull and pose across the actor.

We'll see how it goes.
#proceduralAnimation #gamedev #videogames
July 26, 2025 at 11:50 PM
As part of my effort to get to playable content, I'm taking the time to port my older phy animation system to the new one.

I've got the one to one working in the new system, so now I'll be able to start mixing and matching from both!
#proceduralAnimation #gamedev #videogames
July 13, 2025 at 3:34 AM
Gaits for Dinobird: Walking, Running, and Sprinting. This was refreshingly straight forward compared to RootYaw and Jumping, and it works pretty well with the other systems with no nasty surprises. A good week!
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
July 11, 2025 at 10:07 PM
Started implementing Jump Wed last week, figuring it was gonna be relatively easy and fast. I was wrong, so so wrong. But after three days of banging my head against the wall, the wall fell.

Now Murder bird can jump, jump, jump

#unrealengine5 #controlrig #proceduralanimation
July 8, 2025 at 1:42 AM
www.youtube.com/watch?v=ovXh...
Then the progenitor of the current set up where I started to move to mixed rigidbody ragdolls.

Great state managers on these two, just a bit hard to code new motions for, which is what I'm solving in the new model.
#proceduralAnimation #gamedev #videogames
Ragdoll Update - A lot more Fancy Moves
YouTube video by Birdmask Studio
www.youtube.com
July 7, 2025 at 3:45 AM
www.youtube.com/watch?v=TxG2...
I'm fully going down memory lane on my old systems.

Days with dino, great animation and motion with this character...

But was also where I learnt ragdoll systems that look great on robot joints, not so well covered meshes.
#proceduralAnimation #gamedev #videogames
Teaching A Baby Active Ragdoll T-Rex To Walk - Days With Dino - Indie Devlog 01
YouTube video by Birdmask Studio
www.youtube.com
July 7, 2025 at 3:41 AM
The recent progress has me looking at some of my old prototypes.

A look at gen 3, back when I was still doing full rigidbody agents.

Didn't work out in the end, but still love these early tests video, well see if I can't do this with the new one.
#proceduralAnimation #gamedev #videogames
July 7, 2025 at 3:28 AM