vt100
doctorcosmos.bsky.social
vt100
@doctorcosmos.bsky.social
38 followers 17 following 210 posts
dawless synths, video games, interactive art https://linktr.ee/vt100
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Our Art Piece the PF3000 has been accepted to the 2026 Napa Lighted Arts Festival in Napa CA this Jan. We're all very excited. This piece is rooted in vintage video game systems like the NES More info here: filmacollective.org/pf3000/

#leds #ledart #nes #pixelart #interactiveart #sprites
PF3000 - Filma Collective
PF3000 – Large Format 8-bit Sprite Designer (2023 Collective Project) PF3000 version 1 completed in October 2023 and debuted at
filmacollective.org
if you haven't confronted your maga family members about this yet - maybe its time to grow a spine.
This is the PF3000 - a wall of giant touch pixels that allow you to draw and animate sprites with your hands - we're getting it ready with new sensors. Been fine tuning values on the touch controller. Things are working pretty good now. #leds #ledart #autumnlights #interactiveart #pixelart
Latest Dev Log is up - my explorations into FABRIK - A procedural animation algorithm for moving limbs. I tried to make it not too technical with links to that stuff if you want it - totally free, check it out: www.patreon.com/posts/dev-lo...

#gamedev #indiegame #proceduralanimation #ik
Dev Log: FABRIK Tutorial | vt100
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Playing around with the FABRIK algorithm for procedural animation. The arm is following my mouse pointer which you can't see in the video. I have a dev log coming for this soon. Give me a follow so you can get on that when it comes out.

#proceduralanimation #gamedev #indiegame
Alright - today's free dev log is up. Today I was working in Godot learning how to build levels for our little zelda clone - Godot is really amazing! Check out what I've learned and follow along on my game dev journey.

#godot #gamedev #indiegame #learninggamedev #pixelgame #zeldaclone #superfun
Dev Log: Tile Map Layer, Terrain, Collisions Oh my | vt100
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Given I've only ever done some of this stuff is code, godot sure gives you the tools. Today we learned about tile map layers, terrain, collisions and y-sorting. Planned maybe a secret area or two too! This is is really fun! #godot #gamedev #pixelgame #passion #nevertooold #indiegame
thank you kindly friend <3
Walk cycle in godot - super easy to setup. I'm getting excited about pixel game dev. Need to keep learning though - who knows maybe i'll make something cool?

#godot #indiegame #gamedev #pixelgame
Alright barely into my godot class and I gotta say - this engine makes things dead simple. We setup a walk cycle with basic input in like almost no time at all. I chronicled my journey today on my free patreon and explain a little bit about how it works. Check it out!

#godot #indiegame #gamedev
Dev Log: Walk Cycle in Godot | vt100
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Two game engines at the same time? Learn about my latest batch of gamedev stuff to learn in today's dev log - posted for FREE on my patreon. We're making tools for unreal AND games in godot baby!

#gamedev #indiegames #indiegame #godot #unrealengine #learningcoolstuff
Dev Log: 2 Engines at the same time 9/15/25 | vt100
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Dev Log for today is online. In this free episode I try to break down the more basic trig of this procedural animation technique. As I understand it anyway - it has been a while. If you want more formal tutorials they exist but you might find it interesting?

#gamedev #proceduralanim
Dev Log: Procedural Snakes Part 2 - 9/10/25 | vt100
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Procedural Animation take 1 - this is the 'chain of circles' technique (idk what the technique is formally called). I'll have another blog post up soon but i just really really wanted to show you all a video of this working.

#gamedev #proceduralanimation #animation #graphicscode
Today's dev log - part 1 of me learning how to procedurally animate some snakes. This is pretty fun, so far I like procedural animation. I'm pretty much keeping the dev log posts free so, no pay wall if you want to follow along on my journey.

www.patreon.com/posts/dev-lo...

#gamedev #devlog
Dev Log: Procedural Snakes Part 1 - 9/9/25 | vt100
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New update to the dev log - this one is free so check it out and join the patreon if you like following along on my gamedev journey: www.patreon.com/posts/one-cl...

#gamedev #indiegames #learning #unreal
One class down... a whole lot more to go | vt100
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Learning about animation state machines in Unreal in class today. Honestly, Unreal impresses me so much in its animation capability. There's a bunch of different ways to blend animations and you can really see how (with a talented animator) you can put together a character. #unreal #indiegame
New blog post up - comparing working with samples in unreal to working with samples in music - there's some overlap for sure: www.patreon.com/posts/sample...
Samples in games... kind of like samples in music | vt100
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Just working on a capacitive touch based interactive art piece. We have the sensitivity cranked way up so things are acting a bit more like proximity sensors at the moment and I'm having some fun painting with my hands.

#ledart #interactiveart #lights #capacitivetouch #maker
i think i'll start writing about my explorations in gamedev on my patreon, which will continue to include my journey into music as well - i post for free a lot, so join if you want to follow along?
www.patreon.com/posts/dev-lo...

#gamedev #blog
The Dev Log? | vt100
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Alright - now we've got raycasted bullet collisions with pawns AND AND AND.... death animations. pew pew splat.

#unreal #indiegame #gamedev #learning #pewpew
Now we have the speed and direction of the character driving the animation blend for natural looking anim. There's a little calculation you have to do relative to how the feet are animated to make it look right (luckily i had a class show me this). Now we're dancing.

#unreal #indiegames #gamdev
I just learned about anim blending in unreal. I know this is old news but my mind is totally blown right now. Unreal can literally figure out how to animate correctly by blending specific animations. Whoa, just whoa.

#unreal #indiegames #gamedev #learning #3danim #whoa
Just finished the next section of my unreal class. We setup a little tank vs turret game. This section was learning about how to do some simple gameplay stuff in C++. It even has controller support via enhanced input. Still a long way to go. #gamedev #learning #maybesomeday #unreal
You never close your eyes, anymore, when i kiss your lips.

#sup