#Bytecode
it would be SO funny to do bytecode outputs from rust
November 14, 2025 at 12:44 PM
How ethui integrates with Foundry:

🔧 Monitors forge outputs in real-time
🔧 Matches bytecode to contracts
🔧 Auto-detects anvil restarts
🔧 Indexes ABIs instantly
🔧 Syncs nonces

Everything stays in sync. Automatically.

#EthereumDev #Foundry #DevTools
November 10, 2025 at 5:09 PM
Re-reading discussions about WASM, some on the Dart GH repo, some on HN.

I really wish WASM was renamed to something like Virtual Assembly/VASM so we could totally silo discussions about the bytecode target from discussions about web. They're totally unrelated.
November 6, 2025 at 7:08 AM
A blog post from last year, which I never posted here —

Bytecode VMs in surprising places
dubroy.com/blog/bytecod...
October 29, 2025 at 7:19 AM
Working on a diagram for an upcoming @wasmgroundup.com blog post.
October 29, 2025 at 10:24 AM
wasm is the solution for those with FOMO that their fav language doesn't compile to JVM bytecode :3
October 27, 2025 at 7:03 PM
Outra coisa que eu achei ótima na pergunta da @maribedran.bsky.social é que explicita a parte compilada de python.

A resposta do @ramalho.org deixa claro que o compilador gera código pra transformar aquela função num gerador. Descompilando o bytecode isso fica óbvio:
October 28, 2025 at 4:01 PM
New #Java #JavaFX content on our JFX Central website:

People: Matt Coley
www.jfx-central.com/people/m.coley
Showcase: Recaf, modern Java bytecode editor
www.jfx-central.com/showcases/re...
Library: TreeMapFX
www.jfx-central.com/libraries/tr...
JFX-Central - Everything JavaFX
JavaFX, libraries, real world, news, videos, downloads, tutorials, blogs, tools, open source
www.jfx-central.com
October 27, 2025 at 8:26 AM
"I sleep in a big intermediate bytecode representation with my wife" dot gif
October 26, 2025 at 7:47 PM
file output contains garbage).

I add logging, the logs appear and show everything is fine.

Add more logs, exceptions even (to stop at a specific state). They run and show all is fine.

After I restart Ghidra the bug is gone.

To be clear: there must be some kind of bytecode
2/3
October 24, 2025 at 7:59 AM
i was just thinking about this a few days ago while playing with porting some bytecode vm stuff to gpu shaders... it doesn't sound like they're planning to work on hardware (yet?) which to me is the most limiting aspect of this whole problem space.
October 23, 2025 at 3:45 PM
Guile stores its bytecode in ELFs
October 20, 2025 at 10:34 PM
​:blahaj:​💭 JVM bytecode CPU
October 17, 2025 at 3:19 PM
I got something that works - without hardcoding or integrating Lua. Instead, I am now using an interpreted assembly language. This way, I don't need a compiler. And running a bytecode interpreter is really simple to do.

#gamedev #indiedev #solodev #raylib
October 17, 2025 at 12:04 PM
Web Trump 5 minutes after a phone call with Web Putin: i think we should leave the bytecode alliance
October 10, 2025 at 8:02 PM
Automatic instrumentation can seem like magic—but it’s not!

The latest #OpenTelemetry blog breaks down how it really works, from monkey patching and bytecode instrumentation to eBPF and runtime APIs.

buff.ly/aWbGOzf
Demystifying Automatic Instrumentation: How the Magic Actually Works
Despite the rise of OpenTelemetry and eBPF, most developers don’t know what automatic instrumentation actually does under the hood. This post breaks it down—not to suggest you build your own, but to…
opentelemetry.io
October 8, 2025 at 6:41 PM
Yes! #MetaIR is getting into shape! Use the #java25 Class-File-API to load #jvm #bytecode and transform it into a universal compilable graph. MetaIR is extracted from #Bytecoder and will allow to cross-conpile #Java to #OpenCL and #WebAssembly. Checkout mirkosertic.github.io/MetaIR/de.mi...!
mirkosertic.github.io
October 8, 2025 at 6:19 PM
ocamlc is the bytecode compiler. ocamlopt technically does optimizations, but almost none and ocamlopt with flambda(2) is actually properly optimizing
October 7, 2025 at 4:35 PM
I've added a transpose setting to my SNES audio driver.
Subroutines and loops can now be played with different semitone offsets.
Bytecode assembly only, the MML compiler changes have not been coded yet.

#snesdev #spc700
October 3, 2025 at 9:15 AM
Wait till they find out that fonts contain arbitrary bytecode. Gonna blow their minds.
September 24, 2025 at 5:07 PM
Hmm, it almost feels like you could (in a stack machine where you don’t have to worry about register selection or whatever) build up a reasonably large collection of common idioms (that may be multiple bytecode instructions) and then just chain them together to reduce the amount of jumps required
September 22, 2025 at 4:04 AM
Achtung Nerdkram!

Es geht darum eine schlanke Embedded Implementation von Javascript von Bytecode direkt in x86 Assembler umzuwandeln und zu kompilieren. Ich liebe sowas.
September 20, 2025 at 5:04 PM
Second: tuples!

I added a BUILD_TUPLE opcode, similar to BUILD_LIST.

Eventually I will load tuples directly into the bytecode as constants, but I didn't tackle that optimization yet.

You can try it out here: fromscratchcode.com/bytecode-com...

#python #rustlang #bytecode #buildinpublic
September 16, 2025 at 5:32 PM
أما ⁦‪#Python‬⁩ ، فهي مزيج من الطريقتين. يتم أولاً ترجمة الكود المصدر إلى Bytecode مستقل عن النظام الأساسي، والذي يتم تنفيذه بعد ذلك سطرًا بسطر بواسطة مفسر يعتمد على النظام الأساسي. بالإضافة إلى ذلك، تستخدم تطبيقات مثل PyPy الترجمة الفورية (JIT) لزيادة السرعة.
November 20, 2024 at 3:09 PM
I'm not familiar with Lustre, but in a safepoint GC like ours having enough safepoints is a challenge: ATM we check for GC at each bytecode instruction and calling into JS requires allowing GC. Malicious code could go into a no-GC scope and perform limitless allocation but couldn't call into JS.
January 18, 2025 at 11:14 PM