Eike
@zet23t.bsky.social
780 followers 1.3K following 970 posts
Game dev / game artist Favorite tools: C, Aseprite, Blender Working on: 8-bitBot, a programming puzzle game Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/ Twitter: @zet23t Blog: https://quakatoo.com
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This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in December.
There is much to do still, but it is coming nicely along so far.

Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
I have no idea how that would work... in principle, it is possible to add new decorations without touching the binaries. The decorations are just text files that refer to model files; multiple models can be combined with different scales and such (primitive prefabs).
Working out levels is more fun than expected. But I continuously want to make more decoration objects 😅

#8-bitBot #gamedev #indiegame #cozygame #raylib
Surprisingly fun to learn, very easy to play :D
Retro 1D Pacman: step by step, pellet by pellet, flip the chase in a blink.

🕹️ https://beep8.org

#indiedevhour #indiegamedev #game #gamedev #indiegame
Decorations didn't block the bots; so now I decided to allow flagging tiles as blocked manually. I think this is the easiest approach instead of trying to figure out if a decoration has the ability to block the bot.

#gamedev #raylib #cozygame #puzzlegame #indiedev
The image shows a small 8-bitBot level with walls, crates, and a single blue robot.

The scene is built on a tiled isometric grid with metallic floor tiles and safety-striped edges. Several wooden crates and a small potted plant are placed in the corner, along with an orange traffic cone. The robot is positioned on the right side of the area facing the obstacles.

Some tiles around the crates are highlighted with a red overlay. These red cubes indicate manually flagged tiles that the bot cannot drive through.

The area blocks the direct path to the target point on the map, so the player has to instruct the bot to drive around the blocked area.
Thanks! I agree that the lines look satisfyingly straight now :)
99% and it looks ... right?
scale factor of 0.9 makes the level look ... interesting. But also shows that the lines are accurately drawn now.
manipulating the modelview matrix DOES align the lines perfectly - but now, the shader that detects the outlines is glitching 😭
Maybe there are zfight artifacts? The rest looks quite clean.
#gamedev #solodev #graphicsprogramming
Thanks!
I tend to believe that the easiest solution would be to edit the matrix of the projection. But this is not something that raylib allows out of the box, and I would first need to copy-paste the internal functions and mod them...
and yes, I only noticed this when importing it ...
What is this? A fire extinguisher for ants?
Little scale-fail :D

#gamedev
I haven't touched the camera perspective since the start - one thing I'd like to get is a #pixelart look, even though it is 3d. It would be nice if the main axis directions followed a classic straight pattern of 1:1 or 1:2 (see the screenshot. But I keep having glitches 😭
#gamedev #solodev #cozygame
The image shows a decorated Halloween-themed factory scene from 8-bitBot.

The level is built in an isometric grid style with grass and stone floor tiles. The scene includes conveyor belts, machines, and various decorative elements like pumpkins, candles, and cobwebs. There are also bushes with autumn-colored leaves, a small potted plant, and a bowl filled with candy or colorful items. A blue robot is positioned near one of the conveyors.

Two close-up insets highlight visual details or rendering issues along edges and corners, showing deviations from "straight" pixel lines that follow a 1:1 or 1:2 pixel line ratio.

The overall design combines the game’s industrial elements with seasonal Halloween decorations, creating a detailed and atmospheric level layout.
But it will fix everything. For sure!
Well... maybe this way?
🫠
Minor task and not very interesting, but I think this one is important for the demo version I want to release in a few weeks and also upload on my website.

Link to steam: store.steampowered.com/app/3959370/...

#indiedev #gamedev #solodev #puzzlegame #cozygame
Keep it up!

I'm doing something similar. But only for about 2 months.
Great effect, but the best part to me is that you are struggling in this video, which item item to choose: health potion or poop 🤣
It is like a balanced rpg where you keep leveling up, but so do the monsters. Your skill tree expands, but you never have enough skill points.

In the code I posted here, I already knew the blueprint of the solution. But getting all the parts working correctly... is just tedious.

It is fun, though.
It is pretty amazing how accurate the timing of both hands is when grabbing an item; I just grabbed a hot baking tray and burned both my hands in quite the same way - which means my hands must have touched the hot iron roughly at the same time 🫠

#for-science!
Thank you letting me know 😊

I'll keep improving it, I still have a bunch of ideas what's all missing.
A neat and cute wholesome game to check out 😍
The Steam page of Kitty Haven is LIVE ! ✨
Wishlist it today and get ready for the cutest, coziest game ever 😸🌸

Huge thanks to everyone who supported us so far. Seeing this become real is just incredible! 💕

Check it out below ⬇️

#indiegame #cozygame #puzzlegame
OHHH, that looks so wholesome!
Under the hood, there are a few more changes that I made:
- Modified the 3d mesh of the chassis for flat eyes
- Replacing 3 chassis meshes for 3 bots with 1 mesh that is drawn with different UV offsets and 3 meshes for the different numbers
This is the updated Halloween level with the bot's new eye behavior. It is just a tiny change and way behind what I would like it to be, but it is at least a step in the right direction. I have now other things to work on, but I am sure to come back at this.

#gamedev #indiedev #puzzlegame #cozygame
Feeling like a doctor checking if the patient's brain can keep the focus on the pencil tip. But I finally think that this one works, at least in principle. Still have to test the look-at-camera look.

#solodev #indiedev #8-bitBot #gamedev #raylib