Eike
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zet23t.bsky.social
Eike
@zet23t.bsky.social
Game dev / game artist
Favorite tools: C, Aseprite, Blender

Working on: 8-bitBot, a programming puzzle game

Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/

Twitter: @zet23t
Blog: https://quakatoo.com
Pinned
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in December.
There is much to do still, but it is coming nicely along so far.

Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
Current state of the main menu background scene:
- I added a toggle for producers & spawners to render nothing
- The prop limit is almost fully reached 😬

#gamedev #indiedev #solodev #raylib #devlog
November 30, 2025 at 9:36 PM
In the process of reworking the main intro scene. Main difference is to have the scene in the background fill the entire screen and the menu items would be centered. But this is very much a work in progress.

#gamedev #indiedev #solodev #raylib
November 30, 2025 at 4:21 PM
Sigh. The main menu looks a bit empty... so I will try to make _another_ intro level that is quite a bit bigger and fills out the entire screen. So much for thinking I would be done with this soon... details, details, details.

#gamedev #indiedev #solodev #raylib #devlog
November 30, 2025 at 10:54 AM
Fun fact: The number of prop objects I can place in a level is 48 (for various reasons). Otherwise nothing would stop me to continue adding more and more objects to this scene 🥲

#gamedev #indiedev #solodev #raylib
November 29, 2025 at 6:58 PM
I wrote a short blog article on itch io about the progress I made over the last week in regards of snow rendering (without going too much into details). If you are curious how I created the snow effects, you can read it up here: zet23t.itch.io/8-bit...

#devlog
Winter is coming to 8-bitBot
TIP: The game is playable in browser and you can see the real time effects I describe in this post very easily by heading to https://zet23t.itch.io/8-bitbot and giving it a try directly in your browse...
zet23t.itch.io
November 29, 2025 at 5:32 PM
OK, WOW. What a difference outlines can make! I wanted to try this out for a while: modifying the object id output for mesh groups and this is certainly worth the little bit of extra effort. I think I will tune a few other objects with this trick as well.
November 29, 2025 at 2:54 PM
Isn't it delightful to be near a cozy warm fireplace while decorating Christmas trees? 🧑‍🎄

Adding asset auto reload on change turns out to be really useful!

Wishlist on steam: store.steampowered.c...
#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 28, 2025 at 5:30 PM
I am chiseling these building blocks of stone from a massive cube of 12 triangles and a 32x32 texture texture area for my cozy little programming puzzle game!

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame #blender
November 28, 2025 at 12:57 PM
Only bug fixing and improvements today.
* Preview rendering is no longer using the level shadow maps
* Created a chopped wood pile model
* Testing particle rendering in preview mode (works)
* Particle system refinements
#devlog #gamedev #indiedev #solodev #raylib
November 27, 2025 at 10:01 PM
Tonight I worked on the fire place. Sadly, I have no dynamic light sources, so for now, this needs to suffice. There is an overwhelming amount of stuff to model and insert left 🥵
I hope I can keep it up 🤞

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 26, 2025 at 9:44 PM
Working on an intro scene for the winter season. I need to create a few more assets. Like a cozy fireplace for example. What would you expect to see here?

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 26, 2025 at 4:29 PM
Looking at the bot models over time; The rightmost is the latest one. Trying to make it looking a bit more cute. Do you think this is an improvement?

#gamedev #indiedev #solodev #raylib
November 25, 2025 at 6:01 PM
Profiling browser performance; it tanked a lot recently with all the stuff I added. I was quite ruthlessly ignorant about this, so there is no real surprise here. I am not great at optimizing this stuff, but it needs to be done 😫
And the rendering is also broken
#gamedev #indiedev #solodev #raylib
November 25, 2025 at 3:28 PM
Refined the snow rendering: Snow thickness can be defined per level tile, and the snow regenerates at a configurable rate.
Next: Adding snow plow mechanic + win condition for clearing an area.

BTW, you can play the demo on itch:
zet23t.itch.io/8-bitbot

#gamedev #indiedev #solodev #raylib #devlog
November 24, 2025 at 3:41 PM
Today, I started adding the option to enable / disable snow for a level and defining the snow-fill amount for specific tiles. This is working in principle by now. I would like to allow snow to "refill", but that part is not working yet in a satisfying way.
#gamedev #indiedev #solodev #raylib #devlog
November 23, 2025 at 4:37 PM
Testing the snow coverage feature on browser, I am noticing that the arrow for the parking instruction explanation is ... looking interesting.
Oh, and the shadows are missing 🫠
On top of that, I need some management for controlling the snow in the editor.

#gamedev #indiedev #solodev #raylib
November 23, 2025 at 1:47 PM
So how could I put a localized "wishlist" text on the white banner of the sign? Or maybe I don't need it? So much to do 🥵

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 23, 2025 at 7:04 AM
Do you already have a present 🧑‍🎄? It is only a little more than a month away!
In other news, I managed to get tracks in the snow working 🥳
It just broke a few other systems, but I guess I can fix those 😅
I'm really happy how this is starting to look!

#gamedev #raylib #cozygame #puzzlegame
November 22, 2025 at 5:45 PM
The biggest problem for me when writing shader stuff is figuring out why certain things just don't work at all. Once a connection is established, the rest is steady work and progress. Getting from the black snow to the cutout region version? TWO HOURS.

#gamedev #indiedev #solodev #raylib
November 21, 2025 at 5:51 PM
Despite earlier not-so-good-looking results, I am quite happy with how this is developing. The snow is made up of individual cones whose radius is scaled depending on the evenness of the ground, adapting to the height of the scene.

#gamedev #indiedev #solodev #raylib
November 21, 2025 at 2:49 PM
The rough idea I have in mind is, to utilize the top down camera to not only draw some kind of ambient shadow, but to also place a snow mesh on top of all geometry. I have no idea if this will work...

#gamedev #indiedev #solodev #raylib
November 20, 2025 at 8:35 PM
I got first feedback (that's not by me) for my game via the feedback system I wrote🥳

It is spam 🙄

on the upside: The feedback system is working.

If you want to try the game, here is the link: zet23t.itch.io/8-bitbot
November 20, 2025 at 5:01 PM
Toying with rendering options: Plain vs. top-down vs. top-down with my crappy screen space ambient occlusion.

I could try to improve my SSAO approach - or go without. I think it does not add much in comparison.

#gamedev #indiedev #solodev #raylib
November 19, 2025 at 7:01 PM
Shadow casting is ... starting to make sense. It is still terrible by sensible standards, but I have to start somewhere and it is not like I am using a game engine 😅

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 18, 2025 at 10:18 PM
Slowly progressing with mapping the render texture with the top down depth map projection on the world objects. I want to see if I can use it for 2 things: Shadow casting and placing snow on the topmost surfaces.

#gamedev #indiedev #solodev #raylib
November 18, 2025 at 9:25 PM