Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
#cozygame #puzzlegame #programminggame
Let's see how that goes :)
#gamedev #indiegame #puzzlegame #programminggame #solodev
#cozygame #puzzlegame #programminggame
And how did you render those?
And how did you render those?
Now I am tempted to make bot skins - but I have some more important tasks to do for the moment 🥲
Now I am tempted to make bot skins - but I have some more important tasks to do for the moment 🥲
Yes, it gives more peace of mind to use an established well working library, but it isn't cost free either...
Yes, it gives more peace of mind to use an established well working library, but it isn't cost free either...
100 lines of code.
The download/unpack is another 50 lines of code...
Half an hour of time.
100 lines of code.
The download/unpack is another 50 lines of code...
Half an hour of time.
Well. It seems unzipping files is not default included in raylib/emscripten.
So I started looking for libraries...
Well. It seems unzipping files is not default included in raylib/emscripten.
So I started looking for libraries...
What sounded simple became complicated for really weird reasons...
What sounded simple became complicated for really weird reasons...
So for bigger files / slower connections, this means not showing anything until it is ready... (unless writing JS code to do that).
So for bigger files / slower connections, this means not showing anything until it is ready... (unless writing JS code to do that).