#snesdev
Do you think they see us? #snesdev #LocalGameHarvest
November 4, 2025 at 12:23 AM
"Ultima Team" recently announced their newest #SNES #homebrew

"Eternal Hunters: The Branford Legacy"

A brand new, full-fledged Action-RPG, with gameplay very reminiscent of Secret of Mana & Chrono Trigger

A Kickstarter will launch later in 2025

#retro #gamedev #indie #SNESDev #indiedev #gaming
November 3, 2025 at 9:14 PM
Super Storm Buster : demo Boss
YouTube video by Kannagichan
www.youtube.com
October 17, 2025 at 9:40 PM
Here is some fresh new footage from the upcoming #homebrew #SNES game

"Till & Hat"
By FrogBull

An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
October 8, 2025 at 6:38 PM
I've added a transpose setting to my SNES audio driver.
Subroutines and loops can now be played with different semitone offsets.
Bytecode assembly only, the MML compiler changes have not been coded yet.

#snesdev #spc700
October 3, 2025 at 9:15 AM
Yesterday I finished a playtest build of my SNES game

I'm one step closer to releasing a game.

Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.

#snesdev
August 22, 2025 at 12:17 AM
If you haven't heard about this already... The Chris Shrigley Page Source Code Archive page, they worked on some classic retro games:

shrigley.com/source_code_...

#retrodev #assembler #nesdev #nes #snesdev #megadrive #segagenesis #retrogaming
Source Code Archive
I've been a games programmer for a very long time now, and over the years I've collected quite a lot of source code from the games I've worked on.  Unfortunately, a lot of the code is still owned by o...
shrigley.com
April 10, 2025 at 9:20 PM
SNESdev daily log 2:
Added play_noise to the audio driver.
Fixed a channel ducking bug in the audio driver.
Brainstormed item ideas.
(no sketching today, fixing that channel ducking bug took a few hours)
December 12, 2024 at 12:31 PM
Added pan effects (pan slide and panbrello) to my audio driver.
#snesdev #spc700
December 3, 2024 at 1:18 AM
New SNES/SFC translation patch: Super UNO. An implementation of the card game for 1 or 2 players.
#snes
#superfamicom
#fantranslation
#snesdev
krokodyl.github.io/post/2025/01...
Super UNO - English Patch - This is a blog.
Translation patch for the Super Famicom game Super UNO
krokodyl.github.io
January 24, 2025 at 5:40 PM
New SNES/SFC translation patch: Wedding Peach. A small party game for 1 to 3 players based on the anime of the same name. #snes #superfamicom #weddingpeach #fantranslation #snesdev
krokodyl.github.io/post/2024/12...
Wedding Peach - English Patch - This is a blog.
Translation patch for the Super Famicom game Wedding Peach
krokodyl.github.io
December 29, 2024 at 4:18 PM
Nekotako (2020 SNES Homebrew) Demo - Worlds 1 and 2
YouTube video by NintendoDuo
www.youtube.com
April 2, 2025 at 9:13 PM
SNES Development Game Jam, now running until 9the September 2025. Check out the rules and join!

itch.io/jam/snesdev-...

#snesdev #2025 #gamejam #dev #compo
June 18, 2025 at 7:14 AM
SNESdev daily log 2:
Added manual seeking to the audio driver state window.
Added `(` decrement volume and `)` increment volume MML commands.
February 26, 2025 at 12:09 PM
Add volume slides to my SNES audio driver.

#snesdev #spc700
November 28, 2024 at 11:26 AM
I'm working on my unnamed SNES game again.
GOAL: Release a demo by the end of February as practice for the upcoming snesdev game jam.

Step 1: Wipe the dungeon rooms & graphics.
Step 2: Sketch level & overworld ideas while listening to the soundtrack KungFuFurby generously wrote for my game
#snesdev
December 11, 2024 at 11:33 PM
SNESdev daily log 1:
- Panicked about my lack of progress in my snesdev game jam game
- Brainstormed and sketched the enemies I want in my game (instead of keeping them locked up in my head)
June 27, 2025 at 11:30 PM
Here's the small #SNES game I want to finish within a few months, because I want to have a released game with my own creative vision alongside my bigger projects. It's a top-down shooter involving cute little critters piloting remote control hovercraft toys with cannons.

#gamedev #snesdev #homebrew
June 10, 2025 at 4:05 PM
Working on adding echo instructions to my SNES audio driver.
Just finished testing the `\evol` echo-volume MML commands.
#snesdev #spc700
December 29, 2024 at 12:35 AM
SNESdev daily log 1 - 4:
Coded the 6 final Terrific Audio Driver instructions.
January 5, 2025 at 12:38 AM
Time is ticking! #snesdev #LocalGameHarvest
November 5, 2025 at 11:06 PM