Do you think they see us? #snesdev #LocalGameHarvest
November 4, 2025 at 12:23 AM
Do you think they see us? #snesdev #LocalGameHarvest
"Ultima Team" recently announced their newest #SNES #homebrew
"Eternal Hunters: The Branford Legacy"
A brand new, full-fledged Action-RPG, with gameplay very reminiscent of Secret of Mana & Chrono Trigger
A Kickstarter will launch later in 2025
#retro #gamedev #indie #SNESDev #indiedev #gaming
"Eternal Hunters: The Branford Legacy"
A brand new, full-fledged Action-RPG, with gameplay very reminiscent of Secret of Mana & Chrono Trigger
A Kickstarter will launch later in 2025
#retro #gamedev #indie #SNESDev #indiedev #gaming
November 3, 2025 at 9:14 PM
A new SNES soundtrack work of mine in development, game developed by @kannagichan.bsky.social ... www.youtube.com/watch?v=P3mX... #snesdev #indiedev #snes #sfc #スーパーファミコン #スーファミ
Super Storm Buster : demo Boss
YouTube video by Kannagichan
www.youtube.com
October 17, 2025 at 9:40 PM
A new SNES soundtrack work of mine in development, game developed by @kannagichan.bsky.social ... www.youtube.com/watch?v=P3mX... #snesdev #indiedev #snes #sfc #スーパーファミコン #スーファミ
Here is some fresh new footage from the upcoming #homebrew #SNES game
"Till & Hat"
By FrogBull
An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
"Till & Hat"
By FrogBull
An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
October 8, 2025 at 6:38 PM
Yesterday I finished a playtest build of my SNES game
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
August 22, 2025 at 12:17 AM
Yesterday I finished a playtest build of my SNES game
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
If you haven't heard about this already... The Chris Shrigley Page Source Code Archive page, they worked on some classic retro games:
shrigley.com/source_code_...
#retrodev #assembler #nesdev #nes #snesdev #megadrive #segagenesis #retrogaming
shrigley.com/source_code_...
#retrodev #assembler #nesdev #nes #snesdev #megadrive #segagenesis #retrogaming
Source Code Archive
I've been a games programmer for a very long time now, and over the years I've collected quite a lot of source code from the games I've worked on. Unfortunately, a lot of the code is still owned by o...
shrigley.com
April 10, 2025 at 9:20 PM
If you haven't heard about this already... The Chris Shrigley Page Source Code Archive page, they worked on some classic retro games:
shrigley.com/source_code_...
#retrodev #assembler #nesdev #nes #snesdev #megadrive #segagenesis #retrogaming
shrigley.com/source_code_...
#retrodev #assembler #nesdev #nes #snesdev #megadrive #segagenesis #retrogaming
Mysterious Song -- WIP #SNES #homebrew based on #MSDOS game
#retrodev #snesdev #retrogaming #retrocomputing
#retrodev #snesdev #retrogaming #retrocomputing
Mysterious Song Demo - SNES-Testberichte.de - Ein Homebrew Rollenspiel für SNES?
Das erste SNES Homebrew Rollenspiel wird wohl die Mysterious Song Demo sein - noch ist aber nicht viel zu sehen...
snes-testberichte.de
June 5, 2025 at 7:40 PM
Mysterious Song -- WIP #SNES #homebrew based on #MSDOS game
#retrodev #snesdev #retrogaming #retrocomputing
#retrodev #snesdev #retrogaming #retrocomputing
SNESdev daily log 2:
Added play_noise to the audio driver.
Fixed a channel ducking bug in the audio driver.
Brainstormed item ideas.
(no sketching today, fixing that channel ducking bug took a few hours)
Added play_noise to the audio driver.
Fixed a channel ducking bug in the audio driver.
Brainstormed item ideas.
(no sketching today, fixing that channel ducking bug took a few hours)
December 12, 2024 at 12:31 PM
SNESdev daily log 2:
Added play_noise to the audio driver.
Fixed a channel ducking bug in the audio driver.
Brainstormed item ideas.
(no sketching today, fixing that channel ducking bug took a few hours)
Added play_noise to the audio driver.
Fixed a channel ducking bug in the audio driver.
Brainstormed item ideas.
(no sketching today, fixing that channel ducking bug took a few hours)
December 3, 2024 at 1:18 AM
New SNES/SFC translation patch: Super UNO. An implementation of the card game for 1 or 2 players.
#snes
#superfamicom
#fantranslation
#snesdev
krokodyl.github.io/post/2025/01...
#snes
#superfamicom
#fantranslation
#snesdev
krokodyl.github.io/post/2025/01...
Super UNO - English Patch - This is a blog.
Translation patch for the Super Famicom game Super UNO
krokodyl.github.io
January 24, 2025 at 5:40 PM
New SNES/SFC translation patch: Super UNO. An implementation of the card game for 1 or 2 players.
#snes
#superfamicom
#fantranslation
#snesdev
krokodyl.github.io/post/2025/01...
#snes
#superfamicom
#fantranslation
#snesdev
krokodyl.github.io/post/2025/01...
New SNES/SFC translation patch: Wedding Peach. A small party game for 1 to 3 players based on the anime of the same name. #snes #superfamicom #weddingpeach #fantranslation #snesdev
krokodyl.github.io/post/2024/12...
krokodyl.github.io/post/2024/12...
Wedding Peach - English Patch - This is a blog.
Translation patch for the Super Famicom game Wedding Peach
krokodyl.github.io
December 29, 2024 at 4:18 PM
New SNES/SFC translation patch: Wedding Peach. A small party game for 1 to 3 players based on the anime of the same name. #snes #superfamicom #weddingpeach #fantranslation #snesdev
krokodyl.github.io/post/2024/12...
krokodyl.github.io/post/2024/12...
Nekotako -- colorful #SNES #homebrew game, check it out: www.youtube.com/watch?v=ohys...
#snesdev #retrodev #retrogaming
#snesdev #retrodev #retrogaming
Nekotako (2020 SNES Homebrew) Demo - Worlds 1 and 2
YouTube video by NintendoDuo
www.youtube.com
April 2, 2025 at 9:13 PM
Nekotako -- colorful #SNES #homebrew game, check it out: www.youtube.com/watch?v=ohys...
#snesdev #retrodev #retrogaming
#snesdev #retrodev #retrogaming
SNES Development Game Jam, now running until 9the September 2025. Check out the rules and join!
itch.io/jam/snesdev-...
#snesdev #2025 #gamejam #dev #compo
itch.io/jam/snesdev-...
#snesdev #2025 #gamejam #dev #compo
June 18, 2025 at 7:14 AM
SNES Development Game Jam, now running until 9the September 2025. Check out the rules and join!
itch.io/jam/snesdev-...
#snesdev #2025 #gamejam #dev #compo
itch.io/jam/snesdev-...
#snesdev #2025 #gamejam #dev #compo
SNESdev daily log 2:
Added manual seeking to the audio driver state window.
Added `(` decrement volume and `)` increment volume MML commands.
Added manual seeking to the audio driver state window.
Added `(` decrement volume and `)` increment volume MML commands.
February 26, 2025 at 12:09 PM
SNESdev daily log 2:
Added manual seeking to the audio driver state window.
Added `(` decrement volume and `)` increment volume MML commands.
Added manual seeking to the audio driver state window.
Added `(` decrement volume and `)` increment volume MML commands.
So Wani-san, whose games debuted during the SNES BBS scene days, is actually still active in SNES development to some degree! They have a new game in development, as posted on X marks the spot: x.com/wanisan223/s... #snesdev
わにさん on X: "#snesdev #sfc #pc8001 #巳年 #へびゲー 今年は巳年なので、みんなもへびゲー作ろうぜー。 理由はベタなゲームが作りたくなったから。 元ネタはPC8001からなので、動きもキャラ単位です。 そのうちhttps://t.co/MOf5VcnVGxに登録しますので。 今回は音も入れたいな-。 https://t.co/dk5dJT5nxG" / X
#snesdev #sfc #pc8001 #巳年 #へびゲー 今年は巳年なので、みんなもへびゲー作ろうぜー。 理由はベタなゲームが作りたくなったから。 元ネタはPC8001からなので、動きもキャラ単位です。 そのうちhttps://t.co/MOf5VcnVGxに登録しますので。 今回は音も入れたいな-。 https://t.co/dk5dJT5nxG
x.com
February 24, 2025 at 8:34 PM
So Wani-san, whose games debuted during the SNES BBS scene days, is actually still active in SNES development to some degree! They have a new game in development, as posted on X marks the spot: x.com/wanisan223/s... #snesdev
November 28, 2024 at 11:26 AM
#SNES #homebrew Till & Hat Demo A -- overview by SNES-Testberichte.de
#retrodev #retrogaming #snesdev
#retrodev #retrogaming #snesdev
Till & Hat Demo A - SNES-Testberichte.de - Ein Homebrew das neue Maßstäbe setzt
Woodfrog ermöglicht endlich einen Einblick in sein Homebrew Projekt mit der Till & Hat Demo A - und es lohnt sich!
snes-testberichte.de
July 6, 2025 at 6:50 PM
#SNES #homebrew Till & Hat Demo A -- overview by SNES-Testberichte.de
#retrodev #retrogaming #snesdev
#retrodev #retrogaming #snesdev
I'm working on my unnamed SNES game again.
GOAL: Release a demo by the end of February as practice for the upcoming snesdev game jam.
Step 1: Wipe the dungeon rooms & graphics.
Step 2: Sketch level & overworld ideas while listening to the soundtrack KungFuFurby generously wrote for my game
#snesdev
GOAL: Release a demo by the end of February as practice for the upcoming snesdev game jam.
Step 1: Wipe the dungeon rooms & graphics.
Step 2: Sketch level & overworld ideas while listening to the soundtrack KungFuFurby generously wrote for my game
#snesdev
December 11, 2024 at 11:33 PM
I'm working on my unnamed SNES game again.
GOAL: Release a demo by the end of February as practice for the upcoming snesdev game jam.
Step 1: Wipe the dungeon rooms & graphics.
Step 2: Sketch level & overworld ideas while listening to the soundtrack KungFuFurby generously wrote for my game
#snesdev
GOAL: Release a demo by the end of February as practice for the upcoming snesdev game jam.
Step 1: Wipe the dungeon rooms & graphics.
Step 2: Sketch level & overworld ideas while listening to the soundtrack KungFuFurby generously wrote for my game
#snesdev
SNESdev daily log 1:
- Panicked about my lack of progress in my snesdev game jam game
- Brainstormed and sketched the enemies I want in my game (instead of keeping them locked up in my head)
- Panicked about my lack of progress in my snesdev game jam game
- Brainstormed and sketched the enemies I want in my game (instead of keeping them locked up in my head)
June 27, 2025 at 11:30 PM
SNESdev daily log 1:
- Panicked about my lack of progress in my snesdev game jam game
- Brainstormed and sketched the enemies I want in my game (instead of keeping them locked up in my head)
- Panicked about my lack of progress in my snesdev game jam game
- Brainstormed and sketched the enemies I want in my game (instead of keeping them locked up in my head)
Here's the small #SNES game I want to finish within a few months, because I want to have a released game with my own creative vision alongside my bigger projects. It's a top-down shooter involving cute little critters piloting remote control hovercraft toys with cannons.
#gamedev #snesdev #homebrew
#gamedev #snesdev #homebrew
June 10, 2025 at 4:05 PM
SNESdev daily log 1 - 4:
Coded the 6 final Terrific Audio Driver instructions.
Coded the 6 final Terrific Audio Driver instructions.
January 5, 2025 at 12:38 AM
SNESdev daily log 1 - 4:
Coded the 6 final Terrific Audio Driver instructions.
Coded the 6 final Terrific Audio Driver instructions.
Time is ticking! #snesdev #LocalGameHarvest
November 5, 2025 at 11:06 PM
Time is ticking! #snesdev #LocalGameHarvest