Time is ticking! #snesdev #LocalGameHarvest
November 5, 2025 at 11:06 PM
Time is ticking! #snesdev #LocalGameHarvest
Do you think they see us? #snesdev #LocalGameHarvest
November 4, 2025 at 12:23 AM
Do you think they see us? #snesdev #LocalGameHarvest
"Ultima Team" recently announced their newest #SNES #homebrew
"Eternal Hunters: The Branford Legacy"
A brand new, full-fledged Action-RPG, with gameplay very reminiscent of Secret of Mana & Chrono Trigger
A Kickstarter will launch later in 2025
#retro #gamedev #indie #SNESDev #indiedev #gaming
"Eternal Hunters: The Branford Legacy"
A brand new, full-fledged Action-RPG, with gameplay very reminiscent of Secret of Mana & Chrono Trigger
A Kickstarter will launch later in 2025
#retro #gamedev #indie #SNESDev #indiedev #gaming
November 3, 2025 at 9:14 PM
A new SNES soundtrack work of mine in development, game developed by @kannagichan.bsky.social ... www.youtube.com/watch?v=P3mX... #snesdev #indiedev #snes #sfc #スーパーファミコン #スーファミ
Super Storm Buster : demo Boss
YouTube video by Kannagichan
www.youtube.com
October 17, 2025 at 9:40 PM
A new SNES soundtrack work of mine in development, game developed by @kannagichan.bsky.social ... www.youtube.com/watch?v=P3mX... #snesdev #indiedev #snes #sfc #スーパーファミコン #スーファミ
Here is some fresh new footage from the upcoming #homebrew #SNES game
"Till & Hat"
By FrogBull
An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
"Till & Hat"
By FrogBull
An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
October 8, 2025 at 6:38 PM
I have released a new public beta build of my SNES homebrew audio driver. github.com/undisbelieve...
This beta moves `_` and `__` transpose MML commands out of the MML compiler and into the audio driver, so the semitone offset will affect loops and subroutines.
#snesdev #spc700
This beta moves `_` and `__` transpose MML commands out of the MML compiler and into the audio driver, so the semitone offset will affect loops and subroutines.
#snesdev #spc700
Release Version 0.2.0 beta · undisbeliever/terrific-audio-driver
This beta build was released to open the new _ and __ transpose behaviour for public testing. It is not fully implemented yet.
If a song uses _ or __ transpose then portamento pitch calculations a...
github.com
October 6, 2025 at 7:16 AM
I have released a new public beta build of my SNES homebrew audio driver. github.com/undisbelieve...
This beta moves `_` and `__` transpose MML commands out of the MML compiler and into the audio driver, so the semitone offset will affect loops and subroutines.
#snesdev #spc700
This beta moves `_` and `__` transpose MML commands out of the MML compiler and into the audio driver, so the semitone offset will affect loops and subroutines.
#snesdev #spc700
Welcome back.
There was a SNESDEV game jam that ended last month with 17 entries itch.io/jam/snesdev-....
My game, Space Rescue Squad, was ranked 4th. undisbeliever.itch.io/space-rescue...
There was a SNESDEV game jam that ended last month with 17 entries itch.io/jam/snesdev-....
My game, Space Rescue Squad, was ranked 4th. undisbeliever.itch.io/space-rescue...
SNESDEV 2025
A game jam from 2025-05-31 to 2025-09-18 hosted by Kannagichan, Svambo & SNES-Testberichte. Introduction: This game jam aims to promote SNES development. I really believe that a regular annual game ja...
itch.io
October 5, 2025 at 10:42 PM
Welcome back.
There was a SNESDEV game jam that ended last month with 17 entries itch.io/jam/snesdev-....
My game, Space Rescue Squad, was ranked 4th. undisbeliever.itch.io/space-rescue...
There was a SNESDEV game jam that ended last month with 17 entries itch.io/jam/snesdev-....
My game, Space Rescue Squad, was ranked 4th. undisbeliever.itch.io/space-rescue...
It could be a space where I just sketch out articles about whatever, but often there's a better place (like SNES articles/guides can go on snes.nesdev.org/wiki/SNESdev...) It could document Tilemap Town stuff but I dunno what really needs to be documented (and it has its own website already.)
SNESdev Wiki
SNES Development Wiki
snes.nesdev.org
October 2, 2025 at 8:24 PM
It could be a space where I just sketch out articles about whatever, but often there's a better place (like SNES articles/guides can go on snes.nesdev.org/wiki/SNESdev...) It could document Tilemap Town stuff but I dunno what really needs to be documented (and it has its own website already.)
#SNESdev
Personally, I really, really don't like the current music software / tools for making SNES game music.
I feel like BRR samples should be separate and able to be dynamically swapped, such as for game sounds (not BG music)
And the music editor should be more user friendly.
Personally, I really, really don't like the current music software / tools for making SNES game music.
I feel like BRR samples should be separate and able to be dynamically swapped, such as for game sounds (not BG music)
And the music editor should be more user friendly.
October 1, 2025 at 11:32 PM
#SNESdev
Personally, I really, really don't like the current music software / tools for making SNES game music.
I feel like BRR samples should be separate and able to be dynamically swapped, such as for game sounds (not BG music)
And the music editor should be more user friendly.
Personally, I really, really don't like the current music software / tools for making SNES game music.
I feel like BRR samples should be separate and able to be dynamically swapped, such as for game sounds (not BG music)
And the music editor should be more user friendly.
Na live de hoje eu e Maxwel vamos jogar vários jogos da SNESDEV Jam 2025, evento que apresentou vários novos jogos muito legais pro SNES, incluindo Super Bug Hunters feito por ele!
Bora conferir esse monte de jogo foda!
Começando agora!
> youtube.com/live/UhUnKaD...
Bora conferir esse monte de jogo foda!
Começando agora!
> youtube.com/live/UhUnKaD...
JOGANDO VÁRIOS JOGOS NOVOS DE SNES - SNESDEV 2025
YouTube video by Alexsandro Magalhães Lives
youtube.com
September 11, 2025 at 8:56 PM
Na live de hoje eu e Maxwel vamos jogar vários jogos da SNESDEV Jam 2025, evento que apresentou vários novos jogos muito legais pro SNES, incluindo Super Bug Hunters feito por ele!
Bora conferir esse monte de jogo foda!
Começando agora!
> youtube.com/live/UhUnKaD...
Bora conferir esse monte de jogo foda!
Começando agora!
> youtube.com/live/UhUnKaD...
Seguindo a ideia épica do Luiz do Comercial na semana passada, segue a vinheta apresentando as lives dessa semana:
TERÇA: Especial 6 anos de lives - Assistindo lives e compilados
QUINTA: Jogando os jogos da SNESDEV 2025 com Maxwel
SÁBADO: Jogando Neo Geo Pocket + NGP Color
TERÇA: Especial 6 anos de lives - Assistindo lives e compilados
QUINTA: Jogando os jogos da SNESDEV 2025 com Maxwel
SÁBADO: Jogando Neo Geo Pocket + NGP Color
September 9, 2025 at 8:07 PM
Seguindo a ideia épica do Luiz do Comercial na semana passada, segue a vinheta apresentando as lives dessa semana:
TERÇA: Especial 6 anos de lives - Assistindo lives e compilados
QUINTA: Jogando os jogos da SNESDEV 2025 com Maxwel
SÁBADO: Jogando Neo Geo Pocket + NGP Color
TERÇA: Especial 6 anos de lives - Assistindo lives e compilados
QUINTA: Jogando os jogos da SNESDEV 2025 com Maxwel
SÁBADO: Jogando Neo Geo Pocket + NGP Color
The SNESdev Jam submissions are in, this year there are a lot of entries and quite interesting ones at that!
Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev
itch.io/jam/snesdev-...
Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev
itch.io/jam/snesdev-...
Submissions to SNESDEV 2025
itch.io
September 7, 2025 at 9:00 AM
The SNESdev Jam submissions are in, this year there are a lot of entries and quite interesting ones at that!
Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev
itch.io/jam/snesdev-...
Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev
itch.io/jam/snesdev-...
SNESDev 2025's entry period is over: itch.io/jam/snesdev-...
SNESDEV 2025
A game jam from 2025-05-31 to 2025-09-18 hosted by Kannagichan, Svambo & SNES-Testberichte. Introduction: This game jam aims to promote SNES development. I really believe that a regular annual game ja...
itch.io
September 6, 2025 at 10:53 PM
SNESDev 2025's entry period is over: itch.io/jam/snesdev-...
Here's my #SNES mouse-controlled shooter game so far! It's definitely far from being 100% done, but it's in a state where I feel comfortable showing it off and having people try it out! Multiplayer and regular controllers are supported.
forums.nesdev.org/viewtopic.ph...
#gamedev #snesdev #homebrew
forums.nesdev.org/viewtopic.ph...
#gamedev #snesdev #homebrew
September 6, 2025 at 6:05 PM
Here's my #SNES mouse-controlled shooter game so far! It's definitely far from being 100% done, but it's in a state where I feel comfortable showing it off and having people try it out! Multiplayer and regular controllers are supported.
forums.nesdev.org/viewtopic.ph...
#gamedev #snesdev #homebrew
forums.nesdev.org/viewtopic.ph...
#gamedev #snesdev #homebrew
My entry in the 2025 SNESDEV game jam is complete.
undisbeliever.itch.io/space-rescue...
#snesdev #snes
undisbeliever.itch.io/space-rescue...
#snesdev #snes
Space Rescue Squad by undisbeliever
A homebrew SNES platformer game
undisbeliever.itch.io
September 6, 2025 at 2:30 PM
My entry in the 2025 SNESDEV game jam is complete.
undisbeliever.itch.io/space-rescue...
#snesdev #snes
undisbeliever.itch.io/space-rescue...
#snesdev #snes
Chocolate #DooM running on #SNES with help of cortex-accelerator -- co-processor for this and potentially other consoles
Forum thread: forums.nesdev.org/viewtopic.ph...
#retrodev #snesdev #retrogaming
Forum thread: forums.nesdev.org/viewtopic.ph...
#retrodev #snesdev #retrogaming
Super DOOM - Chocolate DOOM running on Super NES - Intro and Demo
YouTube video by Cortex Accelerator
www.youtube.com
August 23, 2025 at 12:55 AM
Chocolate #DooM running on #SNES with help of cortex-accelerator -- co-processor for this and potentially other consoles
Forum thread: forums.nesdev.org/viewtopic.ph...
#retrodev #snesdev #retrogaming
Forum thread: forums.nesdev.org/viewtopic.ph...
#retrodev #snesdev #retrogaming
Yesterday I finished a playtest build of my SNES game
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
August 22, 2025 at 12:17 AM
Yesterday I finished a playtest build of my SNES game
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
SNESdev daily log 1:
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
August 15, 2025 at 10:53 AM
SNESdev daily log 1:
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
SNESdev daily log 1:
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
August 6, 2025 at 11:30 AM
SNESdev daily log 1:
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
"Breakout, authored in C#, running on a real #SNES" -- a really interesting project
#snesdev #retrodev #programming #gamedev #homebrewgame
#snesdev #retrodev #programming #gamedev #homebrewgame
From the dotnet community on Reddit: Breakout, authored in C#, running on a real SNES
Explore this post and more from the dotnet community
www.reddit.com
August 1, 2025 at 12:28 AM
"Breakout, authored in C#, running on a real #SNES" -- a really interesting project
#snesdev #retrodev #programming #gamedev #homebrewgame
#snesdev #retrodev #programming #gamedev #homebrewgame
#snesdev daily log 2 - 9:
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
July 31, 2025 at 10:39 AM
#snesdev daily log 2 - 9:
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
Here's an upcoming #SNES beat'em up that might be worth keeping on you radar:
"Triple Impact"
By DigiFox
It's still somewhat early in development but so far it's already looking really atmospheric with some solid sprite work.
#retro #homebrew #indiedev #retrodev #SNESDev #gaming
#retrogaming
"Triple Impact"
By DigiFox
It's still somewhat early in development but so far it's already looking really atmospheric with some solid sprite work.
#retro #homebrew #indiedev #retrodev #SNESDev #gaming
#retrogaming
July 29, 2025 at 3:39 AM